Problem: Writs system is archaic / outdated in todays PvP atmosphere. Bounties are much better. However, bounties cannot be put out on shrine defilers simply for the act of defiling, since technically defiling is not a crime against a city.
Solution: Allow writs to be yielded to a city that is associated with the Divine. The MoS can then turn that writ into a bounty.
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Comments
Make defiling give infamy instead.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
1. Why would a city want to take vengeance on behalf of an Order? The RP motivation behind this is questionable for me.
2. Why is this change really needed? Order members can already seek vengeance for defiling in two different ways. That is, in the end, who should be concerned about shrine defilement (not the city in general).
3. What does "is associated with the Divine" mean? Theocracies like Targossas and Mhaldor may benefit from this, but every other city will need to abide by the definition created. For example, is a Divine associated with a City if he/she is its Patron? Is a Divine associated with a City if he/she patrons its Houses? Where would the Garden draw the distinction and why?
Connected to this point - Wouldn't such a change inevitably leave some Order in exactly the same place they are now (without the ability to yield writs to any specific city due to the definition of "associated with" - thus giving some orders vengeance superiority?
4. Couldn't there be RP ramifications of such a change to the existing system? For example, Eleusis has been fairly resistant to Gaia and any suggestion of a theocracy in the past. If they suddenly gain the ability to create bounties for the defilement of Her shrines, then shouldn't that in turn mean that they need to roleplay a more steadfast loyalty to Her in general as their City patron?
My suggestion would be to change Writs so that they show up the same way Bounties do (with a clock noting the days a person has left to attack and kill the defiler). Unlike contracts, the person who defiled cannot clear the writ by killing the witnesser. Unlike bounties, a person could hold multiple writs; all of which would show up on WRITS for both the holder and the defiler/person who has been witnessed.
When a writ is yielded, it should then be removed, thus indicating that the person's PK rights have ceased and the time clock for the Order to hire a champion/assassin has started. Then everything would simply work the way Contracts always do.
Album of Bluef during her time in Achaea
The balance to all this is writs. They take out the guess work by alerting witnessers to who actually defiled, who they can attack/defend against, etc.
I really don't understand why cities want to get so involved in what is truly an Order issue. If you're a member of a theocracy's Order, you more than likely are going to be involved in the witnessing or defense of a shrine anyway. Why bring cities and bounties into the mix - do people really not have enough valid reasons to attack others that more bounties are needed or does this mindset have something to do with the use of shrines in city defense?
Album of Bluef during her time in Achaea
But if yields did pool, that would be so awesome. Also if they were simply tracked by WRITS and you could see which order held them against you and the length of their duration.
Album of Bluef during her time in Achaea
That way you can take appropriate revenge against regular offenders, and people like that newbie Linus was training can dip their toe in without being pwned into dust.
I'm not gonna defend my house from a team of burglars but spare the kid who is on his first robbery serving as the lookout/thief-in-training.
Seems really odd.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
"Yes."
Results of disembowel testing | Knight limb counter | GMCP AB files
People can be involved in conflict without dragging newbies into the mess that is shrine warfare. Be creative.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
@Antonius said something insightful, because it is true that Infamy opens you to much, much more killing, if only from the jerks outside of the Order who are hunting for infamous.
Maybe some sort of Order infamy? Something that shows in honour and can only be seen by members of the concerned divine order. It would slowly decay over time, be cleared by assasination by an order member, and still allow members of the order to have a feel of who's been actively defiling lately (thus replacing the risk associated with witnessing).
What about it?
There are many avenues to resolve the majority of things if someone does a grave injustice against a specific individual.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Imo, we could also consider making defilement give an aura to all individuals in the room where the shrine is being defiled. The aura on actual defilers/people who engage in offensive preparations around the shrine should last for a lengthy amount of time to highlight who did the deed, so further combat may be pursued, while auras on those who were actually in the room to help in group combat etc will fade in 5 minutes after they leave the area.
Like what Carmain said, defilement is an an aggressive action all round and should be treated as such. If someone follows a defiling group but does not defile, you can't realistically expect them to stay their hand if a defending party comes to smash the defilers for their actions.
If somebody is defiling or with a group that is defiling, kill them at the shrine all you like. They should be going in expecting that their may be defense and that the defense may result in them dying. Afterwards, however, it should be left to the systems that are currently in place to facilitate retribution on the organisation's part.
Don't like the systems? Make a decent case for why they aren't working and suggest reasonable alternatives. Until that happens, they should be enforced.
Results of disembowel testing | Knight limb counter | GMCP AB files
Shrines are far too easy to destroy quickly to prevent any kind of retribution, compared to the cost of raising them. Of course I want to defend the shrines I've raised to try and create the illusion of superiority, but I can't if it's physically impossible to do so.
I have not noticed defiling give infamy at all either. The rate should probably be increased initially and set to logarithmically decrease as you gain it per defile.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
It would be much better to have a type of Order infamy as @Siduri suggested that permits members of that Order to attack defilers. This would work exactly like the pooled type of writ that @Jacen was suggesting, except that unlike a writ it will be clear to the defiler how long they have left to remain infamous and get attacked - and unlike current writs it will allow for more than one attack/death per defiling instance. If you're infamous to the Order, then anyone in the Order can attack you until that Order infamy goes away. I love this idea.
Album of Bluef during her time in Achaea
Album of Bluef during her time in Achaea
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important