Area Bracket Mobs Level Speed DPS ---------------------------------------------------------------------------- the Valley of Lodi 1-20 133 6.99 9.69 3.35 the land of Minia 1-20 168 5.61 7.25 3.52 Mount Gheladan 1-20 93 7.83 9.01 4.19 the Eastern Shore 1-20 29 17.58 7.82 11.87 the Valley of Actar 1-20 56 23.92 9.50 12.14 the Sangre Plains 1-20 35 25.91 8.57 12.32 the Dungeon of the Beastlords 1-20 77 22.57 7.16 14.94 Xhaiden Dale 1-20 56 30.80 9.96 15.68 Lake Narcisse 1-20 31 32.90 10.09 16.19 Green Lake 20-40 39 34.61 9.38 16.90 Enverren Marsh 20-40 92 32.17 8.02 18.76 Forest Watch 20-40 79 26.89 6.58 19.12 the Monastery of Shala'jen 20-40 96 30.26 8.08 19.25 Inbhir Ness 20-40 47 32.38 9.65 18.64 an Underground Lake 20-40 30 29.66 7.86 18.56 Riparium 20-40 65 30.15 7.93 18.93 a filthy goblin village 20-40 63 35.19 8.00 20.04 the Mhojave Desert 20-40 104 33.24 8.50 20.79 Manara Burrow 20-40 181 28.09 6.01 21.03 the Island off the Northern Vashnar 20-40 31 33.70 11.09 20.79 Maim's Mansion 20-40 62 36.12 7.87 21.16 a Dwarven camp 20-40 28 40.67 8.35 22.43 the Ulangi Isles 20-40 55 36.61 7.83 22.59 Mount Piraeus 20-40 33 39.69 8.81 22.97 an Orcish outpost 20-40 23 40.56 8.17 23.39 the Siroccian Mountains 20-40 25 30.52 7.28 23.19 the Isle of Ageiro 20-40 103 43.98 8.80 23.88 the Village of Aran'riod 20-40 44 37.68 8.36 25.19 the ruins of Phereklos 20-40 102 50.78 9.05 25.73 the Northreach Forest 20-40 27 45.18 8.66 26.54 the Lost City of Kasmarkin 20-40 61 41.22 8.00 27.62 the Isle of Polyargos 20-40 53 44.33 7.43 29.07 the Creville Asylum 20-40 152 39.90 6.57 29.01 the Sea Lion Cove 20-40 45 50.11 7.91 30.23 the frozen tundra 40-60 52 46.84 7.25 31.63 the Island of Tuar 40-60 120 64.12 9.92 31.50 the Village of Tomacula 40-60 37 56.27 9.18 31.37 Arcadia 40-60 187 47.02 7.59 31.67 the Azdun Dungeon 40-60 224 50.94 7.75 33.09 the Darkenwood Forest 40-60 40 61.62 8.60 36.96 the River Mnemosyne 40-60 25 55.88 8.84 36.71 the Caves of Delmarin 40-60 48 60.31 8.29 38.11 Saiha'balan Grotto 40-60 39 60.25 8.28 39.47 the Keep of Belladona 40-60 71 58.53 9.66 39.33 Hriddan Settlement 40-60 43 62.23 7.23 40.41 the Istar Jungle 40-60 80 72.57 8.90 41.01 the Central Vasnari Mountains 40-60 27 62.59 7.92 40.80 the village of Qurnok 40-60 67 63.67 7.28 41.41 the Isle of New Hope 40-60 74 48.01 7.00 41.43 the Northern Atrousian Jungle 40-60 23 64.34 7.17 42.35 the Halls of Blackrock 60-80 63 69.28 7.26 45.65 the Black Forest 60-80 23 62.56 8.60 44.76 a network of caves beneath New Ther 60-80 48 53.95 6.35 46.81 the Caverns of Riagath 60-80 64 71.56 7.53 47.41 the Caverns of Nuskuwe 60-80 91 75.05 8.17 47.74 the Barony of Dun Valley 60-80 232 65.38 7.02 47.53 the Dakhota Hills 60-80 26 87.11 8.53 50.50 the Thraasi Foothills 60-80 21 48.80 4.61 50.70 Tapoa Island 60-80 49 73.77 7.22 51.88 Zaphar Isle 60-80 97 66.13 7.60 51.66 somewhere in the Notic Ocean 60-80 22 86.59 7.31 52.96 the Isle of Harae 60-80 42 46.35 5.59 52.91 the Village of Genji 60-80 69 48.26 7.10 55.12 the Vents of Hthrak 60-80 30 63.06 6.60 56.21 the Port of Umbrin 60-80 47 77.65 7.10 56.46 the Port of Mysia 60-80 51 61.80 5.23 56.68 the salt mines of Ulsyndar 60-80 34 76.58 6.00 57.39 the Southern Vashnar Mountains 80-100 36 76.02 6.66 58.56 Isaia 80-100 38 73.28 6.47 59.42 Zanzibaar 80-100 120 74.55 6.96 59.46 Grukai Swamp 80-100 161 121.18 14.59 59.13 the Ruins of Morindar 80-100 163 83.61 8.00 61.60 Moghedu 80-100 250 88.91 7.40 63.21 the Northern Vasnari Mountains 80-100 101 84.05 6.94 68.83 Quartz Peak 80-100 44 79.95 5.97 69.83 Wegava Valley 80-100 35 58.71 5.42 69.83 the Aalen Forest 80-100 81 76.28 6.01 70.49 Tenwat Prison 100+ 46 75.28 6.17 72.20 the Mirror Caves 100+ 63 78.96 5.11 72.59 Sirocco Fortress 100+ 119 93.57 7.18 76.37 Istarion 100+ 219 117.57 7.75 76.06 the Battlesite of Mourning Pass 100+ 49 89.28 5.83 78.54 Clockwork Isle 100+ 39 80.38 5.38 80.74 Judgement Mountain 100+ 37 91.48 5.45 82.49 the Lupine Hunting Grounds 100+ 35 73.71 6.45 82.14 Annwyn 100+ 51 99.01 5.70 85.70 the Mines of Iskadar 100+ 56 84.37 5.25 90.55 Tir Murann 100+ 74 97.22 5.09 93.23 The Gulf of Nilakantha 100+ 38 111.18 7.10 94.01 the Den of the Quisalis 100+ 124 105.05 5.87 96.76 the Underworld 100+ 167 115.08 7.26 97.78 Annwyn 100+ 87 100.00 5.05 100.93 the Azdun Catacombs 100+ 112 113.25 5.65 104.77 the Isle of Prin 100+ 63 108.93 5.71 112.26 Annwyn 100+ 45 118.00 4.40 126.81 Annwyn 100+ 45 116.00 4.00 156.50
