Drow are a D&D-specific thing. Literally everything you associate with Drow except the name itself is from D&D/Gary Gygax. It'd be like implementing Hobbits or Quidditch.
(And while it's not 1:1, as someone pointed out, Tsol'teth fill sort of the same role. Sort of. Would never implement those either, as Tsol'teth don't play with the rest of the races. They hate you.)
Drow are a D&D-specific thing. Literally everything you associate with Drow except the name itself is from D&D/Gary Gygax. It'd be like implementing Hobbits or Quidditch.
(And while it's not 1:1, as someone pointed out, Tsol'teth fill sort of the same role. Sort of. Would never implement those either, as Tsol'teth don't play with the rest of the races. They hate you.)
Yeah, as much as I think I could make rocking a 'teth work, we don't need four-hundred Drizzt clones running around.
I always liked the idea of an aquatic race, akin to the Kelki of Aetolia that lets you really go all out with the appearance. Being a frog just never appealed to me but I have seen some people really get into it. Really, I just want an excuse to have a description like 'it looks like an octopus half-swallowed her head' for a hairstyle. Seems like between Tritons and Grook, that water-dwelling race area is kind of covered, though.
Now, if more races were implemented, I'd want the opportunity to change but making it more difficult to would be great. I know the GoM has tried to get something going with Moghedu and the Tsol'aa with the village but they quickly fall to inactivity after a while. It's like hitting a wall at a point and then more people tend to hunt their own race, anyway.
First, we need to keep in mind (or at least I do) that race isn't a huge part of RP for everyone because it's so fluid. In retrospect, I would have liked to have made stronger racial identities as core part of Achaea at the beginning, but that ship has sailed.
This seems like as good a reason to add new races as not to. Because so little else in the game is designed around races and racial identity - it's not relevant to any cities, Houses, orders, or anything at all beyond racial clans and untethered player RP - races are effectively interchangeable, and you aren't upsetting anything by adding new ones. The only awkwardness is people reincarnating after they're introduced, but that is just a minor test of suspension of disbelief.
My ideal solution to racial identity is areas. Players can take cues from areas, and learn racial culture through
gameplay exploration. Doing culture through history/lore works, but it
can be a chore to read through pages and pages of even well-written
history. Areas can theoretically be a microcosm, the best example of hypothetical racial culture. Villagers chatting to each other with cultural greetings and farewells (Morrowind-style, "May you walk on warm sands."). Expressing racial culture, whether it's grookish pragmatic pontification or rajamalan proud, bestial barbarism. Racial garb, food, professions, habits, beliefs. Moghedu and Arcadia are good examples of racial areas, although Moghedu could express more culture more strongly. The horkval hive on Ulangi is kind of a good example, though the hive/queen/drone concept doesn't appear anywhere else in the game. The grook village on Ulangi and the rajamalan village in Xhaiden Dale are bad examples IMO (no offense to whoever built them) as they don't display any racial culture at all; that they're mono-racial is almost irrelevant to the areas.
It's interesting that racial areas for NPC races tend to express more culture - eg. Hriddan with minotaurs, Ilyrean with sakuwat, Polyargos with harpies, Minia with its four races - than racial areas for player races. Perhaps I'm wrong and this is confirmation bias, or perhaps it's because their builders had in mind that those areas would be the single place in the game where that race's culture would be expressed, so they tried hard to do them justice.
Honestly, making people choose one race isn't that big of a deal. It's always been 'choose your race carefully or pay up to pick again' (special circumstances resulting in free reincarnation excluded).
As for adding larger/smaller races: that's not really a big deal either. Clothes, as far as I know, do not really reference size as much as the fit. If a dwarf and a vertani are looking at the same shirt, it was obviously tailored specifically to fit the person that buys it first.
I am retired and log into the forums maybe once every 2 months. It was a good 20 years, live your best lives, friends.
As to the actual OP, as much as I would change to triton in three seconds, unfortunately I'm pretty sure the way their behaviour works, it just would not mesh well with the city-states. Vertani I have no opinion, as I have no real experience with them.
As to the rest of things, I think limiting racial changes is definitely not a bad idea. We'd need some way to re-spec a bit easier perhaps, since the only way to do that now is reincarnation, but that could go either way. I think choosing your race -should- have more meaning, and giving more of an identity (especially with multi-class going to be a go at some point) for people to have is wonderful.
I think Penwize's idea (or something similar to it) meets things in the middle. I know I wouldn't want race changing to be entirely impossible - a huge part of Melodie's past is the fact she semi-recently had her atavian wings sliced off and "became" a human, as a penance to her God. These kinds of things (done in certain circumstances) should remain viable as an option for those who choose to do such a thing. Hopefully for the right reasons!
