I was talking to someone a while ago about this and I'm interested to hear other people's opinions on it. A lot has changed in Achaea combat over the past couple of years and this list will have also changed a lot, so what do people think nowadays? Top 3 or an entire list, whatever.
My top three classes for fighting without arties are probably: Apostate, Priest, Serpent. No order there as I haven't given it enough thought atm, but those undoubtedly are the greatest three just imo. Will give more detail later as currently on work break and probably shouldn't be typing out essays on the achaean forums.
What do you think?
3
Comments
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
2) Paladin - Top tier damage resistance. Incredible hunting. Reliable insta kill in Damnation, strongest Disembowel in the game - combined are a wonderful catch-22 parry strategy for each other. Overall comfortable and safe. Fitness + Healing. Tumble + Piety. Revitalization + Hands. Best mana leech in game coupled with massive regular attack damage. Falcon. Archery.
3) Sentinel - Overwhelming, uncounterable offense makes for the perfect defense. There is no counter and every battle is a spectator sport for the opponent. 1s afflictions keep an opponent permanently (choose all but one that actually gets eaten): paralysed, clumsy, asthmatic, sensitive, unblind for transfix + raven, etc. 5-7 second break from 0 damage into comfortable break chains forcing tumble into Darts for.. 1) Access to truelock. (or) Access to frozen pound instant kill. Access to Incinerate. Built in sip ring. Vitality + Noose makes immune to every limb damage prep class. Might + Fitness vs locks. REFLEXES. My main class before it was taken away.
Paladin probably best overall class in the game.
Sentinel is problematic at the moment. Though the only true unbalanced factor is limb damage from Returning, which is 2-3 times the value it should be, it also suffers from the fact that it can't be countered or slowed. Unreal hindrance built into its regular offense + passive pets. Shield ineffective against. Cannot run from (although LAY TRAP was slowed down, unsure how much).
Huge amounts of prone defense and anti-lock mechanics make it pretty forgiving defensively. I fought as one for a very long time with less than 4k health (and now sit at ~4600 with 12 con, kind of low by todays standards) and was generally fine due to vitality, noose, and afflictions as mentioned above. Locks have gotten progressively tougher but are still doable, and you will likely have to rely on them against most combatants due to the disparity between artied and unartied Sentinel damage.
Then, of course, ridiculous Meta utility to have a smooth time in between that combat.
Edit: I'd do maybe Apostate/Shaman/Sentinel, but haven't seen a Shaman in a while so it's just speculation on that point. Unartied Apostate just has a ton going for it in terms of mitigating handicap and has been utilized well by a few people. Unsure about Shaman without wunjo/nairat over gular, but I could see it doing quite well.
Come join the Achaea discord!
Would probably put Sentinel as joint third in my list though, if the 242's+ aren't that difficult to forge.
Sentinels are good noob killers. They don't have a lot of dynamic to their offense (Achaea doesn't allow for much dynamically with the majority of it's classes so that's an argument against myself a little bit), which means that the offense is predictable and should be easy to prevent.
Apostate was literally the only class for a while that allowed you to set someone up for one way of killing them but always have several other options on the backburner, so you can move quickly from mana draining to afflictions, or afflictions to mana draining. A lot more classes have had their scope increased lately, but I would still rather be apostate over the majority of them.
Tirac has surprised me a lot with runewarden tactics, but i hate forging and capitalist mechanics.
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Maybe style plays into choice. Also assuming general fight conditions. Once you start drawing scenarios like vs Dragonform, my top 3 go out the window, replaced by the 2 above + Priest.
I tried to make my list more like "helped least by artefacts".
Bard. It's pretty much unaffected by arties. Can con spec for the extra tankiness, unlike serpent, which is squish squish without arties, and doesn't even really require a particularly great rapier. This is only for 1v1, though. Bard in group is what caused me to become an artiewhore.
Jester. Though, only if you're really good. Tricky class, especially without arties, since you just go squish squish if you make a mistake.
Shaman. Another class that's hardly boosted by artefacts at all, and great unartied.
All of these are focused on 1v1, though. They're also largely advanced coding classes, which is a turn off for many. For group unartied, I'd say apostate first hands down, and serpent.
