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Can anyone post the AB file for Gallowshumour and explain how it works?
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
... I suppose fang size could vary between easily hidden and very distinguishable...
I was wondering how the “official” rp behind serpents go. When you take the class are you supposed to actually become a serpent? I.e. the whole growing venom sacs and fangs when you take the class. Also, does scales make them grow on the outside of raja fur?
Is a bard’s jab speed affected by weaponry?
Results of disembowel testing | Knight limb counter | GMCP AB files
As a + 99 lvl 2h Runie, with lvl 3 Crit Pendant and lvl 3 Sword, which of these would be a better option for hunting? - an auspicious icosagon paragon 1000 credits Imagined by Antonius. This paragon has a 20% chance to increase your critical hits (lower than World Shattering) by one level. - a crucious paragon 1000 credits Imagined by Grandue. On a per-crit basis this paragon will either boost your crit multiplier or will cause a critical failure and deal no damage.I'm assuming, with no Maya Figurine, and the fact my WSC one-shots pretty much everything that the first one would be better? Also, are they actually worth the 1000cr?
Thanks @Minifie I've resisted the SOA-type Paragon for the moment and all my defensive curing arties are level 2's. I feel pretty strong defensively anyway so was just thinking of ways to speed up the kills
A question for everyone more experienced with the talisman system then I:When the recent rarity changes went in, did it account at all for existing pieces out there? Or are sets that had several "common" pieces and one "rare" piece now permanently locked to that rarity, with it now being guaranteed that there will never be enough of the rare piece to complete all sets?
I believe your assumption is correct. Don't think it is replenishing the previous rares .Also, they have always denied certain piece is rare.
If you add artefact powers to a piece of crafted jewellery, is there a way to have the jewellery retain its old mark or at least not have my mark on it? The normal retainmark customisation option seems only to be usable -before- the item is made non-decay, but adding artefact powers makes the jewellery piece non decay and resetting on the spot, and changes the crafter's mark when it does so.