Two thumbs up for giving more of an identity to races!
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
I wouldn't really like to see Vertani as a playable race because they have established RP, and the Vertani left behind in Tir Murann are really a very small offshoot of the larger Vertan civilisation (who like most cool races don't tend to play well with other people).
It'd be like letting people be Ormyrr, or letting people become Dala'myrr at level 99. It'd just dilute an established part of the canon that doesn't need to be diluted.
I'm all for adding more player races, but I'd rather they were either more common races, or new and unique races like the ones that have been discussed several times over the years, mostly by Delphinus. I don't think size plays a huge role in things, but there have to be limits. I imagine a tiny pixie, for instance, wearing 120lb of splintmail armour and wielding a 10lb mace would stretch most people's willingness to suspend their disbelief.
Drow are a D&D-specific thing. Literally everything you associate with Drow except the name itself is from D&D/Gary Gygax. It'd be like implementing Hobbits or Quidditch.
(And while it's not 1:1, as someone pointed out, Tsol'teth fill sort of the same role. Sort of. Would never implement those either, as Tsol'teth don't play with the rest of the races. They hate you.)
Yeah, as much as I think I could make rocking a 'teth work, we don't need four-hundred Drizzt clones running around.
I was gonna be more Zaknafein >.>
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Drow are a D&D-specific thing. Literally everything you associate with Drow except the name itself is from D&D/Gary Gygax. It'd be like implementing Hobbits or Quidditch.
(And while it's not 1:1, as someone pointed out, Tsol'teth fill sort of the same role. Sort of. Would never implement those either, as Tsol'teth don't play with the rest of the races. They hate you.)
Yeah, as much as I think I could make rocking a 'teth work, we don't need four-hundred rebel dual scimitar-wielding panther-owning noble Dr-izzth-maal clones running around.
I don't think the size thing is as much of a problem in a text-based game as it is in other things, but if enforced RP for it for clothing/armour is warranted, surely it wouldn't take too much effort to add in a size modifier and give tailors/forgers a resize ability that changes it.
Lusternia armour fits teeny tiny Faelings as comfortably as those humunguous Igasho. Mechanically-speaking, size modifiers for armour should not be concern. RP-wise, I'd personally just handwave it with 'I got this nice suit of armor from Trey and I had some outfitter custom-fit it for my body size and type'.
First, we need to keep in mind (or at least I do) that race isn't a huge part of RP for everyone because it's so fluid. In retrospect, I would have liked to have made stronger racial identities as core part of Achaea at the beginning, but that ship has sailed. In order to 'fix' it, we'd have to remove all gems/daggers of reincarnation, and the race you start with is the race you are permanently with, past maybe level 30 at least. Dunno how much people would like that in the end, but without it, race is never going to be all that important imo. I think there are also issues with adding another core 'identity', since we already have class, city, House, etc.
Triton, can't see it happening - they don't play well with others as an RP point and their culture is well-enough developed that I don't think we'd want to dilute that by making them a player race. Granted, only Neraeos (whose role is now dormant) really knew the ins and outs of Triton culture well as he developed it.
Vertani - There's a bit of an RP problem here because they're giants. All the other races are intentionally kind of the same size (so that clothes/armor make some kind of sense, though I'll certainly grant that it makes little sense for a Satyr to wear the same boots as a footed race, for instance). Curious what other peoples' opinions of this issue is.
I do like the idea of new races and it's something we've talked about. Will likely happen at some point.
I don't see why it's a big problem, you don't really need to address it at all, for clothes and armor and stuff it's just 'one size fits all', just supply the race and people will make of it as they will. Some will RP it all out and others would treat it as a change of clothes (which is just fine too). For those who think the RP is important you can focus on them, the others won't care about it as long as you don't do stuff that'll negatively affect them (like changing how the gem/dagger works)
As to the actual OP, as much as I would change to triton in three seconds, unfortunately I'm pretty sure the way their behaviour works, it just would not mesh well with the city-states. Vertani I have no opinion, as I have no real experience with them.
As to the rest of things, I think limiting racial changes is definitely not a bad idea. We'd need some way to re-spec a bit easier perhaps, since the only way to do that now is reincarnation, but that could go either way. I think choosing your race -should- have more meaning, and giving more of an identity (especially with multi-class going to be a go at some point) for people to have is wonderful.
I think Penwize's idea (or something similar to it) meets things in the middle. I know I wouldn't want race changing to be entirely impossible - a huge part of Melodie's past is the fact she semi-recently had her atavian wings sliced off and "became" a human, as a penance to her God. These kinds of things (done in certain circumstances) should remain viable as an option for those who choose to do such a thing. Hopefully for the right reasons!
