There seem to be a lot of people with the knowledge and motivation to do this job.
There are a lot of people with substantial knowledge of Achaea's lore but running events is not easy and requires a fairly diverse set of skills (planning, creative writing, scripting, leadership, communication, organization, etc etc).
Since there's no full-time events person right now...what happens to all the requests sent to events@achaea.com or rp@achaea.com currently? Are divine staff and volunteers sorting through them at all or are they just sitting there waiting in a massive pile for the new hire to come in (mostly curious because it would be helpful to know whether these should be re-submitted after someone is hired)?
IRE could offer college internship opportunities if it already doesn't. Several colleges have programs where they give college credit to someone for on-the-job experience, this could help both the student and IRE because IRE could get free labor, and the student can fulfill their course requirements. Just an idea.
I had a thought for this, except it was in the other direction - the world of Sapience in the future, perhaps 1,000 years forward, perhaps more.
Guns were discovered (had to happen, sooner or later..), along with steam power and coal. Magic exists, and the lands far beyond the mainland have been explored a great deal - but not completely. The countries of Ashtan and Cyrene have largely dominated Sapience's mainland. Targossas holds little power on the mainland - a token city that was founded by the Bloodsworn - but their real power lies in their conversions across the sea, from the zealots of Zanzibaar (since their royal family converted to the Bloodsworn) to the continent discovered beyond, which has become the Jewel of the East for those who seek to serve Creation.
Eleusis became a strange sort of curiosity. A schism occurred amidst a rapidly-urbanizing landscape. Some believed that the mainland was doomed, and that they should follow Targossas' example in preserving nature beyond the sea - these people made great strides with the Tuari, Ageiro, and the many islands to the West, finding difficulty only in Karbaz which has since become a colony of Ashtan. Others believed that the only way to defend Nature would be to act as nomads - and such became the wild people: sometimes seeking peace in nature, sometimes raiding those that have become too 'civilized' for their tastes, but always defending Nature.
Mhaldor, unable to withstand the animosity of the rest of Sapience, was defeated after the War of Suffering: over one century of perpetual warfare. Since the conflict's end, worship of Lord Sartan has been banned in most countries, and the island's blighted remnants that once stood as the seat of Lord Sartan's power was annexed into Ashtan's jurisdiction. However, His followers scattered: assuming new identities and spreading across each country like a disease, they serve Evil while masquerading under a guise of any cause, spreading the Truths when they're able, sowing the seeds of conflict when convenient, gathering in the darkest corners of the world, and following the Seven Truths with faith that only a true believer may possess.
Despite Cyrene's early isolationist policies, their explorers and scholars were ultimately the first to unlock the secrets of the old Seleucarian Empire and breaking new ground with discovering the lands farthest South. This would bring rise to an abrupt conflict with Ashtan, who sought to uncover such mysteries for the pursuit of dominance over other, "lesser" cities. Through a war of attrition, aided in part by Ashtan bearing the brunt of the recently-ended War of Suffering, the continent of Meropis would become the Meropian Protectorate in name, under Cyrene's jurisdiction. In practice, Cyrene's principles of refuge, honour, the arts, and prosperity through industry were welcomed by the many villages and smaller cities in Meropis, and talks of unification among both Cyrene's Senate and the Meropian Council are currently underway.
Licking their wounds from both the War of Suffering from the West and the recent conflict with Cyrene from the South, Ashtan would set out to conquer the lands to the East and to the North. Declaring himself Emperor, and taking advantage of the new truce with Cyrene, the Overseer would rally his city toward the largest-scale conquest that Sapience has ever known: claiming Tasur'ke for its second major harbour, the Ashtani Empire would sweep North to claim territory reaching Anake's Elbow. Istar Jungle's Tsol'dasi try desperately to maintain their culture in the face of a superior military, while Ashtan recruits the mercenaries of Suliel to prepare a suitable base of operations to strike if negotiations do not proceed as planned.
Lord Thoth claims everyone in the end, as all know well - but there exist ancient beings who defy even this expectation. Counting a mere several-hundred in number, Dragons exist - powerful beings that may alter their appearances to that of other mortals, breathe primal energies, survive a hail of bullets, and even endure beyond death. Such was discovered by those who successfully slayed such beings, only to have the wyrm's remains crumble to dust and the beast emerge, whole and vengeful, from the skies above them. Some make their presence known and become objects of fear, admiration, or even worship; others blend into the various populations in secret, assuming their Dragonform only out of dire need and disappearing like ghosts when the threat passes.
