House Renaissance

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  • I wonder how many of these requirements for writing exercise were devised and approved by college students or college graduates? Applying to a school takes an essay or three, and depending on your subject, the finals for any given class will almost always include essay questions. Your mindset tells you a test requires an essay. That is just the way the world works!   >:)

  • Wow, what kind of Essays are you guys writing... usually when I read through Sylvan essays for their tier two requirements they are just a paragraph or two if that. Just some small blurb about some topic they choose to write about. It really isn't that bad plenty of people do it for the Sylvanic Fellowship.

  • AerekAerek East Tennessee, USA

    Yeah, I was about to say the same thing. When the Wardens did require essays, I set the goal at about one short paragraph, 100 words or less. If I heard of some Page or Squire's "essay" getting kicked back for being too short, I'd try to step in and fix that.

    If there were/are 500+ word essays being assigned out there, complete with thesis, conclusion, and bibliography, then yeah, that's dumb, but I don't think all written requirements are unreasonable.

    I agree that in-person lectures and interactive requirements are better ways of doing things, but for some things I think its perfectly acceptable to say "Write out a little something to show me that you understand XYZ, so I can glance over it and we can move on to more fun things."

    -- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
  • @Mathonwy is just greedy and wants to keep the glorious essay writing all to himself.

  • ShirszaeShirszae Santo Domingo
    edited June 2014

    To be fair, on his first post on the subject, @Sarapis basically said essay were acceptable so long as they were not the only means a person could progress up in a House. In other words, so long as alternatives existed for people unwilling to write in that manner. Whether the subsequent posts amend the initial view or not is for him to clarify, I suppose.

    And you won't understand the cause of your grief...


    ...But you'll always follow the voices beneath.

  • I think part of the problem may be the conception of "essay".  I see an outline, introduction, thesis, body, and conclusion. I see research, thought and evaluation.

    Some people see it simply as an attempt to put thoughts into words. 

    Maybe instead of calling for an essay, could the leaders ask for a short written work with your thoughts on <subject>?

  • edited June 2014
    Shirszae said:

    To be fair, on his first post on the subject, @Sarapis basically said essay were acceptable so long as they were not the only means a person could progress up in a House. In other words, so long as alternatives existed for people unwilling to write in that manner. Whether the subsequent posts amend the initial view or not is for him to clarify, I suppose.

    There is always the alternative of bribery!

    Unad said:

    I think part of the problem may be the conception of "essay".  I see an outline, introduction, thesis, body, and conclusion. I see research, thought and evaluation.

    Some people see it simply as an attempt to put thoughts into words. 

    Maybe instead of calling for an essay, could the leaders ask for a short written work with your thoughts on <subject>?

    That's generally already the case, to my knowledge. I don't think many houses literally ask for "essays". "Essay" is just being used as a stand-in hyperbole in this discussion for any kind of written document.

  • edited June 2014

    Sylvans were particularly guilty of shitty reqs. The entry-level stuff was fine, but the Quaero, ugh. Even for a strictly optional set of electives within an optional program in a House of pontification, it was just not inspiring stuff. The Air path was the worst, I remember 5-6 out of 10 advancement tasks being in the form of 'write about this subject'. I tried hard to come up with more fun, gameplay-incorporated things for Fire. I don't know what it's like now.

    'Do a ritual' is or can be a bit more fun/involved than 'write an essay', but it's also kind of... You're asking someone to improvise when they aren't yet necessarily familiar enough with the game, as a player, to know what they can, can't, should, and shouldn't do. You're asking them to DM - minus guide book - when they're still learning to play D&D. Daunting. "Do I just emote it all? What do I emote? Drawing a circle and chanting? Or a pentagram? What if it's a square? Then what happens? Some glowing lights? Will anything actually happen or do I emote the consequences myself?" It can take a long time playing the game before you realise what you can do, how far you can push the envelope, and have a high enough familiarity with the subject you're roleplaying to be able to take liberties.

