But yeah, alchemist is totally insane. Only way I've found to beat them is hit & run with an ability that bypasses homonculus block, as 4 different classes now.
Actually died to Proficy once in a rampage doing absolutely nothing but spamming Healing & active Bedevil with passive healing going, and trying to gtfo, and failing for about 15 seconds straight, before dying.
If I was one of the 3-4 classes that can't get past homonc block*, I think I'd straight up refuse to fight them, at all. If you get locked in the room with an alchemist, you're pretty much dead.
*One of which is alchemist, which means all you have to do is be better at combat.
Priest is pretty awesome against Alchemist. I saw a couple "small" priests beat Proficy recently. I think every momentum class not serp/priest gets destroyed by them. Blademaster wrecks everything. Knights get out-momentum'd and can't evade homoblock. I cba to continue this list but yea alchemist op
Priest is abou 50/50 with alchemist. Our early affliction pressure is purely RNG, whereas alchemist stuff is pretty consistent (controlled). I find that about half the time I have to run early on, and the other half I manage to out-tempo the insane aff pressure. It usually comes down to alchs having like 8-10 affs (counting disrupts) right around the time I get inundated and either barely survive, or die.
I would sincerely doubt I would have trouble as serpent. (artied) Serp momentum is way faster than alch, and they can obviously evade at pretty much any time, since alch has virtually literally nothing that stops it.
I would pose that the time taken to raze, dsl, dsl and then tumble is enough for an alchemist to at least RNG lock. Tumble = no fitness for those 4 seconds. Best defence is an offence vs alch. Unless you're BM. Fuck BM.
I also think it wouldn't be viable to prep as a knight nowdays with raze, dsl, dsl, tumble. Much less raze, dsl, tumble. They kinda need momentum to prep. Which is awesome!
I would pose that the time taken to raze, dsl, dsl and then tumble is enough for an alchemist to at least RNG lock. Tumble = no fitness for those 4 seconds. Best defence is an offence vs alch. Unless you're BM. Fuck BM.
(edit: I agree)
If you're a BM, your best defence against everything is your offense.
Your second best strategy is to use one of your 18 abilities that reset all of your opponents' momentum*.
*(Evade, hamstring, leap, highleap, phoenix, immunity, health trans, mana trans, void/para/impale, double arm/leg breaks, balanceslash, etc.)
Truewrack should probably be 3 seconds base, 2.7 with nimble. Would make alchemist's affliction rate more comparable to other classes (1 aff per .9 seconds), eliminate the EZ-mode no prep RNG lock, and eliminate the guaranteed phlegmatic inundate truelock, while still leaving open ample methods of killing (and truelocking, with phlegmatic).
Alch does need an evade counter, though, imo.
Priest v. alch is easy, since priest has as crazy of affliction power as alch does.
Bard v. alch isn't bad, but if you got jumped without harms, you're fighting without harms cause gl getting them up without dying. And if the alch gets good RNG, and knows how to use copper, gg.
Constant pressure is a necessity against alch, if you don't have evade (or something comparable).
Bounty# Target Reason Claimed Reward
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5 Dunn Raiding the Dawnspear N 3cr Don't Bother
12 Akia Raiding the Dawnspear N 20000gp
15 Kadin Raiding the Dawnspear N 15000gp
Truewrack should probably be 3 seconds base, 2.7 with nimble. Would make alchemist's affliction rate more comparable to other classes (1 aff per .9 seconds), eliminate the EZ-mode no prep RNG lock, and eliminate the guaranteed phlegmatic inundate truelock, while still leaving open ample methods of killing (and truelocking, with phlegmatic).
Alch does need an evade counter, though, imo.
Priest v. alch is easy, since priest has as crazy of affliction power as alch does.
Bard v. alch isn't bad, but if you got jumped without harms, you're fighting without harms cause gl getting them up without dying. And if the alch gets good RNG, and knows how to use copper, gg.
Constant pressure is a necessity against alch, if you don't have evade (or something comparable).
How do you pressure alch as a physical dps class when they can kelp stack quickly with clumsiness? Also homonculus bite, such rng, very op
Slow prep the fuck out of them. It's how most people have gotten me to date. Just lame them, do whatever it takes as you rotate slowly. Spam that shield tattoo, tumble behind gulwar(?)stonewall, just remember you have the advantage of not needing momentum. Every time you have to make us start fresh it's in your favor, until we get ahead in herb balance it becomes ours. No reason for you to stay in the room after 4~5 tempers.