[ SnB PvP Guide | Link ]
That's not to say it isn't good, but I'd rate its group combat higher than its 1v1, of which is probably only slightly above "par". Imo, of course.
When I was unartied magi, everyone was saying I was OP playing ez mode and couldn't win as any other class (yeah, lol, have heard that before, right?). I do think people underestimate it a bit, because it is rare, but it is very good if played properly.
That being said, most classes are, so it's not necessarily "the best," no. Though, "best" is also quite subjective, as different classes are good at different things. Magi is a pro jump class, for example.
- Magi: Retardation - negates enemy arties. at worst the opponent has a Torc but doesn't really beat your vibes
- Apostate: You can trans Evileye and get part of Apostasy, easily least lesson investment class. Only need Necro for extra defense if you're not high enough level. Arties don't defend against locks
- Shaman, Serpent, Alchemist, for lock reasons.
I'd like to say Jester, but the player makes that class. Can't advise anyone to go in unartied as a jester unless you already know how to gtfo.
Syntax: RUNAWAY <direction> [distance] (between 1 and 11 rooms)
Details:
While you are riding your inflatable giraffe, you may beat a hasty retreat, going up to 10 rooms in a straight line.
-------------------------------------------------------------------------------
For 1v1.
Blademaster
Paladin=Runewarden (depends on situation)
For anything more than 1v1
Paladin (Unless other rite user is present)
Runewarden (Good for totems, other wise just higher dps than Paladin)
(other class)
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Also on second thought Why not just list all the classes it's ups and downs.
Just to add SoA helps alot of with most classes.
Alchemist -Doesn't need any arties anyways?
Apostate - Same as above
Bard - Requires a weapon
Blademaster - Doesn't require anything (people will clouds to avoid brokenstar alot)
Druid - Is this even a class
Infernal - Requires two weapons
Jester - Loses some tricks but worst comes to worst puppet bleed em out.
Magi - I'd count magi out. although Retard can easily counter balance a need for artifacts
torc helps alot
Monk -The damage a monk does without artifacts is highly lacking imo and removes alot of the strategies that monks can take advantage of if your opponent watches torso anyways.
Occultist - I've never fought an occultist who didn't use at least a mind torc.
Paladin- Although Damnation was changed im unsure on it being possible on anyone with out a diadem. other wise same as other knights
Priest- With out the artifact Mace loses the insane damage option and limits the non sap sap sap route (which imo is more dangerous)
Runewarden - Same as other knights (except they turn normal rapiers into god mode rapiers)
Sentinel - Likely just needs a godly forged axe
Serpent - With out being Artied at all your at most going to have 16 dex, so not speed capped. Slowing down serpent could hurt. but should still be playable.
Shaman -Not sure with the changes.
Sylvan- Half the game doesn't even understand how to avoid dying to heartseed. Hell I understand how to avoid dying to heartseed and I still don't know how to code it in.
----
With all that said. I'm going to count out weaponry classes in my personal list because it's basically an artifact atm for a knight (good rapiers going for hundreds of credits)
Blademaster is still my top pick for 1v1. Again, you do not need a band for brokenstar. and Blademaster is one of the most defensive powerhouse classes in the game (with no arties needed) The biggest problem with playing Blademaster without a band is figuring out break points. On the other hand, Blademaster might as well give up fighting dodgey classes as it stands. by the time you break past dodge/parry limbs are resetting
Priest for second place. You can't escape them. they can sit and sap your mana and mostly ignore what your doing. They can diagnose everytime you hit them. not to mention second best armor in the game. along with plenty of other abilities to keep them alive. I would have rated Priest higher than bm if not for evade prone parry and transmutes.
Apostate for Third It's priest with out all the healing abilities. What Apostate loses in healing abilities it makes up for in afflicting. This class has many different options to kill without the need for artifacts at all to use them.
Honorable mentions.
Paladin using just Delos shop bastard sword and rites I've cleaved many a people who didn't know it was coming.
Shaman/Jester. Although i've not seen Shamans new abilities Vodun/Puppetry seems pretty broke in retrospec, survive for five minutes of fashioning then release hell.
