I understand that mount and creature power is a huge deal, but with the pets things get real illogical real fast.
For example, I remember from when Tanris still played, he had a giant roc. I have a tiny little dove that doesn't fight back if you hit it. Both have the immortality pet trait. Both are listed as "a humble creature."
There is something intrinsically weird about Tanris's gigantic aggressive roc having the same tag as a tiny defenseless dove that can fit in a normal person's cupped hands. I think the comparison here is solid, but most of people's pets are similarly illogical. People have massive formidable creatures that are listed as "a humble creature." It's weird, and often not really fitting with the rest of Achaea, though admittedly it does make pets' role in combat easily manageable for the Garden.
I am not sure what the solution is game-mechanic-wise, but there should be some way to differentiate things like this.
Thank you for reading my idea
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Comments
If you're just worried about the contrast between the CONSIDER line and the description, the first option seems like it would address that without requiring major mechanical changes. Could either just turn it off for pets, or make it configurable overall so you can turn it off and just use CONSIDER when you actually want that info for any denizen.