That's just my 2 cents of how I've been beaten against physical classes.
Yeah, if you want to know how to win 90% of your fights as Runewarden, just don't rush your prep. Take your time, use Gular, use your totem, shield/tumble/web, wunjo/nairat.
I say 90% because decent Priests have triggers to cancel my tumble by forcing a move action, and trying to walk out of a room you've Gular'd yourself into is the worst way to realize you're boned.
Yeah, it's like paralyze/clumsiness/paralyze, oh crap, asthma is stuck. Tumbling takes four seconds-ish, mountjump is < 1 second. Homonculus blocks fly.
I sort of have a rough idea how to beat alchie but it's just so much effort with the tumbling/running/sketching/unenemying, 3 minute reset while avoiding the bread and butter lock
In my testing with that, Monkshood only turns the homunculus to attack the owner if the homunculus actually attacks while they have disloyalty, and the homunculus only attacks every 10 seconds or so. If you're to the point where you need to gtfo, you can't stand around spamming curare/kalmia curare/monkshood (through the para/clumsy spam, mind you) waiting for the homunculus ticks to line up right. It's one of those theoretical possibilities that I've never gotten to work well in practice. If Monkshood worked more consistently, turning the homunculus against the Alchemist even between attacks, then that would be something, though you still have to get 3 consecutive attacks through the paralysis/clumsiness somehow.
Even tumbling over walls and into pre-sketched wunjo/nairat isn't as effective as it sounds, because the homunculus keeps its target, so the Alchemist just needs to leap/mountjump into the new room and summon homunculus before you get balance back and you're stuck again, even if they are transfixed. You have time to cure one or two affs/fluids but not enough to get back into the fight.
When Raido is the only reliable way to avoid dying to a class, (and it's the only thing that's really worked for me) then that class might be a touch on the strong side.
Edit: and yeah, Tempering only takes 1 arm, so even epteth spam doesn't particularly bother them.
-- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
Isn't this a thread of how to be a top tier combatant? not a why is alchemist op?
1. Learn what all of your class abilities do, how they work together and how you can use them to achieve your goals. 2. Learn every other class so you know what to expect while your fighting. and as of number 1. how to use your abilities to prevent dying to the other classes. 3. Coding is extremely important, because the human brain (mine at least) can't handle the massive amount of text information that comes in at the same time having a good offensive and defensive setup is important. 4. Experience, practice makes perfect. the more you combat the more often you'll understand how things work. 5. In my personal opinion you can learn something from every fight. but fighting people who are really weak vs fighting strong people makes a difference, If you don't have to try vs someone then your going to get rusty when you actually do have to try.
Would say those are the basic steps.
Oh and Artifacts. make a difference. they might not in -every- situation. but none the less they make a difference.
Also just for the record. figure out why you died everytime you did and think about how you could have prevented it. If you for instance die to brokenstar. don't say FUCKING OP ASS BLADEMASTER BULLSHIT, think to your self how could I overcome that and -not die- asking others for help when your stuck is also always useful.
Comments
Edit: Pun not intended.
Edit2: Okay I admit it was 100% intentional.
Damn, I thought the thread was going to be:
Go serpent, buy Lupine bow.
(or Go Magi, buy Torc)
But yeah, alchemist is totally insane. Only way I've found to beat them is hit & run with an ability that bypasses homonculus block, as 4 different classes now.
Actually died to Proficy once in a rampage doing absolutely nothing but spamming Healing & active Bedevil with passive healing going, and trying to gtfo, and failing for about 15 seconds straight, before dying.
If I was one of the 3-4 classes that can't get past homonc block*, I think I'd straight up refuse to fight them, at all. If you get locked in the room with an alchemist, you're pretty much dead.
*One of which is alchemist, which means all you have to do is be better at combat.
Knight homonc bypasses:
Runwarden: Raido, wunjo/nairat/tumble
Paladin: Illuminate, piety/tumble
Infernal blackwind, gravehands/tumble
Priest is abou 50/50 with alchemist. Our early affliction pressure is purely RNG, whereas alchemist stuff is pretty consistent (controlled). I find that about half the time I have to run early on, and the other half I manage to out-tempo the insane aff pressure. It usually comes down to alchs having like 8-10 affs (counting disrupts) right around the time I get inundated and either barely survive, or die.