Slicing off your wings doesn't make you human, it makes you an Atavian who sliced off her wings!
Even when players desperately want to give their race meaning, and have some success on an individual level, the overall "story" of adventurer race in Achaea is so disjointed I almost wish that all adventurers assumed some generic race, and that we just manipulated stats and traits (because that's pretty much what it is now).
EDIT: a great way of saying this is that Adventurer itself is really a race.
I think that if you can change race at all, it almost doesn't matter how hard it is - that in and of itself destroys race as a core identity. Right now, gender is the only core identity that can't be changed, and so it ends up being quite meaningful (how many of you playing a character of one gender would be upset if it was reversed tomorrow, despite having far less coded-in implications than race does)? In other words, I partly agree with Jules, though we're not going to get rid of race.
I don't agree with that. The Dwarven, Sireni and Mhun races have some pretty good success in that area don't they? (Least they account for 3 out of 5 highclans) The Grook race have tried for rl years but since there's absolutely no help at all from the admins it's been halted.
The racial identity is there in the background it's just not really 'brought out to light' much. The only cases where that's not true is the people who just sees races as a change of clothes and any improvements with racial identity isn't going to affect them at all and they probably won't complain as long as you don't mess round with their ability to 'change clothes'
It's not that people aren't interested, or that some aren't marginally successful at creating personal and sometimes even group storylines (like Iocun and his protection of Moghedu), it's that the overarching storyline of Adventurers and race lacks coherence and is essentially a stat set. That's probably a big part of why even brilliantly played racial identities are one-offs at best. Even if you couldn't change race fairly easily, sirens marry horkvals and have grook children. What? If you're not bloodlined, and don't bloodline anyone, it's not as big a deal, but then you're cut off from a huge RP aspect of the game.
For the races that don't like us, things do seem change... and like Nim said, not all segments of the current player races have warm relations with outsiders. If admin wants tritons, Vertani etc... to remain forever inflexible so be it, but at least one triton city does now have friendly relations with the outside world, and the logistics of where life can exist are almost forever flexible in a magical world. My steed doesn't even have to take prickly pear to visit... lucky. On the other hand, currently friendly races could become more hostile.
As to the actual OP, as much as I would change to triton in three seconds, unfortunately I'm pretty sure the way their behaviour works, it just would not mesh well with the city-states. Vertani I have no opinion, as I have no real experience with them.
As to the rest of things, I think limiting racial changes is definitely not a bad idea. We'd need some way to re-spec a bit easier perhaps, since the only way to do that now is reincarnation, but that could go either way. I think choosing your race -should- have more meaning, and giving more of an identity (especially with multi-class going to be a go at some point) for people to have is wonderful.
I think Penwize's idea (or something similar to it) meets things in the middle. I know I wouldn't want race changing to be entirely impossible - a huge part of Melodie's past is the fact she semi-recently had her atavian wings sliced off and "became" a human, as a penance to her God. These kinds of things (done in certain circumstances) should remain viable as an option for those who choose to do such a thing. Hopefully for the right reasons!
Slicing off your wings doesn't make you human, it makes you an Atavian who sliced off her wings!
You... you mean Melodie is still an atavian and she just doesn't know it?
DAMNIT.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
Next you know people will be chasing the rajas around with a knife and a razer. Off with the kitten ears and on with a shave.
I'd be disappointed if new races came about and there was no way for current players to change, if that would have been the race closest to what they were 'meant' to be. And anyway, you've had people change race before, knowing their true race between all of those that they had already been would be difficult to pin down unless you gave them a grace period with every new race to change over especially for those of us that have never used that opportunity that admins gave us before.
In the end, though, even if we were limited to one race (not really a limitation), it really comes down to the players to make it work and you already see players of a particular race killing their own or becoming more associated with a city that the heritage becomes diluted.
The only way that I really see tritons working as a player-race would be if there was a wholly triton city that was discovered in the Eusian somewhere that players could join.
@Verrucht you mean Lothos? or Scyros? or Phocia? or Lemnos?
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
Yeah, +1,000,000 to locking races. It makes racial identity moot which unfortunately invalidates any particular racial goals or even rp traits. The very few interactions any of my characters had with Faur, for example, were really cool because he gave 100% to being a gruff dwarfy dude.
Wings, claws, scales, hooves, boobs, gills, and beards being swapped out on a whim makes race a shruggable thing or worse, a stats thing (partially fixed by the specs/traits overhaul, yay Tecton & Co.). It's something I always wished was different.
I like my steak like I like my Magic cards: mythic rare.
I am not completely sure of where I stand in regards to locking down race completely, though I certainly support the idea of making it much harder to switch.