    Yeah. I love rituals, but I really don't think it's a fitting requirement for new players, but something that should be done by well-established members of an organisation.

    Besides, I actually consider it a positive thing that new players don't know yet what is "real" in the game, and what is only "pretend play". This ambiguity adds to the magic of the game and lets it appear even deeper than it really is. Once you learn that an emote is "just" an emote and a ritual is just a sum of emotes, the world has already lost some of its mystery. That's bound to happen, of course, but there's no need to rush the revelation.

  • I for the life of my cannot figure out why people try to cram so much stuff within just a few house ranks for advancement. Aren't there 20 house ranks? It's like getting to the next rank is gas at $10 a gallon and there are only 50 gallons left.


    HR1 to HR6 should be the most basic tasks ever... What are the ideals of our guild. Have 30 of each mineral/herb. Have one of each Elixir/tonic. Reach the 50th circle... Etc


    HR7 to HR 15 Move into reinforcing guild ideals. Our guild ideals are bacon, whiskey and hand puppets. So create tasks that begin to emphasize those ideals.. Completing tasks in each category with various choices


    HR16 to HR19 specialization... I am going to be a Grand Baconmancer so all my tasks are focused on bacon. 

  • edited June 2014
    Alston said:

    I for the life of my cannot figure out why people try to cram so much stuff within just a few house ranks for advancement. Aren't there 20 house ranks? It's like getting to the next rank is gas at $10 a gallon and there are only 50 gallons left.


    HR1 to HR6 should be the most basic tasks ever... What are the ideals of our guild. Have 30 of each mineral/herb. Have one of each Elixir/tonic. Reach the 50th circle... Etc


    HR7 to HR 15 Move into reinforcing guild ideals. Our guild ideals are bacon, whiskey and hand puppets. So create tasks that begin to emphasize those ideals.. Completing tasks in each category with various choices


    HR16 to HR19 specialization... I am going to be a Grand Baconmancer so all my tasks are focused on bacon. 

    Can I join that house? Freshly grilled Vaetra, triple Baconator  has a nice ring to it.

  • Not so easy to do when the new Houses have their leaders at Hr5/6, but that's my opinion on it... since it makes making news posts and such a little chaotic.

    meh


  • ShirszaeShirszae Santo Domingo
    Alston said:


    HR1 to HR6 should be the most basic tasks ever... What are the ideals of our guild. Have 30 of each mineral/herb. Have one of each Elixir/tonic. Reach the 50th circle... Etc


    Well, from what I understand, such tasks will now be handled by the city, no?*  Well, except for the level 50 one, maybe? So no need for such basic things in a House task. 

    *Not really familiar with the City Novicehood thing.

    And you won't understand the cause of your grief...


    ...But you'll always follow the voices beneath.

  • edited June 2014

    If you think 'essay' is an arbitrary and overbroad term, then you shouldn't've been arguing with me about exactly that concept for the last, like, five pages! #realtalk: obviously we have at least a working understanding of what it is we've been discussing, or else you've just been arguing with me to argue and wasting everyone's time, you naughty boy.

    I've also been pretty adamant from the beginning that they're great opt-in mechanics for post-HR5. I was the first person in the thread to use the phrase 'opt-in mechanics,' actually, and likened them to the branches of a tree. Not my most elegant metaphor, but hey, it works in a pinch.

    The HR5 cutoff is no more arbitrary than 'oh you can be robbed at level 30' or 'oh you're out of Minia at level 20.' In fact, it's actually probably less so; HR5 is full membership, meaning you can hold Houseleader then and begin to have an effect upon the House and etc. It's also the first real achievement a lot of new players will accomplish. To put it into the parlance of single-player RPGs, it's roughly when the training wheels come off and you get to free-roam the map.