I would sincerely doubt I would have trouble as serpent. (artied) Serp momentum is way faster than alch, and they can obviously evade at pretty much any time, since alch has virtually literally nothing that stops it.
I also think it wouldn't be viable to prep as a knight nowdays with raze, dsl, dsl, tumble. Much less raze, dsl, tumble. They kinda need momentum to prep. Which is awesome!
If you're a BM, your best defence against everything is your offense.
Your second best strategy is to use one of your 18 abilities that reset all of your opponents' momentum*.
*(Evade, hamstring, leap, highleap, phoenix, immunity, health trans, mana trans, void/para/impale, double arm/leg breaks, balanceslash, etc.)
Truewrack should probably be 3 seconds base, 2.7 with nimble. Would make alchemist's affliction rate more comparable to other classes (1 aff per .9 seconds), eliminate the EZ-mode no prep RNG lock, and eliminate the guaranteed phlegmatic inundate truelock, while still leaving open ample methods of killing (and truelocking, with phlegmatic).
Alch does need an evade counter, though, imo.
Priest v. alch is easy, since priest has as crazy of affliction power as alch does.
Bard v. alch isn't bad, but if you got jumped without harms, you're fighting without harms cause gl getting them up without dying. And if the alch gets good RNG, and knows how to use copper, gg.
Constant pressure is a necessity against alch, if you don't have evade (or something comparable).
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meh;sit;emote stretches out and begins to tan.
For sure - it's pretty much no-holds-barred against alch. Without some sort of fast-travel / evasion method, most classes don't stand a chance.
@Dunn
If you're up against @Achilles , SNIPE THE HEEL. Still won't save you, but it's your only chance.
[ SnB PvP Guide | Link ]
Just lame them, do whatever it takes as you rotate slowly. Spam that shield tattoo, tumble behind gulwar(?)stonewall, just remember you have the advantage of not needing momentum. Every time you have to make us start fresh it's in your favor, until we get ahead in herb balance it becomes ours. No reason for you to stay in the room after 4~5 tempers.
That's just my 2 cents of how I've been beaten against physical classes.
I say 90% because decent Priests have triggers to cancel my tumble by forcing a move action, and trying to walk out of a room you've Gular'd yourself into is the worst way to realize you're boned.
Eh. How many people can stay in the room full offense against a runewarden's thurisaz stack?
Pressure! Runie f-in hurts.
I sort of have a rough idea how to beat alchie but it's just so much effort with the tumbling/running/sketching/unenemying, 3 minute reset while avoiding the bread and butter lock
[ SnB PvP Guide | Link ]
You have raido, though. Easy! Or could maybe spam curare/kalmia and gecko/monkshood til you can leave.
Even tumbling over walls and into pre-sketched wunjo/nairat isn't as effective as it sounds, because the homunculus keeps its target, so the Alchemist just needs to leap/mountjump into the new room and summon homunculus before you get balance back and you're stuck again, even if they are transfixed. You have time to cure one or two affs/fluids but not enough to get back into the fight.
When Raido is the only reliable way to avoid dying to a class, (and it's the only thing that's really worked for me) then that class might be a touch on the strong side.
Edit: and yeah, Tempering only takes 1 arm, so even epteth spam doesn't particularly bother them.
1. Learn what all of your class abilities do, how they work together and how you can use them to achieve your goals.
2. Learn every other class so you know what to expect while your fighting. and as of number 1. how to use your abilities to prevent dying to the other classes.
3. Coding is extremely important, because the human brain (mine at least) can't handle the massive amount of text information that comes in at the same time having a good offensive and defensive setup is important.
4. Experience, practice makes perfect. the more you combat the more often you'll understand how things work.
5. In my personal opinion you can learn something from every fight. but fighting people who are really weak vs fighting strong people makes a difference, If you don't have to try vs someone then your going to get rusty when you actually do have to try.
Would say those are the basic steps.
Oh and Artifacts. make a difference. they might not in -every- situation. but none the less they make a difference.
Also just for the record. figure out why you died everytime you did and think about how you could have prevented it. If you for instance die to brokenstar. don't say FUCKING OP ASS BLADEMASTER BULLSHIT, think to your self how could I overcome that and -not die- asking others for help when your stuck is also always useful.