I never found dragonflex helpful. The balance is long so you generally just end up webbed again before you can actually do anything, and writhing out of webbed/roped from denizens is generally faster anyway.
Is there any way to disable the System message you get when you add something to your queue? For example, [System]: Added UNDERHAND TARGET PREFARAR to your eqbal queue.
At first I thought CONFIG SHOWQUEUEALERTS <ON|OFF> would solve it, but no such luck.
And you won't understand the cause of your grief...
Odd that's not covered under that config. Might be worth filing a BUG about it. If that doesn't currently do it I think the only way would be to gag it client-side using a trigger.
Is there any way to disable the System message you get when you add something to your queue? For example, [System]: Added UNDERHAND TARGET PREFARAR to your eqbal queue.
At first I thought CONFIG SHOWQUEUEALERTS <ON|OFF> would solve it, but no such luck.
I think that's intentional. Without it, you would add something to the queue and just get no feedback from the game at all, and that's something the game pretty universally avoids even giving you a configuration to allow it to do.
You should just gag it with a trigger.
A totally unreadable regex pattern to gag all the adding/prepending/replacing lines looks like this:
^\[System\]: (?:(?:Added|Prepended) .+ to your|replaced command #\d in the) (?:balance|equilibrium|eqbal|class specific) queue(?: with .+)?\.$
Then just set that to gag the line. I think both Nexus and Mudlet have non-script ways to set a trigger to gag a line.
Dragonflex is horrible for hunting. Used to die because of it all the time. Had a chat with Seragorn about it, apparently it's still way better to writhe. So I turned off dragonflex and went back to using writhe... haven't had an issue since.
Dragonflex is horrible for hunting. Used to die because of it all the time. Had a chat with Seragorn about it, apparently it's still way better to writhe. So I turned off dragonflex and went back to using writhe... haven't had an issue since.
Agree, I definitely never dragonflex while hunting. The reason for this is that while dragonflex will remove the entanglement immediately, you are then off balance and something can re-web you during that time. Result being you can be permanently webbed or off balance if you get something that webs a lot. However, if you just writhe, you are guaranteed to be able to hit at least once (assuming you queue the command or your reflexes are fast enough) before you get re-webbed. Even if the mob webs you again while you writhe, it doesn't affect when you get free.
Dragonflex is horrible for hunting. Used to die because of it all the time. Had a chat with Seragorn about it, apparently it's still way better to writhe. So I turned off dragonflex and went back to using writhe... haven't had an issue since.
Agree, I definitely never dragonflex while hunting. The reason for this is that while dragonflex will remove the entanglement immediately, you are then off balance and something can re-web you during that time. Result being you can be permanently webbed or off balance if you get something that webs a lot. However, if you just writhe, you are guaranteed to be able to hit at least once (assuming you queue the command or your reflexes are fast enough) before you get re-webbed. Even if the mob webs you again while you writhe, it doesn't affect when you get free.
Also easier to run if you use writhe. I remember in Tir Murann sometimes one of those denizens would keep looping the same attack and I couldn't get out because of dragonflex. Probably would suck with the Sidhe Ladies in Annwyn, too.
You should also hunt UW scorpions with incantation, since you can do it with broken arms.
You should hunt UW scorpions with gut, prioritising broken arms over broken legs unless prone (only an issue if you get unlucky with Loki or there's also a Death Knight in the room) or you want to move out of the room (and even then tumbling is a better choice, usually). I always found it considerably faster than using Incantation, though that was before both of the Incantation equilibrium reductions.
Oh, I've got a diadem, with the eq reductions, it's not super terribad. I suppose I could use gut, still, though! (I usually bash in Paladin, so I haven't had to think about it much. Paladin's so good.)
Spinning the Wheel of Fortune will reward one of many great prizes, such as: * A Veil of the Sphinx * Stat-altering artefacts (Hunter's belt, Pixie's boots, Ogre's Gauntlets, Epicurean Sash) * One of two new crated minipets (A fledgling rheodine woodpecker or A pudgy beaver kit) * Another spin of the wheel * Credits and Talisman pieces from any previous set * A book of 10 tickets for our end of month lottery (** See below **) * Artefact Upgrade Credits * 30 - 40 Credits * 250 Lessons * Customisation figurines * A couple more surprise prizes
Non-token prizes: * Crit bonuses * XP bonuses * XP rewards * Lessons * A prismatic token to spin the wheel for the above prizes * A ticket in our end of month lottery (** See below **) -OR- * 5 minutes as a member of the esteemed toad race * 5 minutes as a squelchy maggot * A batch of random afflictions
Every so often, the wheel will additionally gift the spinner an additional prize alongside what they spin up. This can be either a lottery ticket, or 500 credits!
Lottery: As the Wheel of Fortune has been extended, we'll be holding another raffle at the end of the promotion, with the winner getting the choice of: - The non-winning prize from the first raffle. (fully equipped Seastrider) -OR- - The winners choice of a discontinued Shop of Wonders item.