Sylvan, Didn't get rated higher because im likely sure that if you can avoid heartseed with out the artifacts they lack the damage to abuse you being unable to escape.
Alchemist only didn't make my list because of it's lack of a passive heal or fitness or shrugging. It does have an active heal, but this requires you to not be paralyzed and on balance.
Serpent Because your squish, your not at speed cap and without a SoA to abuse high amounts of damage will force a retreat and starting over.
But my choices are based around surviability first and killing methods second. with out a sip ring surviving bbt is going to be a pain.
In groups.
Apostate/Priest is going to tie for first, Rites are amazing but so is soulspear. Gravehands slightly superior to piety in my mind since it does not work off your enemy list. and of course beckon is one of the best group abilities around. Priests ability to heal allies might put it slightly ahead of Apostate however.
Monk makes second. We already know why monk makes second. it is one of the most devastating group classes around.
Third im going to give to Occultist. It has ranged damage with dopplegangers/Metors, AOE damage with Chaos rays, Can do high amounts of damage Pathfinder for easy escapes and Hangedman for over the line pissing people off hindering.
Honorable Mentions
Blademaster is one of the greatest hindering classes in the game. Balanceslash and Impales not to mention Voidfist (Blademaster impales are alot faster than knight impales for those who didn't know)
Jester, Would have rated them higher than Occultist but they have a lack of damage and puppet travel requires someone to travel to Although hermit is still an option. Bombs are amazing. and hangedman is your worst enemy.
Knights, Again with the above. Paladin and Infernal both come with the same thing that makes Apostate/Priest so good with the lack of Beckon. but instead have some of the highest damage in game. and can easily apply sensitivity for everyone else in the group. Runewarden on the other hand can prop a totem which in most cases if the enemy group hits the totem it's a wipe. Bows, the terror of the group, (Although im unsure on the greatness of unartie bows) (and we're going on run of the mil weapons here) The only reason Knights didn't make the list honestly, is Totems are going to be worked around. it's a great scare factor but how often does a group actually walk into a totem unknowningly. and rites and gravehands while amazing are factional abilities in which those factions (mine at least) is overloaded with the abilities and are likely already going to be present in your group.
Serpent is amazing in groups. Phase backstab garrote can take out an enemy before they know what happened. and ranged fighting will get you through most of the fight with out anyone even targeting you. Only reason they didn't make the list is i'm honestly not sure on the effectiveness of unartied bows.
Sylvan/Sentinel/Druid i've honestly not fought with them or against them enough to understand how to utilize them in groups.
Bards Harmonics are game changing.. but because of this Bards are usually targeted first. and with out artifacts to boost the bards survivability they'll go splat.
Magi Didn't make the list! While Vibes are powerful indeed they like bard are also targeted first. and retardation is a double edge sword.
Also Sylvan is pretty much a damage class. Heartseed just helps against those who haven't figured out the defence against it, and for those who have it keeps them prone for the dmg. Not a very good 1v1 class anymore imo other than at low/low-mid tiers.
Damnation feels like it should be really strong right now, though there's a certain amount of hoping they get unlucky with what afflictions are cured; Herenicus would have survived that attempt if focusing had cured anorexia rather than stupidity, for example. Kind of like disembowel used to be back in the day, you just have to keep trying until it works.
Results of disembowel testing | Knight limb counter | GMCP AB files
Damnation requires not just luck with focus and herb and smoke stacks, but poor curing, honestly, at least if they have fitness. I haven't seen a damnation log that would work on a well curing opponent with fitness. As far as instakills go, it seems fairly weak to me, and only successful a lot because nobody has anything coded to cure it properly.
It would be better if slickness couldn't be cured by bloodroot.
Sylvan is really weak unartied 1v1 imo. Can only kill people who just don't know how to cure heartseed at all, or are squishy.
I really have no idea how strong occie is unartied. I've seen it be insane without torc, but I'm not sure about without int arties and diadem (I assume Seragorn has both of these, though, I'm not positive).
What about monkshood?
Hellsight/Arc Monkshood? Hellsight always gives Gecko instantly.
That's 3 valerian smokes, under kalmia, followed by a killing Damnation.