@Calaurn, just got a response about the sword and board speeds, bashing speed was increased in one of the balances for bashing, so those speeds are correct for their perspective targets
These big caves during the Great Hunt... What's typically inside of them?
Fun.
- (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place." - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely." - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")." - Makarios says, "Serve well and perish." - Xaden says, "Xaden confirmed scrub 2017."
Idk why people make such a big deal about stepping on legos. The potential to step on a scorpion in the middle of the night is real fear.
I figured we'd be leaving Australia-related things out of the equation. In Australia stepping on... Pretty much anything that isn't the floor of your house, in the middle of the night, is real fear.
Step on your shoe, there could be one of 9000 different giant spiders that made it their home while you were sleeping. Step on a shirt, could be a fucking snake hidden in there. Go step out your back door for some air? Mother fucking dropbear lands on you. Front door? Knock knock.
As an Australian, I can safely say that it's far less dangerous than people think. And it's not as if we'd lie, we're not criminals.
- (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place." - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely." - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")." - Makarios says, "Serve well and perish." - Xaden says, "Xaden confirmed scrub 2017."
Artefacts don't count, afaik it's just lesson investment. (It takes into account only your current class, too; if you have five tri-trans classes and one with no lessons in it, your might'll come up lower'n someone's with a single tri-trans class, I think)
WHAT AFFECTS MIGHT ------------------ 1. Lessons spent. 2. Allocation of the lessons. Lessons learned earlier in a skill are somewhat more valuable (in terms of results) than later lessons.
In terms of hunting, artifact scaling, scaling without artefacts, skill ceiling - How does Infernal and Monk stand? More specifically, DWB Infernal and Strength Monk. Am I going to be stuck prepping people for ages as monk? I heard there was a boost to their hunting as well so that's a plus. I like Infernal due to the fact that I can push two kill methods at the same time, Vivi/Pulp. Plus i've found it to be rather good at hunting with fieldplate/flails.
I understand that infernal has four different specs but dwb infernal kind of interests me the most so I believe that's what i'll be most of the time. I don't plan on getting any artefacts anytime soon - only what I manage to hunt up/win so which would do better without artefacts and scale better with them?
Having just tried DWB hunting again, it's pretty good. All of the classes were recently re-balanced in relation to each other, so my sense of comparison might be out of date; all I can compare to is Dragon hunting. Monk was in a pretty bad spot for a while, and got buffed up, but I don't know how good it is, really. DWB was also in a bad spot, but is now better than Dragon, damage-wise. (Naturally Dragon has the tanking advantage) Part of that is the weapon flexibility. Using morningstars is a little less damage than Dragon, but faster. Using flails is a chunk more damage than Dragon, but slower. Using one star and one flail is about the same damage as Dragon, but faster. That's on top of normal Knight tank, which is definitely one of the best out of the lesserform classes. (Infernal's not quite as good as Runewarden, but still pretty good.)
Unless someone has numbers, I would say DWB is better than Monk on the hunt; just because Monk would have to have been buffed -a lot- to reach where DWB is now, from where it was. Would say Monk benefits -more- from artefacts, but you need more of them to get the most out of it. (STR, INT, CON, Diadem, Knuckles, Armband). DWB just needs artefact Flails (STR and CON help) and suddenly you're terrifying. Monk has a higher skill ceiling, but Monk is also just more flexible and has more applications (group/solo). DWB is pretty straightforward, but doesn't have the swiss-army-knife aspect.
-- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
Comments
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
Step on your shoe, there could be one of 9000 different giant spiders that made it their home while you were sleeping.
Step on a shirt, could be a fucking snake hidden in there.
Go step out your back door for some air? Mother fucking dropbear lands on you.
Front door? Knock knock.
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
Thanks for this, I read this for the first time about 10 years ago and lost the URL. You are now my hero of today, huzzah!
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
WHAT AFFECTS MIGHT
------------------
1. Lessons spent.
2. Allocation of the lessons. Lessons learned earlier in a skill are
somewhat more valuable (in terms of results) than later lessons.
I understand that infernal has four different specs but dwb infernal kind of interests me the most so I believe that's what i'll be most of the time. I don't plan on getting any artefacts anytime soon - only what I manage to hunt up/win so which would do better without artefacts and scale better with them?
Unless someone has numbers, I would say DWB is better than Monk on the hunt; just because Monk would have to have been buffed -a lot- to reach where DWB is now, from where it was. Would say Monk benefits -more- from artefacts, but you need more of them to get the most out of it. (STR, INT, CON, Diadem, Knuckles, Armband). DWB just needs artefact Flails (STR and CON help) and suddenly you're terrifying. Monk has a higher skill ceiling, but Monk is also just more flexible and has more applications (group/solo). DWB is pretty straightforward, but doesn't have the swiss-army-knife aspect.
Certain denizens (like house tutors. Hi Merchants Tutor who I can't remember) can teach all the way up to trans.