It looks like you're new here. If you want to get involved, click one of these buttons!
1. If Fury is only conventionally toggled on for DSB, why should it exist at all? Just increase base DSB damage or give everyone an effective +2 strength just for DSB. Having an ability that exists only to be toggled on for DSB and toggled off thereafter adds nothing to the game beyond requiring people to write a very simple script. Baking it into DSB solves the problem of accidentally leaving it on and avoids giving permanent +2 strength.2. If Fury makes sense for certain specs to have on all the time, remove it from Chivalry and put it in those specs without the limitation, acting like weathering.
Back on topic, though. I can see a strong case being made for just having Fury as a permanent +2 bonus for Knights, especially with the new Knight specs. Since we are spending this time tweaking and testing, if we find anything completely unbalanced, this would be a great time to address this.It just takes out the meaningless hassle of managing it with scripts.