Why has this not been a posted thing yet!? Someone tell me everything! I want to knooooooooooooooooow!!!
(Been waiting for this for a bit to see if I want to switch over.)
@Bluef, you're basically the only Shaman I've ever heard of, is it awesome? Does it fit the feel of the class for you?
Tell me tell me tell me! I'm soooo excited.
Comments
http://forums.achaea.com/discussion/comment/211990/#Comment_211990
http://forums.achaea.com/discussion/comment/211996/#Comment_211996
I think it looks awesome.
A practical use for black ink.
I.
I might have to actually stock it. *Sob*
Spiritlore is a much better fit for shaman than runelore ever was, even though Phineus and Tithian are brothers. Spiritlore has a ton of potential. So much that it's a little hard to wrap one's mind around the best path toward anything at the moment because of the awesome flexibility.
I may be most interested to see how cities react to the communing with spirits of various factions (Occultist, Apostate, Priest) or whether so many people interested in the combat utility change into the class that it's RP is weakened.
Album of Bluef during her time in Achaea
(Clan): Someoneelse says, "Gonna get my K:D ratio up!"
(Clan): Someone says, "Yeah, we're petitioning to have it included in <Cityname> classes now."
That said, whoever put together the spiritlore event did an amazing job. It was all about class-specific RP (but most of the shamans who participated are shamans who actively RP being shamans, not just using the class to get kills). The event rivaled the renewal of runelore event in its awesomeness.
Album of Bluef during her time in Achaea
All I'd recommend is that if RP is important to you, choose two classes that don't require you to roleplay a schizophrenic with split personalities. Personally, I think I'm going Bard or Blademaster in addition to Runewarden.
When you have rituals or discussions or RP that those combatants wouldn't fit into, they're just not going to be there. They don't want to be a part of it any more than you want them to be a part of it. To the extent that it's a problem at all, it's a problem that is born of class-specific orgs that pair combatants who aren't interested in RP together with people who are interested in RP. As we move away from that, this problem just largely evaporates.
Album of Bluef during her time in Achaea
A game centered around PVP suffers when people change a class in order to PVP?
You should probably realize that aside from Devo/Necro users, "Class RP" died with guilds.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Class RP is dead, yo. Long live Class RP!
Album of Bluef during her time in Achaea
What I meant to say is that the concept of being "required" to participate in it died with Guilds. Nobody has to get into Shaman mysticism and history if they don't want to, and that is fine. Would the game be better if everyone did? Probably, but it'd also be annoying and forced. This is arguably the main reason Guilds were replaced with Houses.
Album of Bluef during her time in Achaea
Interesting opinion.
Ohhhhhhhhhh.
Now I understand why Ashtan (aka the ACC, who designed/endorsed the changes) flocked to Shaman.
Not to change the subject, but why in the world was this post flagged? There are no personal attacks in it. Disagree buttons exist for a reason...
The entirety of the ACC, that is. We just tested it. Nice call, tho.
@Ureel
Confucious says: A broken clock is right, twice a day.
Gotta flag'em all.
Oh. Well, in that case, I can't see how premeir access to testing/class information could have possibly been a factor in the mass wave of class-changes.
Also cute that for no conceivable reason, Shamans were given another fast-travel ability.
As soon as I saw the 5 bound spirts + invoke formula I was like "OMG they used Spellweaving!" I gotta say it fits Shaman better than a battlemage.
Didn't expect the spiritual channeling of other classes but I gotta say it's pretty cool. Reminds me of Shang Tsung. XD
So I have some questions about function, if any shamans can answer/experiment.
1. Can Spiritwalking souls be seen by anyone? Lifevision or otherwise?
- already checked and they cannot enter closed doors, wise choice
2. Coagulation requires a bleeding target to add an extra affliction?
3. Bloodlet consumes blood-based afflictions to add an amount of bleeding?
- the combo of those two is clever
4. How far away does Aelkesh projection move you?
5. Does attuning to Maligus 'drain' the health/mana or just damage the target?
6. Can the curse-appendable invocations be used with blight?
7. How does relapsing work again? And can shamans choose which affliction to relapse even if it's not the last 'venom' used?
8. How long do the ICEFORT walls last?
- @Garden when do Magi get Icefort?
9. Attune to Arcanor only protects from fire/cold/electric and not magic, right?
10. Is there a distance limitation on Wayfare?
11. How many afflictions does Purification cure?
12. For tribal totems, how much damage for PAIN and how long or what type of BINDING is it?
13. Is Judgement basically firelash?
14. How long are the cooldowns on things like Snare and Roar?
- When will Achaea make numbers like this available so that every player ever doesn't have to test the mana/eq/damage costs of the hundred abilities they have access to?
Currently testing, will post results.
What fast travel are you talking about? The removal of raido? The channel time of wayfare?
Syvis (relapse)
Aelkesh** (more swiftcurses)
Aspar (coag afflicts)
Teraile** (bleed)
Marak (fashion to 20 so you can SOULSCOURGE paralysis with your final curse for the lock)
**=attuned