Hey, the wind in caverns of echoes was pretty cool to add a level of challenge to a difficult bashing area.
Next area should be horror themed with darkness you can't squint through and torches. No map for dark areas, changing layouts, quest mechanisms to light up certain areas so you can find your way around safely. Or you can brave the darkness and see what you run into.
So you get these situations:
http://9gag.com/gag/ae382LO
Comments
Personally, I'm not so fond of horror themes, so I'd rather it be something different, but whatever!
There need to be more cool room effects in bashing areas anyways. I'm still holding out for a bashing area that has perma retardation in every room.
→My Mudlet Scripts
I like it.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
nightsight
tap quarterstaff
evoke flash
...
problem solved, at least until the monsters arrive.
Maybe without nightsight you can't see at all, and even with it you can't glance or squint except into rooms where you've lit torches in sconces? Perhaps lit torches in sconces keep wandering monsters out of those rooms?
I can see a lot of neat directions this could go.
In fact, I feel like this sort of thing (and I really like Iocun's retardation suggestion too) would be a really clever solution to the problem of making bashing more dynamic without having to make mobs themselves able to cure afflictions or other overly-complicated ideas. In fact, things like having to bash in retardation could even serve as some basic practice to get people used to the mechanic if they ever end up fighting.