    Similarly, in re: banning 'non-interactive and time-intensive requirements,' you can absolutely ban them, should ban them, and they're not arbitrary concepts at all. Is this writing requirement causing you, as a player, to take time out from playing the game to prepare blocks of text that you then submit to another person in order to advance in the game, and which only you and the person who's assigned/forced/draws the short straw end up reading? If so, you've just written an Achaean essay, characterized by its immutable nature of being non-responsive in the face of RP (it's like the long descs in a room, except it doesn't do anything to set the scene). All you've done is engaged two people (badly) in a task that could've involved many, many more, and which will likely result in the person reading the essay to issue a flat pass/fail instead of provoking discussion. And even if it does provoke discussion, that discussion is only going to be between two people by virtue of what an essay is, unlike lectures or sermons or Q&A sessions, which fundamentally involve people from the beginning as their operative mechanism. You can't have any of the previous three without an audience; you CAN write stupid essays without one, and in fact the writing of them precludes having an audience/being an audience during the writing because of how the Achaea writing composer dealie works.

    I'm pretty sure, too, that the context of '200 words is 200 words' means 'a requirement to write 200 words on a concept.' That's the only interpretation that really makes any sense; obviously you can't blanket-ban writing requirements because this is a text game that requires you to write for literally everything you do including combat. What is frowned upon are x-number-of-pages or x-number-of-paragraphs or x-number-of-words as an integral part of the requirement, because the focus is on filling a quota of words, not on the quality of the words or the degree to which those words involve other people/make their gaming experience any better.

    tl;dr Stop trying to make slippery slopes happen, @Iocun! They're not gonna happen.


    Saeva said:
    If Mathonwy is 2006 I wish 2007 had never come.
    Xenomorph said:
    heh. Mathowned.
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  • Shirszae said:
    Alston said:


    HR1 to HR6 should be the most basic tasks ever... What are the ideals of our guild. Have 30 of each mineral/herb. Have one of each Elixir/tonic. Reach the 50th circle... Etc


    Well, from what I understand, such tasks will now be handled by the city, no?*  Well, except for the level 50 one, maybe? So no need for such basic things in a House task. 

    *Not really familiar with the City Novicehood thing.

    Yeah, as far as I can tell, the curative thing isn't a thing in the Virtuosi, as I was told it was handled by something else.

    meh


  • Iocun said:

    You can't ban something as vague as "non-interactive and time-intensive requirements".

    TBH I think this is precisely the type of task you should try hard to avoid (unless you are running a library).

    But it's quite hard to create the opposite: fun, interactive, gameplay-ish requirements. It's doable, but it requires a good bit of creativity to adapt existing mechanics and design tasks around them, and perspective on why you're assigning the tasks in the first place. I'm not sure whether Houses moving away from profession-related identities - where you could assign a task like 'sneak into Cyrene and slip these incriminating documents into that guy's inventory' or 'make your homunculus walk across the city and retrieve a package, I'll wait' - and towards more general, abstract ideals will make this harder or not.

    Another issue, sort of, is that if your tasks require heavy interaction with other House members to evaluate, this becomes taxing on your support structure (secretaries, aides, senior members) as those people may not enjoy spending a lot of time going through the routine for the same tasks over and over. You can offload some of the tedium of a task by shifting it on the evaluator, eg. instead of "write about the elements" it becomes "have a chat with a secretary about the elements", but then you require that secretary to be charming and interesting and in a cheery mood, otherwise there's nothing fun about it.

    image
  • Jules said:

    Also, I just remembered this.  I am totally confused about the requirements for novices from houses, because I thought the city was taking that over?  

    So, my comment sort of got skimmed over because essays (and I feel pretty passionately about them myself), but yeah, are cities taking over basic novice stuff or what?  I thought that was the plan?

  • Jules said:
    Jules said:

    Also, I just remembered this.  I am totally confused about the requirements for novices from houses, because I thought the city was taking that over?  

    So, my comment sort of got skimmed over because essays (and I feel pretty passionately about them myself), but yeah, are cities taking over basic novice stuff or what?  I thought that was the plan?

    My point was they should be really easy simple tasks... Read "The Beauty of Bacon" by Vayne and on the last page there are 10 questions be able to answer any of those question for advancement. 

