Buy SVO from Vadi, go Blademaster, have some coding wiz make you a limb counter script that all you do is press F1 and it sets up your opponents limbs perfectly, then use strike knees after your opponent attacks you, impale, impaleslash, hit f1, impale, twist, twist, twist, twist, brokenstar (a fifth twist might be necessary for people with like 8k mana and robes of the magi).
Buy SVO from Vadi, go Blademaster, have some coding wiz make you a limb counter script that all you do is press F1 and it sets up your opponents limbs perfectly, then use strike knees after your opponent attacks you, impale, impaleslash, hit f1, impale, twist, twist, twist, twist, brokenstar (a fifth twist might be necessary for people with like 8k mana and robes of the magi).
Your coding whiz also needs the patience to gather enough data to come up with a sufficiently accurate limb damage formula for Two Arts, which I've yet to see. Not sure you can get 4 twists on an impale if the target writhes immediately, so probably need to re-impale. If you're fighting someone like Twil (male Viridian Turtle), you may also need to add in a few thousand razes until he runs out of will and can't reflect anymore.
Anyone has any more potentially complex questions, just ask. I'll give it right up.
What do I need to do to win every fight without any actual experience or a curing system?
Well you do need a curing system. Plus an exploitable class and someone to write an offensive system for that class. But unless it's exploitable enough, still can't win every fight.
I like my steak like I like my Magic cards: mythic rare.
Buy SVO from Vadi, go Blademaster, have some coding wiz make you a limb counter script that all you do is press F1 and it sets up your opponents limbs perfectly, then use strike knees after your opponent attacks you, impale, impaleslash, hit f1, impale, twist, twist, twist, twist, brokenstar (a fifth twist might be necessary for people with like 8k mana and robes of the magi).
Your coding whiz also needs the patience to gather enough data to come up with a sufficiently accurate limb damage formula for Two Arts, which I've yet to see. Not sure you can get 4 twists on an impale if the target writhes immediately, so probably need to re-impale. If you're fighting someone like Twil (male Viridian Turtle), you may also need to add in a few thousand razes until he runs out of will and can't reflect anymore.
Off doublebreak legslash without any outside factors like infuse you will get 4 twists on first impale, and can get a couple off of a second impale then immediate stand off of the writhe finish. If you impaleslash on leg breaks you're doing it wrong.
Buy SVO from Vadi, go Blademaster, have some coding wiz make you a limb counter script that all you do is press F1 and it sets up your opponents limbs perfectly, then use strike knees after your opponent attacks you, impale, impaleslash, hit f1, impale, twist, twist, twist, twist, brokenstar (a fifth twist might be necessary for people with like 8k mana and robes of the magi).
Your coding whiz also needs the patience to gather enough data to come up with a sufficiently accurate limb damage formula for Two Arts, which I've yet to see. Not sure you can get 4 twists on an impale if the target writhes immediately, so probably need to re-impale. If you're fighting someone like Twil (male Viridian Turtle), you may also need to add in a few thousand razes until he runs out of will and can't reflect anymore.
Off doublebreak legslash without any outside factors like infuse you will get 4 twists on first impale, and can get a couple off of a second impale then immediate stand off of the writhe finish. If you impaleslash on leg breaks you're doing it wrong.
Fair enough, just hadn't tested writhe times in a while. From a little testing, that looks right. 5.5s to writhe, 2s for impale, 1s per twist. Second impale will be the standard 2.5s writhe, so won't give time for more than one twist. 5 should be plenty though.
How many SPP will I need to spend to get deep sea fishing?
None, spp are specialisation points, used for other skills. Deep sea fishing is one of the standard skills. SPP get you things like rainstorm, windboost, etch, wavescythe, etc.
Not sure what size bait you're using, but the medium bait is generally the most profitable (crabs, I think clams). The large stuff is hard to catch consistently. That being said, you can probably make more hunting and questing than you can river fishing these days.
I've heard in the past that knights who change to a different knight class can wear their Fullplate even with inept forging. Is this true?
Does this imply that if one is classchanging to a knight and doesn't wish to forge for money then they would be well off transing Forging exclusively, borrowing hammer, forging an acceptable fullplate, quitting for half of the lessons back, and then rejoining class? (bonus points for truefavor)
On a related note - can large embers still grant Forging?
Buy SVO from Vadi, go Blademaster, have some coding wiz make you a limb counter script that all you do is press F1 and it sets up your opponents limbs perfectly, then use strike knees after your opponent attacks you, impale, impaleslash, hit f1, impale, twist, twist, twist, twist, brokenstar (a fifth twist might be necessary for people with like 8k mana and robes of the magi).
Your coding whiz also needs the patience to gather enough data to come up with a sufficiently accurate limb damage formula for Two Arts, which I've yet to see. Not sure you can get 4 twists on an impale if the target writhes immediately, so probably need to re-impale. If you're fighting someone like Twil (male Viridian Turtle), you may also need to add in a few thousand razes until he runs out of will and can't reflect anymore.
Off doublebreak legslash without any outside factors like infuse you will get 4 twists on first impale, and can get a couple off of a second impale then immediate stand off of the writhe finish. If you impaleslash on leg breaks you're doing it wrong.
Okay? Your post is not relevant at all to what I said.
@Daeir DeapSeaFishing is at about 439 lessons in seafaring. But as people pointed out, hunting plus questing is usually more profitable. Now I dont know how shipTrade is as an income activity. It takes long time though.
He was unsure if you could get 4 twists off of a single impale. My response was more long-winded than it needed to be but it was addressing his uncertainty. You're right though in that it did not address the entirety of his post. My apologies?