You can design something for someone, and use the gift to consume it. But the other person can choose not to accept it if they want, which still uses your figurine in the process. So be careful!
I forgot to check while logged in, is there something currently in place where you can do something along the lines of "WIELD RAPIER LEFT" / "WIELD SHIELD RIGHT"? For kai cripple reasons.
I forgot to check while logged in, is there something currently in place where you can do something along the lines of "WIELD RAPIER LEFT" / "WIELD SHIELD RIGHT"? For kai cripple reasons.
Yes, it's WIELD [LEFT|RIGHT] <item>. Found in HHELP WIELDING
You know, that one thing at that one place, with that one person.
A question for any gem of transmutation owners. Is there a syntax to change race specialisation without changing race?
I've often wondered that whenever I need to change a racial specialisation while desiring to stay within the same race instead of switching to a different race and then switching back to it again.
That is not an ordinary star, my son.
That star is the tear of a warrior. A lost soul who has finished his
battles somewhere on this planet. A pitiful soul who could not find his
way to the lofty realm where the great spirit awaits us all.
A question for any gem of transmutation owners. Is there a syntax to change race specialisation without changing race?
I've often wondered that whenever I need to change a racial specialisation while desiring to stay within the same race instead of switching to a different race and then switching back to it again.
Anyone got a list of the AB files for Skirmishing for Sentinels? Got a friend who isn't quite enjoying the class they picked, but missed when some of the classes lost their tradeskills so they hadn't really seen any of this stuff yet.
Also, he was wondering how the hunting is for sentinel. I know it used to be great, but hunting has changed so much and I don't know any sentinels off the top of my head.
You can use GMCP to get the contents of any AB file in the game. I put together something for Mudlet a while ago to do it:
SCRIPT
abcheat = abcheat or {}
abcheat.doab = false
abcheat.ab = function(group, name)
if not name then
sendGMCP([[Char.Skills.Get {"group" : "]] .. group .. [["}]])
else
sendGMCP([[Char.Skills.Get {"group" : "]] .. group .. [[", "name" : "]] .. name .. [["}]])
end
abcheat.doab = true
send("\n", false)
end
abcheat.list = function()
if not abcheat.doab then return end
abcheat.doab = false
local abs = gmcp.Char.Skills.List.list
local descs = gmcp.Char.Skills.List.descs
local n = 21--4 + abcheat.longest(abs)
for i, ab in ipairs(abs) do
echo(ab .. string.rep(" ", n - #ab) .. descs[i] .. "\n")
end
end
abcheat.longest = function(abs)
local l = 0
for _, ab in ipairs(abs) do
if l < #ab then l = #ab end
end
return l
end
abcheat.info = function()
if not abcheat.doab then return end
abcheat.doab = false
echo(gmcp.Char.Skills.Info.info)
end
registerAnonymousEventHandler("gmcp.Char.Skills.List", "abcheat.list")
registerAnonymousEventHandler("gmcp.Char.Skills.Info", "abcheat.info")
ALIAS
Pattern: ^ab (\w+)(?: (\S+))?$
Code: abcheat.ab(matches[2], matches[3])
If you want to bypass it and send the actual command to the game just enter a space at the start of the command.
Pretty sure it returns the list for your current Weaponmastery spec, but they're all listed in HELP WEAPONMASTERY and you can get the individual AB files for the other specialisation abilities (where there isn't overlap in the name - I think Concuss is an ability for both dual cutting and one other spec).
Comments
Results of disembowel testing | Knight limb counter | GMCP AB files
For example, [System]: Added UNDERHAND TARGET PREFARAR to your eqbal queue.
At first I thought CONFIG SHOWQUEUEALERTS <ON|OFF> would solve it, but no such luck.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Results of disembowel testing | Knight limb counter | GMCP AB files
You should just gag it with a trigger.
A totally unreadable regex pattern to gag all the adding/prepending/replacing lines looks like this:
^\[System\]: (?:(?:Added|Prepended) .+ to your|replaced command #\d in the) (?:balance|equilibrium|eqbal|class specific) queue(?: with .+)?\.$
Then just set that to gag the line. I think both Nexus and Mudlet have non-script ways to set a trigger to gag a line.
WTB Dwinnu.
Can I design something and gift it to someone else?
[ SnB PvP Guide | Link ]
Or pay 15k and gift it to a clan/org.
[ SnB PvP Guide | Link ]
Yea, that one!
I've often wondered that whenever I need to change a racial specialisation while desiring to stay within the same race instead of switching to a different race and then switching back to it again.
You can use GMCP to get the contents of any AB file in the game. I put together something for Mudlet a while ago to do it:
If you want to bypass it and send the actual command to the game just enter a space at the start of the command.
Results of disembowel testing | Knight limb counter | GMCP AB files
Do you know if there's a way to use that script to get all of ab weaponmastery, since they're separated into spec categories?
Results of disembowel testing | Knight limb counter | GMCP AB files