Comments
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Interesting data nonetheless, though.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
Actar and Dungeon of the Beastlords will be pretty tough for 1-20, they make more sense for 20-40 (some people might have trouble with both areas even at level 20). Forest Watch should be at least 40-60, or for someone without clotting (since you'll likely have to deal with some very heavy bleeding there) I wouldn't recommend it until after level 60. An Orcish Outpost (assuming that's the orcs in the Siroccians) might be better placed at 40-60, 20-40 isn't much of a stretch for a knight that's purchased credits/lessons, but for most people they'd need to be at least close to 40 before they could handle it.
I don't really know enough about most of the other areas to give a detailed opinion.
Edit: There are also some good areas missing it seems. For example (not certain of exact area names) Valho Coast, which I'd probably put at either 60-80 or 80-100, and the scorpion pit beneath the Mhojave, which I'd put at 40-60 (but 20-40 could be reasonable).
I also agree that average level isn't of too much use. A lot of Tir Murann isn't hard for me to bash, as long as they don't start stacking up to 4+ mobs in the same room, but there are still outliers that I don't bother with. Damek, Rakrr, sometimes Rakwor, that kind.
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
Riparium / Arcadia / Aran'riod is selectively 20-40. Honestly, I'm nervous to bash some spots even in the 80-90s.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
More seriously, this will differ from class to class (e.g. Runies and other "tank" classes can deal with some areas much earlier than others can, as Sena pointed out for Phereklos), which will probably throw out the numbers.
It'll also be affected by the competency of the person behind the keyboard and, perhaps most importantly, what they want to get out of the bashing: gold, experience, talisman pieces? Although I suppose people bashing for talisman pieces probably aren't the newer players you want this to be for.
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
Also genji should be split between the manticore caves and village proper. Even then, the manticore caves on top and below are very very different.
The bracket looks fine for the rest, otherwise.
The math itself is a bit tricky, and in some cases there aren't any direct relationships (eg. getting an artefact weapon boosts damage in a way that leveling up does not, outside of early on where levels mean lessons put toward your bashing skill and unlocking higher skill levels), but still.
Edit: i noticed that the number of areas for 80-100 is smaller. one or two of them are out of reach. maybe. However, by of course, i know it is not accurate as it is at the moment.
Is the DPS column (average damage)/(average speed) or average (damage/speed)? For level, the median would probably be as useful as anything for a one-number summary.
Also, in terms of difficulty, other useful inputs would be affliction rate, village loyalty, whether mobs defend each other, and (for areas with aggressive or loyal mobs) average mobs per room.
So is whether the mobs have hammer tattoos or not, or some other way of breaking a shield. If you can just shield when you're in trouble and sit there while they futilely throw themselves at you, the difficulty level will go down. Or at least the risk of death will, though if they can one-shot you, whether you can shield or sip won't matter.
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.