Edit: I misread your post as "what he said" rather than "what I said". I quoted Eld and was subsequently responding to him. Unless I'm missing something it seems that you misconstrued that, which is understandable.
Also, my post from above regarding Fullplate is still unanswered if anyone has any knowledge or opinions regarding it.
Yes, you can change knight class and still wear fullplate with inept forging. And as for forging with embers, I -think- embers aren't around anymore after the Sycaerunax thing
I have to say I appreciate when people are willing to share their combat knowledge. Knowing something does not mean you will be brilliant at doing it so people who fight more will most likely still stay better, so I see no reason to treat every tactic like a state secret.
And it is easy to say "Ask IG" but some people do not know good fighters, or the fighters do not always have time to sit and teach each noob. Or in many cases, said fighters are in an opposing faction.
I've heard in the past that knights who change to a different knight class can wear their Fullplate even with inept forging. Is this true?
Does this imply that if one is classchanging to a knight and doesn't wish to forge for money then they would be well off transing Forging exclusively, borrowing hammer, forging an acceptable fullplate, quitting for half of the lessons back, and then rejoining class? (bonus points for truefavor)
On a related note - can large embers still grant Forging?
Aren't the embers gone now? If they're still in-game, I imagine they can still give Forging - impossible for me to know since I have Forging already.
As for the main topic, I suppose it depends. How long it takes you to forge an "acceptable" fullplate depends on a few factors, the primary one being how lucky you are. In terms of raw lesson cost, the method you've outlined would probably be the most cost effective way (you'd need the lessons for two and a half Trans skills rather than three) to get the "full" benefits of whichever Knight class you chose, assuming you're happy with being almost entirely useless until you've forged a fullplate (or several) you're happy to stick with permanently.
Tbh, if you're only good because you keep everything to yourself and fight tooth and nail to keep everyone else in the dark, you're probably not very good.
As for how to win every fight with no combat experience, you all over complicate it way too much. The answer is campaign Tecton to bring back snub, obviously.
Is fullplate really that big a deal? My Runewarden alt with double-trans in Chivalry and Runelore has no issues surviving in combat with a decent set of fieldplate.
It is significantly better than fieldplate. Also, since it's permanent, it's much more reasonable to spend a lot to get exceptional fullplate. Aside from the higher stats, there's the benefit of never having to worry about getting new armour again, and being able to customise it.
Sticking with fieldplate isn't crippling or anything though.
How do shield stats mitigate damage? Does it simply add the shield stats to your armor stats? For example, 44/10 armour with a 15/15 shield is equivalent to 59/25 armor?
For a priest, which of the following race combinations is better? For traits, I have Robust, quick-witted, and receptive body, along with the usual health/mana weaver, triage, and devout.
Human
Man-at-arms 14 12 12 11
Champion 12 11 14 12
Dwarf
Brawler 14 11 13 11
Miner 12 10 15 12
Dwarf brawler > human man-at-arms, and dwarf miner > human champion, it seems, especially when you add in the STR+2 from inspiration. This doesn't take into account sip bonus or crit bonus, though, so I may wait to reincarnate until after I hit dragon (I'm only 83 now).
I don't think mana weaver is worth it personally. I don't even think devout is worth it either, the extra 2% regen per hour is pointless, you really only regen devotion when you are logged out of Achaea anyways. I'd take imbued over either of those. I have both and a trait reset, I think I'll take imbued and either master forger (but then I'd have to buy a hammer again) or glass shatterer.
Because of diminishing returns on strength (and hence smite) I'd recommend Dwarf miner.
I don't think mana weaver is worth it personally. I don't even think devout is worth it either, the extra 2% regen per hour is pointless, you really only regen devotion when you are logged out of Achaea anyways. I'd take imbued over either of those. I have both and a trait reset, I think I'll take imbued and either master forger (but then I'd have to buy a hammer again) or glass shatterer.
Because of diminishing returns on strength (and hence smite) I'd recommend Dwarf miner.
I have another minor trait at 90 (when I get there), and I was thinking of choosing imbued. The only other one that seems remotely worth it is blissful ignorance.
Do you suggest I wait until dragon or reincarnate now?
well for hunting more health (con) is generally better. You can test on a falcon to see how much the extra strength might help your bashing attack. But I'd lead towards reincarnating now (if you really just wanted to get dragon faster you'd also take aim to kill or lucky instead of receptive body and nimble over quick witted).
Comments
Well you do need a curing system. Plus an exploitable class and someone to write an offensive system for that class. But unless it's exploitable enough, still can't win every fight.
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Pattern: ^kill (.*)$
Just prep them with CTON and make sure the A-team is online.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
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Come join the Achaea discord!
Come join the Achaea discord!
As for the main topic, I suppose it depends. How long it takes you to forge an "acceptable" fullplate depends on a few factors, the primary one being how lucky you are. In terms of raw lesson cost, the method you've outlined would probably be the most cost effective way (you'd need the lessons for two and a half Trans skills rather than three) to get the "full" benefits of whichever Knight class you chose, assuming you're happy with being almost entirely useless until you've forged a fullplate (or several) you're happy to stick with permanently.
Results of disembowel testing | Knight limb counter | GMCP AB files
Tbh, if you're only good because you keep everything to yourself and fight tooth and nail to keep everyone else in the dark, you're probably not very good.
As for how to win every fight with no combat experience, you all over complicate it way too much. The answer is campaign Tecton to bring back snub, obviously.
Sticking with fieldplate isn't crippling or anything though.
I have another minor trait at 90 (when I get there), and I was thinking of choosing imbued. The only other one that seems remotely worth it is blissful ignorance.