The Flame of Yggdrasil fades into the realms of myth and superstition, joining the ranks of grumpkins, snarks, and Hashan.
I liked this post before, but I had to come back and say it again. I would play the shit out of this game, whether another IRE or some version of a tabletop RPG.
1. @Ernam: I don't think anyone volunteers for celani etc with the expectation of getting a job. There's a big distinction between I volunteered and failed to get a job and I volunteered because I wanted to give back to the community. Obviously, sometimes it works out in unexpected ways.
2. If Achaea and Lusternia threw down and you people lost I would never forgive you.
I feel really silly for thinking Celani actually was a volunteer position. It never made much sense to me for that reason. I thought "wow, you go... you selfless volunteer for a business you". Makes more sense now!
I think ideologically the forces of Good, Evil, Nature, and Truffles, would really all just be better off (in-character) by joining up with their counterparts.
Although... I have a feeling that Achaea vs Lusternia would look a lot like an Ashtan vs. Anyone icon raid, since everyone would get on their "main" (almost certainly on Achaea, and ironically also probably still Ashtani), and the Lusternia side would be a bunch of rag-tag RPers wondering where all there active fighters mysteriously vanished to.
@Sarapis dude, you know forum culture requires an appropriate .gif or meme to validate the sincerity of one's feelings. What's this "all-caps" cop out?
Holy shi, I must echo Trey's sentiments. I would lose much of my life playing that version of Achaea, Bronislav. I maintain my thoughts on the first page too, if the ability to somehow combine the lore of certain games arised, it would be sweet to see them integrated. Increased playerbase, more things to play with, greater, streamlined admin support with events etc. Mhm.
Trey said: I liked this post before, but I had to come back and say it again. I would play the shit out of this game, whether another IRE or some version of a tabletop RPG.
Holy shi, I must echo Trey's sentiments. I
would lose much of my life playing that version of Achaea, Bronislav. I
maintain my thoughts on the first page too, if the ability to somehow
combine the lore of certain games arised, it would be sweet to see them
integrated. Increased playerbase, more things to play with, greater,
streamlined admin support with events etc. Mhm.
..Maybe I'm just vain, or I need something better to occupy my time. But hold onto your butts.
I've already invested enough irl money in Achaea to keep me from playing another mud that has an artifact system like Achaea.
On the other hand if they released a new game with the same code type as Achaea that was only available to iron elite members with an entire different setup to artifacts or the removal of artifacts in general to the basic point that spending irl money on this server other than the monthly subscription will basically get you nothing (Maybe customisations and random stuff like that) then I would likely totally play it.
Although it would be cool to have some cross mud fighting, since as far as I can tell all the muds are in the same universe but on different planets or something.
Comments
Album of Bluef during her time in Achaea
Album of Bluef during her time in Achaea
A bit delayed, but:
1. @Ernam: I don't think anyone volunteers for celani etc with the expectation of getting a job. There's a big distinction between I volunteered and failed to get a job and I volunteered because I wanted to give back to the community. Obviously, sometimes it works out in unexpected ways.
2. If Achaea and Lusternia threw down and you people lost I would never forgive you.
Ever.
was
awesome.
Although... I have a feeling that Achaea vs Lusternia would look a lot like an Ashtan vs. Anyone icon raid, since everyone would get on their "main" (almost certainly on Achaea, and ironically also probably still Ashtani), and the Lusternia side would be a bunch of rag-tag RPers wondering where all there active fighters mysteriously vanished to.
Would be sweet.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
..Maybe I'm just vain, or I need something better to occupy my time. But hold onto your butts.
I've already invested enough irl money in Achaea to keep me from playing another mud that has an artifact system like Achaea.
On the other hand if they released a new game with the same code type as Achaea that was only available to iron elite members with an entire different setup to artifacts or the removal of artifacts in general to the basic point that spending irl money on this server other than the monthly subscription will basically get you nothing (Maybe customisations and random stuff like that) then I would likely totally play it.
Although it would be cool to have some cross mud fighting, since as far as I can tell all the muds are in the same universe but on different planets or something.
"You have to learn the rules of the game. And then you have to play better than anyone else."
-Albert Einstein