Greetings everyone, been a very long while since I was last around and many changes seem to have taken place. I'm a Blademaster and returned to find out that these changes have completely made my bashing subpar, and my most important goal in Achaea at the moment is (and has been for a very long while) to eventually become a Dragon. BM was great before but I dont feel like it right now, would like to explore something new (whether it is physical or magical class), since the focus of the devs are to push other changes like tradeskills and houses at the moment (no time to waste hoping for some BM bashing love).
But how do I do that most efficiently in the current state of the world? I've looked around and seen that most classes have improved a lot, but is there a couple few that excel at that? I guess efficiency would be the perfect balance between damage output and sustained survivability, or how long you can go at it until you have to rest/regroup? I hear serpents can bash now, knights not sure yet with the changes, etc. I'll be going at it with an Iron elite membership this time around and turning in my lvl 1 band (bye bye Black Wind), also having 166 credits at the side (around 400 total?) and posessing a lvl 1 crit artie. I'm also a human champion, but willing to change to a better race/spec for purely bashing purposes depending on the chosen class.
And on that note, what would you people suggest as the most efficient class-race-trait combo, together with some artie investments that could be allowed by the aforementioned setup? Bard/Priest/SoA-wielding classes? High-dex serpents? Casters with artie collar/robes? S+B, Dual-Blunt, 2H Pala/Runie/Infernal? I'd hate to make some stupid decisions at this critical point and eventually give up once and for all when being so close to the goal (just entered level 86)... I just want to finally reach that point and then be able to enjoy the rest that the game has to offer, really.
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Answers
And join Mhaldor.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Don't use a starburst.
If your only goal is to absolutely crush it up to Dragon, I don't think you'll have any regrets this path.
Alternately, if pure % isn't your thing, pick somebody five or ten places ahead of you (give or take, depending on the level) on the XP rankings, and aim to pass them by the end of the day. It gives you a nice sense of accomplishment.
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
edit: A bard with max arties is like a demon god blurring through areas and laughing at damage.
So I'm sitting on about 250 credits I've been keeping around, I have a Level 1 Band and a Crit Pendant level 1. I am a human Champion with Nimble, Robust and Lucky traits. I am also trans survival, avoidance, class skills and fitness (yeah, endurance drain used to be insane back then, haven't tested it now). I also have weaponry parry and boar tattoos.
So, any advice on what I should change (e.g., go another race and str focus?) of the above, or add to them (any arties/skills?), so I can be somewhat more efficient at bashing now? I can't see any changes to Blademasters coming any time soon with Renaissance, Tradeskills and Knights...
I chose Aim to kill because I already have the Crit Pendant, Although the crits really only started coming at around lvl 92/93
Bashing is not awesome but I manage, I chose Horkval purely on decay on Armour that I dont have to worry about. (I am dormant some times of the year)Still tanky enough for me.
I'm Still ways out to Dragon but still climbing steadily. The secret like mentioned earlier , is small steps.Also the right stance. I use Mir in Crowded rooms, and thyr or Doya other times.
Having bashed to dragons twice (technically enough exp for 4-5 times), I'd suggest this (on top of the other good advice submitted so far):
Bash the Underworld and Annwyn. It's amazing experience/time, amazing gold/time, and as they are open PK, they will force you to develop your pvp survival skills*, which I strongly recommend for new/intermediate players. It will also provide far more opportunity to interact with other players than the benign, boring, typically empty "normal" bashing areas.
One of the other interesting perks of this strategy is that instead of just looking at bashing with the lens of a mathematician (like our beloved @Sena), you can look at it through the lens of it's overall strengths, which in the UW or Annwyn, are no longer irrelevant to bashing. Serpents are now amazing because you can evade/warp away from pursuers, occultists/apostates become great because they can smoke-bomb out of ganks, monks become great bashers because of Mindnet, Radiance, and other great abilities, and so on.
In my experience, both the playerbase and IRE have both been very terrible at assessing and balancing bashing, because they focus way too much on DPS/crits, and rarely focus on other seriously important factors such as utility, escape, detection, and the BIGGEST thing ignored (nudge nudge, IRE), damage mitigation.
Classes that have abundant damage mitigation might do less DPS, but can easily bash bigger, tougher, higher level NPCs, thus earning them more gold/experience per time than a class that wouldn't be able to survive in that area. A serpent who can warp 100 rooms away in 2 seconds can dramatically increase their gold/experience per time, in a similar fashion, but again, that's rarely "calculated" into bashing power.
So my recommendation is this: pick a class that you think you'll have fun with, learn it, and master its own flavor of bashing style, utility, and etc. While on average you're going to find that bashing DPS is important, it is certainly not what you should be basing your class decision on, especially at lower level ranges and/or without artefacts.
Hopefully whoever is doing this DPS "balancing" will figure this out too, and stop trying to make everyone's DPS equal - it's just silly.
Aha! Knights should enjoy simultaneously having the highest damage mitigation and highest DPS out there, while they can!
edit: I'm not being facetious. I'm literally, personally enjoying this, while I still can (despite calling for it to be fixed =P).
@Sena I really love critical hits. At my level they seem to save me a lot of time, and probably a death or three since I am still quite rusty, so that's why I have the pendant and I am human. Although maybe Horkval/Dwarf change for the resistances with a strength focus would be a bit better for hunting vs the crits.
I do not know what artifacts to buy but I'm thinking I should either upgrade band (could help in combat too) or buy some tanky rings/belts etc...
It shifts slightly if you're going to get into combat (it's better to focus on things that benefit both pve and pvp), so less focus on max health, more focus on HPS (sip ring, regen ring) and offense, and definitely skip the crit pendant until later on.
I would also recommend being wary of class artefacts unless you're 100% sure you are sticking with BM. It's also good to mention that SoA would be on that list if you weren't a BM.
As for bashing, that's an art all of itself. Focus on both speed and efficiency, and keep an eye out for things that improve these, even more, like runes and sips of lucky.
There was a time when it was sub-par for people who weren't using exploits like WoT garrote or horkval. I still remember the day I bought mine and just jaw-dropped at how ridiculously faster I could kill things.
A lot of people in serpent houses were teaching novices that 15 lessons in fitness will make a significant difference (at least two serpent houses actually required novices to learn 15 fitness) and that no whip stats mattered for garrote.
In addition to (and because of) that, there weren't a lot of great whips being forged, which did make serpents mechanically subpar but was still because of players.
Just a quick question, though: what are those sips of lucky? Can't remember them from before I went into hiatus...
Also, sips of lucky augment your chances to deliver critical hits. Not entirely sure of by how much, though.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.