The thing is, some races have at least some semblance of lore which you can work with. Examples of these are mhuns, dwarves, and atavians. The remaining races, however, at best are name-dropped in some history tome a couple times. At worst, they hardly even get that much. So m wish would be that if race-locking was to be, the lore for each race would be revised first, establishing a much needed solid base for the more lacking ones. (Sireni and Satyr, specially)
And you won't understand the cause of your grief...
the lore for each race would be revised first, establishing a much needed solid base for the more lacking ones. (Sireni and Satyr, specially)
Given the current official siren artwork, I'm kind of scared of this becoming a reality. I think it's much better to just pretend that sirens are animes, and thus have whatever racial backstory befits the protagonist (eg. any particular siren).
Like, Nimsirens are totally a race of magical girls, and she's the weird one with a sword. There's always a weird one with a sword.
@Shirszae is part of a moe race of girls known for eating cake, sipping tea, and being in a band. At least, that's what I'm told the plot of K-on is about.
If she were a siren, @Madelyne would hail from a species not entirely unlike pokemon trainers, known for their eternal rivalry with the Flying gym leader @Penwize.
Comments
Now, if more races were implemented, I'd want the opportunity to change but making it more difficult to would be great. I know the GoM has tried to get something going with Moghedu and the Tsol'aa with the village but they quickly fall to inactivity after a while. It's like hitting a wall at a point and then more people tend to hunt their own race, anyway.
My ideal solution to racial identity is areas. Players can take cues from areas, and learn racial culture through gameplay exploration. Doing culture through history/lore works, but it can be a chore to read through pages and pages of even well-written history. Areas can theoretically be a microcosm, the best example of hypothetical racial culture. Villagers chatting to each other with cultural greetings and farewells (Morrowind-style, "May you walk on warm sands."). Expressing racial culture, whether it's grookish pragmatic pontification or rajamalan proud, bestial barbarism. Racial garb, food, professions, habits, beliefs. Moghedu and Arcadia are good examples of racial areas, although Moghedu could express more culture more strongly. The horkval hive on Ulangi is kind of a good example, though the hive/queen/drone concept doesn't appear anywhere else in the game. The grook village on Ulangi and the rajamalan village in Xhaiden Dale are bad examples IMO (no offense to whoever built them) as they don't display any racial culture at all; that they're mono-racial is almost irrelevant to the areas.
It's interesting that racial areas for NPC races tend to express more culture - eg. Hriddan with minotaurs, Ilyrean with sakuwat, Polyargos with harpies, Minia with its four races - than racial areas for player races. Perhaps I'm wrong and this is confirmation bias, or perhaps it's because their builders had in mind that those areas would be the single place in the game where that race's culture would be expressed, so they tried hard to do them justice.
As for adding larger/smaller races: that's not really a big deal either. Clothes, as far as I know, do not really reference size as much as the fit. If a dwarf and a vertani are looking at the same shirt, it was obviously tailored specifically to fit the person that buys it first.
As to the rest of things, I think limiting racial changes is definitely not a bad idea. We'd need some way to re-spec a bit easier perhaps, since the only way to do that now is reincarnation, but that could go either way. I think choosing your race -should- have more meaning, and giving more of an identity (especially with multi-class going to be a go at some point) for people to have is wonderful.
I think Penwize's idea (or something similar to it) meets things in the middle. I know I wouldn't want race changing to be entirely impossible - a huge part of Melodie's past is the fact she semi-recently had her atavian wings sliced off and "became" a human, as a penance to her God. These kinds of things (done in certain circumstances) should remain viable as an option for those who choose to do such a thing. Hopefully for the right reasons!
Two thumbs up for giving more of an identity to races!
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
I was gonna be more Zaknafein >.>
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
DAMNIT.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
I'd be disappointed if new races came about and there was no way for current players to change, if that would have been the race closest to what they were 'meant' to be. And anyway, you've had people change race before, knowing their true race between all of those that they had already been would be difficult to pin down unless you gave them a grace period with every new race to change over especially for those of us that have never used that opportunity that admins gave us before.
In the end, though, even if we were limited to one race (not really a limitation), it really comes down to the players to make it work and you already see players of a particular race killing their own or becoming more associated with a city that the heritage becomes diluted.
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Like, Nimsirens are totally a race of magical girls, and she's the weird one with a sword. There's always a weird one with a sword.
@Shirszae is part of a moe race of girls known for eating cake, sipping tea, and being in a band. At least, that's what I'm told the plot of K-on is about.
If she were a siren, @Madelyne would hail from a species not entirely unlike pokemon trainers, known for their eternal rivalry with the Flying gym leader @Penwize.