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After this round of classleads goes in, I suspect dirks are only going to matter to Serpents (as it should be).
Party right, party hard,
Sing and dance, perfect bard.
Buy a new rapier, get nerfed some more.
I have a diadem, it's just that... I can't really kill people quickly. So I was trying to think of artefacts that could speed up killing someone, heh. Collar and sash don't really seem worth it to me.
Grab the strength arties. Probably better for your beastly viney asses.
And also I didn't know that, and it sounds dumb besides being overpowered. If people can break limbs with a dirk, why can't I envenom my blackjack?
(or better question, why can't I break limbs with my blackjack?)
Speaking of all the upcoming changes we've been hearing about, @Cardan, how much time does the average classlead change take and what's the average time for a brand new ability from a classlead. (Don't need it down to the decimal place, just a range if possible)
Just asking because it took me two weeks to write the spammy little mini-game I made a while back (that will hopefully be recovered from my harddrive).
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
I couldn't kill Anicetus in the arena when he was just standing there curing, so obviously I need a lot more help than just arties :P Thanks for the input, though.
I've heard a level 3 dirk is "the most important artefact for Sylvan combat". I understand it's for incredibly quick venom delivery, but is it really the most important?