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Would be nice if a divine gave Mhaldor something else to do
WINK WINK NUDGE NUDGE GARDEN
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Mishgul said:WINK WINK NUDGE NUDGE GARDEN
They do these by growing magic trees - birch, oak, rowan, willow, hawthorn, hazel, apple, fir, elder - which churn the soil, crack gravestones and pulverise mausoleums, recycle the dead back into the earth, and interrupt the availability of necromantic power.
Uggh. So, I started the thread, and now I'm regretting it.I've come to the conclusion that extermination was never meant as a conflict system. Instead, it was meant to be used as a defensive measure to protect against grove summon, flow, etc. Setup a room with extermination, and that's where your monks, meteor archers, magi cata team, etc all stand. Move into LoS range? Exterm. Forgetting to exterm is kinda like forgetting to put up mass or cloak: stupid, and going to get you killed.
Awan said:If extermination is deleted, then probably monoliths (or something like that) should prevent grove summon. Grove summon's main reason for existing is defending against extermination anyhow.As for grove flow, I'd be open to nerfing that too, though it might be necessary to balance out gravehands/the fact that forestals are very melee-centric/ the fact that Eleusis is the only city where you can't implant totems in the defendable area. If you don't want people to flow to you, you can prop a totem.However, once Oakstone defenses are deleted, the restriction on implanting totems in the forest ought to be lifted, as there wouldn't really be any more justification for it anymore. If that happened and we got to put totems up all over Eastern Ithmia, then nerfing grove flow would make more sense.tl;dr: The solution is to delete extermination, and if necessary for balance, nerf the forestal skills that exist only to help us cope with it.  The solution is not to try to make extermination suck slightly less.