I've been bashing and I'm seeing something that is kind of annoying and I'm wondering what exactly the deal is? Basically this has been happening on a specific denizen I hunt a lot, and it's every single time now that I've noticed it.
First hit: 80% hp
Second hit: 60% hp
Third hit: 40% hp
Fourth hit: 21% hp
Fifth hit: 1% hp
Sixth hit: Dead
Is it regenerating during the fight or is the percentage lying to me?
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
First hit: 802 health = 80.2% hp = 80%
Second: 604 health = 60.4% hp = 60%
Third: 406 health = 40.6% = 41%
Fourth: 208 health = 20.8% = 21%
Fifth: 10 health = 1%
Sixth: ded
This is an imperfect comparison as it starts rounding one stage early compared to what you listed, but you get the idea.
As far as I know NPCs do not regenerate health at all until they go to sleep, unless they have a life-drain attack. Some boss-type NPCs or other special cases may behave differently. If the NPC had a life-drain attack you would know it because that shit is op af.
Assuming it's rounding up from 5 and down from 4, but still holding the hidden value:
100 - 19.8 = 80.2, so 80
80.2 - 19.8 = 60.4, so 60
60.4 - 19.8 = 40.6, so 41
It just doesn't show the actual decimals to you, so it looks like a % of health is being added.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
I bet.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.