ANNOUNCE NEWS #4259
Date: 01/11/2015 at 17:24
From: Tecton, the Terraformer
To : Everyone
Subj: Artificing and Weaponmastery changes
...
We'll be opening up a special CLASSLEAD round this coming week, specifically aimed at the classes who have received major overhauls as part of recent changes:
* Alchemists
* Infernals
* Magi
* Paladins
* Runewardens
* Shamans
Discuss Classleads that your class (or your nemeses classes) needs in this year of our Lord 2015.
Also if you shit up this thread with a Priest or Forestal rant I will quit life IRL for real.
Comments
since magi offensive can be so easily stopped by the enemy simply shielding (hurrah for erode EQ time being practically equal to touch shield EQ time) I was pondering suggesting a similar "No shields for this duration" as you get for Metawake by destabilising lullaby
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Further, Pithakhan, Eihwaz and Nairat are either pointless or near enough to pointless for the two blunt weapon specs that we might as well not grant the fourth weapon rune at all and change the rebounding rune to Hugalaz. That would at least save me some ink.
i'm a rebel
Magi:
Timeflux - Reduce duration to 20 or 25 seconds, but remove requirements for its use. Make it no longer comboable with balance attacks. Should just be a staple imo. Helps put magi more on par with other classes, with its slower balances, similar to priest's earth disrupt. Can hinder and initiate kill sequence more easily. Make timeflux also increase tumble time by 1 second per broken limb (in addition to the current increase for all classes). Magi is too easily stopped by tumble + piety/traps/gravehands/etc. This would help a lot.
Destabilise Grounding - Make it so magi can keep flying after this. Currently, if the magi doesn't have ring of flying, they fall to the ground, even though they can fly with aerial. Make aerial keep them in the air. This can be used to follow after tumble out of piety/etc, if not indoors. Has a 3 second or so base eq, so it's not too bad.
Alchemist:
Educe Copper - speed up to 2-2.2 second base eq, now that temper doesn't go through shield.
Educe Salt - speed up to 2 second base eq, OR make it temporary passive curing like Sun Tarot. Alchemist should have curing it can use more fluidly like other affliction classes have.
There's better ways to introduce reliable hinder to Magi, you just don't realize it yet.
Working some hindrance into golems or vibes is a good idea, so there you go.
Magi has always had an over-the-top offense, both in constant DPS and arguably the most powerful spike capability in the game, and one of the best defenses in the game, to boot.
Giving them some of the best hindrance in the game would be absurd.
Just because it has "weak" hindrance doesn't mean it needs to be stronger. It is, and always has been, intentionally weak.
And I'm going to cast my vote in with the tidal wave of people saying "wtf, another hangedman (that stacks with hangedman), what a terrible idea."
It's fun watching people try to get their class buffed as much as possible, and deny all nerfs, including reasonable ones to try and keep their class OP.
But no-unblind Transfix? Yikes.
Magi already has hindrance. Iced ground is so good that I payed 1000cr for it, on TWO characters. I've also sold 6-8 shimmering icicles for 450-500cr, which people happily pay so that they can use it once an hour.
Magi have it for free, stack it with Block, stack that with dizziness, tremors, adduction, staffstrike leg breaks, retardation, and amnesia pets, LoS transfix, then bitch on forums about not having hindrance.
I've played magi extensively, it has more than enough hindrance. If you can't kill people, it is because you aren't good at magi combat. Subjective? Yes. True? Also, yes. I am truly sorry if anyone's feelings are hurt by this analysis.
I could make a much more logical argument for monk to have more hindrance, as they have considerably less hindrance (none) and also have considerably less DPS and damage spikes. Yet, everyone would instantly realize how silly an idea that would be, because unlike magi, the general community is aware of exactly how good it is, even without hindrance.
Results of disembowel testing | Knight limb counter | GMCP AB files
Right now, against many classes, we have to fight tooth and nail to get our prep in while others have a rather jolly good time of their offense. We're trying to think of ways to give magi a way to hinder that onslaught of offense so we can get a chance to work in our prep by some miracle. Right now, we can't do that to a good degree.
Magi were super powerful with full vibes+ret, yes, and I think people are still having nightmares about that to be so up in arms about buffing new magi. It's new, it needs tweaks, JUST like how knights are getting all these unmitigated (and sometimes absurd) buffs.
I know you like to think you're some hot shot (you're not) who understands every class (you don't.. not even your current one), but I suggest that you don't poke your head into the beehive, Ernam. Subective? Yes. True? Also yes