So I'm working on a release for the client that'll come after an upcoming client release, and I want to graphically show some of the most common defenses/states. What I'm working with right now is the below (there's also a female version). What I want to know is if you guys think I'm prioritizing the list of defences I can show here, as I definitely can't show them all. By design, they're all defences that are available to everyone rather than being class-specific (maybe in the future).
Here are the ones I've got here:
Man: Green, yellow, red for different stages of limb damage.
Lightning bolt: Metawake
Lines coming off head: Insomnia
Cloud : Softfocus
Little circle in forehead: Mindseye
Black line across face: Blind
Little curves next to ears: Can hear (would be gone if deaf)
Star on chest: Kola
Trapezoid in belly: Mass
Curves alongside legs: Sileris
Curve under feet: Levitation (not that important I know but so easy to show). Man is also moved up a bit when levitating.
Light-blue (inner) curves around the man: Shield
Purple-blue outer curves: Rebounding
(Moving to the upper right)
Skull: Deathsight
Eye: Thirdeye
Boar: boar tattoo
Moon = moon tattoo
Cloaked figure = Cloaked
So, are there common defenses I'm missing that should be prioritized above one of these?
Comments
Looks pretty good though!
Having an icon that shows up when hearing and disappears when deaf seems a bit confusing, since it's reversed from the rest (even blind) where the indicator is present when the defense is active.
I think this so awesome, honestly. Being able to see limb damage.
Edit: Though looking back at the OP, green/yellow/red would be weird for that, unless red means either broken or mangled.
It's entirely too cluttered right now to really glean any usable information from at a glance. Buff/debuff icons are pretty standard faire, so gamers are used to seeing them. Use that convention to avoid crowding the display. This just provides too much information in too little space that isn't entirely pertinent, and shouldn't be shown just because it's easy to see (eg, levitation).
The art style is an awkward juxtaposition next to a text game, and might clash very, very badly. A coloured text-based output would be vastly more thematic and appropriate, and look a whole lot better next to a wholly text game. If you absolutely MUST use images, I would highly recommend switching to a heavily pixel-art style instead. That has a bit more of a retro feel to it and would be more appropriate placed beside a game whose interface is largely text.
Looks good, v excited about gmcp affs / defs.
WRT to deafness, can I suggest that for most classes, being deaf is a defence, not an affliction?
Oh also, out of curiosity, is there an ETA on when gmcp will be available?
For an early example, serpent's various stealth abilities.
As an aside, what reduced the clutter for me was showing defenses I didn't have as opposed to defenses I did have. It might be confusing to a new player to do it that way, but perhaps leaving it as a config option would be cool.
Of course, moving Achaea's graphical aesthetic away from a minimalist look and toward a more detailed look might be a better way to attract new players (who are more comfortable with an interface that is less symbolic and more realistic), but that's probably a discussion for another thread.
One more thing I'd recommend is changing the indicator for deafness. Details are added to the figure for all other defences, but deafness is indicated by the absence of a detail that is present in the character's default state. It would be a little neater if defences only ever added details to the window, and didn't take them away. Maybe deafness could be X's over the ears.
EDIT (so that this post actually addresses the question in the topic): What about starburst? Also, moss tattoo might be nice, since I think that's pretty universally useful.
If that, there can be a significant issues with it, first of all unable to hide any torso damage, that is indirect nerf to knights and sylvans.
Defences tracked by gmcp is nice, and I'm all for more visualization to help newbies understand the game easier.