  • Jules said:
    Jules said:

    Also, I just remembered this.  I am totally confused about the requirements for novices from houses, because I thought the city was taking that over?  

    So, my comment sort of got skimmed over because essays (and I feel pretty passionately about them myself), but yeah, are cities taking over basic novice stuff or what?  I thought that was the plan?

    I'm interested to see how the ambassador will handle it but have you checked the city tasks yet? It's a step in the right direction but isn't completely comprehensive.

  • edited June 2014
    Right right, but cities cities cities, I thought, not houses houses houses, heh.

    EDIT:  for Alston 
  • Yeah, that's why I want to see how the ambassador will handle it. Since it'll largely be up to their initiative to fill in the gaps.

  • Yeah, I did the city tasks, but frankly, those were really about getting me housed again... I don't mind that we're not there yet, but more concerned that the conversation here seems to completely assume that houses are still going to do all the newbie stuff, not just in Cyrene, but in Achaea in general.  If the cities doing novicehood thing has been reversed, eh, okay, but I hadn't heard this was the case.  

  • edited June 2014

    I'm not sure whether Houses moving away from profession-related identities - where you could assign a task like 'sneak into Cyrene and slip these incriminating documents into that guy's inventory' or 'make your homunculus walk across the city and retrieve a package, I'll wait' - and towards more general, abstract ideals will make this harder or not.

    I feel like a big part of the pushback on Houses that tried to be anything more than megaguilds was in part due to this. I don't think it's objectively harder; I think it runs afoul of nostalgia and the inherent conservative bias everyone has when people start changing a game they pretty much think is perfect (regardless of whether it is or not). I also think that once you have the idea of guild requirements in your head, it's really hard to jettison those and start from scratch. That doesn't mean it isn't worth doing, though (especially since you pretty much have to now, hey).

    Incidentally, that was one of the biggest headaches I had in EA leadership, actually, because I wanted to see the House turn into one that embraced specific ideals or methods of serving factional doctrine, and other people wanted to keep it as close to a guild as possible. I guess it's kind of ironic now that the thing people complained about the most on the forums then (allowing pretty much any class as long as the person was quality) ended up being the way all Houses are going to be implemented now, although I suspect multiclass has way more to do with that decision than anything else. (It was also probably pretty untenable in a city with five Houses because a lot of the Houses honestly just weren't that different; how would the Sentaari meaningfully differ from the EA, the EA from the CC, etc.)
    Saeva said:
    If Mathonwy is 2006 I wish 2007 had never come.
    Xenomorph said:
    heh. Mathowned.
    Message #12872 Sent by Jurixe
    4/16/0:41
    MAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF.
  • @Mathonwy: I'm not talking about slippery slopes at all. I'm talking about the "ban on essays" idea and nothing else. I am, at least in my recent posts, merely speaking about the practicality of trying to formulate such a ban in a reasonable sense. We may have sometimes talked about the same things, sometimes not, but I don't think we're going to get much further beyond this point until someone states exactly how such a ban would be formulated. So, what exact ban would you propose? What would you write in that announce post if you were Sarapis?

  • I assume he'd put the smack down to leadership, if it came to that.  Not necessarily an announce.  It sounds like Tecton gave quite the foot stomp this time around (so we'll have to see how that shakes out).  

  • Problem about doing it that way is that subsequent leaders won't know about it.

  • edited June 2014
    Yeah, I agree.  If it came to it, the idea would be to get Achaea out of an essay rut, and as entrenched as it is, a few good shoves might or might not be enough.  Clearly defined and documented is almost always better, but if the resistance to that route is high enough (even from people who also don't seem too keen on the actual essay culture), he might try that first (and it seems he actually is trying that first, through Tecton).

  • What's going on here reminds me a bit of the whole grandfathering conversation, where some of the people who did feel it was pretty important to re-factionalize devotion were deadset against grandfathering (which would mean absolutely no progress on the re-factionalization).  A lot of people agree on the desired outcome, but find the most likely/realistically viable solution distasteful.  

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