Hi all! I'm starting to build my own house (5 rooms and counting!) and I've been going around getting examples from different locations on how to write room descriptions. For now, I think the building will slowdown since I have to save for upgrades (they're so expensive!) but I haven't finished all the room descriptions and I'm curious to see how other players have their houses set up. You don't have to paste the description of every room, but if you have a particular favourite, please post and inspire me!
PS: If you have favourite urban rooms in other areas, you can paste those too! I have only really been looking at towny-villages like Tasur'ke and Thera so far.
1
Comments
I think the stables were the best written of all of those rooms but I sadly no longer have the descriptions. Amunet's mansion in Ashtan is just breathtaking to see, I think it's thirty-something rooms. I'm rather fond of housing and interior design, so I hope you keep going with it.
It's going to take me a while though, and about 1500 credits just for 12 rooms! From what I've calculated so far, I use city and level credits for my skills only, but if I earn enough gold to buy 1 credit every day (that IG credit market rate ) plus the monthly iron elite, I should have the house complete by the end of 2014, or maybe sooner depending.
Stories by Jurixe and Stories by Jurixe 2
Interested in joining a Discord about Achaean RP? Want to comment on RP topics or have RP questions? Check the Achaean RP Resource out here: https://discord.gg/Vbb9Zfs
That said, I built my first house in Mhaldor, and much later I rebuilt it again in Eleusis. It was a 2 room deal each with huge wall of text descriptions because I wanted to stuff lots of stuff into it without building too many rooms or buying any furniture. I'm cheap like that. Later I expanded another 2 rooms for the obligatory garden and a deck. I don't know what I was thinking when I got the deck, maybe it was because I wanted to maintain my waterfront description and still have the garden without sticking a random door into my already crowded living room desc. >_>
ETA: One caveat for home owners: If you only have one bedroom (your own) and no door other than the front entrance (because I'm cheap), don't let just anyone have access to your house. I still remember many years ago now, I 'came home' to find a protege and someone who shall remain unnamed doing it in my bedroom.
I'd post a description of it, but I unfortunately don't have it on my pc anymore. And it was a ruin anyway, not so much a house in any proper sense.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Achilles has (had?) a tiny beach bungalow but I think its now on a grassy plot when they miraculously moved the Shallam subdivisions to Targossas. My room description makes no sense now as I no longer have an ocean view.
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Stories by Jurixe and Stories by Jurixe 2
Interested in joining a Discord about Achaean RP? Want to comment on RP topics or have RP questions? Check the Achaean RP Resource out here: https://discord.gg/Vbb9Zfs
We're still in the middle of designing several spaces, but probably my favourite at this moment is the kitchens, especially since Mel is the family cook:
The kitchens (indoors).
Tucked into the back of the manor, the circular kitchens are dominated by a large, octagonal, black granite furnace at its center. Fed by an opening on its north face, baking ovens occupy the other cardinal facets, and a chimney of the same black stone supports the roof above while carrying away the heat and smoke. Shuttered windows in the east and west allow for natural light as well as the airing of odors from failed creations. Pantries, cabinets, and countertops of finished oak wrap around most of the walls, and a cast-iron stovetop sits in the northeast by a stack of fuel. In the southeast, a table set offers a place for small meals or comfort for the kitchen staff, topped by a potted basil plant. Dried herbs and seasonings are strung about the room, and hanging ominously by the door is a collection of knives and cleavers, equally at home furthering culinary arts or fending off reprehensible husbands. A small cooking stove stands here. A runic totem is planted solidly in the ground.
You see a single exit leading south.
One day we'll turn the little stove into a huge monstrosity of cast iron. It's on the list!
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
Was fun to plan out before I joined Targ and had nothing better to do, though.
That it doesn't exist yet! :O
@silas I wanted that place so bad because of the event where I helped build the dock, but that price was more than I had, and ending up eventually in Actar is just as awesome.
I had a few ideas for expanding it into a little grotto, but houses cost way too much for something so rarely used, with the mandatory cost of prism-proofing. Far more appealing to spend those credits on something equally frivolous but more functional like shiny customisations or a shiny pet, not to mention actual artifacts.
I had an out-of-subs house in Shallam (on Ashur Walk) because my house sort of pre-dated subdivisions, so when the city sank, so did my house. In June, Tecton let me rebuild my estate near Ka'Doloki. let me know if you'd like a tour.
Within a misty greenhouse (indoors).
A fine mist fills the air surrounding the various flowers and trees of this large greenhouse. Arching overhead, and shading the ground from much of the sunlight from outside is a large palm tree. Its trunk is covered with a thick dark-green moss and from a number of these tufts of feathery growth dangle large red and green pitcher plants. The ceiling and walls of the greenhouse are made of plate glass seperated by strips of steel and wood meant to contain the heat and sunlight as well as the moisture. Even the shriek of a tropical bird and the buzz of strange insects can be heard periodically.
One thing I do like that I didn't realise until much later was that you can even redesc and rename the interior of a bed!
Candlelit pedestal of emerald (indoors).
Within the centre of the dark, tapestry-lined room, the candles which are scattered over the floor and on the various platforms set around the room all seem to converge on a small bed set on a sort of stone dais. A few feet circumventing the dais are set a number of cushions, pillows and blankets that cover the shag rug which fills the rest of the room. The walls of the room, along with its tapestries and mural are hidden in darkness, while this small space is hemmed in by the curtain of candlelight that obscures the view beyond. Set in the very centre of the dais, the small bed of pure crystalline emerald sits, curling upward tastefully on both ends, while its sides are completely open. Inside of the gleaming emerald bed, a cushion is settled, stretched with fine, white, satin sheets. Complementing them are two large, satin pillows and a rather comfy-looking coverlette of white rabbit-fur. The candles on the floor illuminate the base of the bed with its four feet, causing the entire thing to glow and flicker in a brilliant, crystalline green.
And finally, my third favourite..well not a favourite, as I'm pretty proud of all of mine .
Inside a well-furnished kitchen (indoors).
A spacious room in the corner of the cottage has been converted into a functional kitchen. A small black iron stove stands against one wall, its chimney extending through the roof. Also, a birch table is set in the centre of the room, its edge lined with a few chairs fashioned from bent willow branches. A hallway leads out of the kitchen and into the main entryway of the cottage, while a glass doorway has been set into the opposite wall, allowing one a glimpse of an enclosed, sunlit greenhouse. In the corner of the kitchen, a rectangular hole has been cut into the floor and a small staircase is seen within it, leading downward into a dark room situated beneath this portion of the cottage.
Oh yeah. Can't forget the best one ever that at least everyone needs to have one of:
A very boring room. Change this.
Star Wars COULD be boring...but it isn't. Here's why I don't tell people that I'm talking with an NPC. Oh, and I never actually met Ethaya, but her comics are absolutely amazing!!
Speaking of rare minerals: Defuperine - That candy coating that you find on the skin of overzealous adventurers who put on so many layers of defenses upon awakening that you wonder how they're able to move afterward.
And Hasar wasn't invited and I bet he didn't even skip stones when he was there. He could have went for the record!
A muted den (indoors).
Medium-sized and somewhat bare, this nondescript room has very little of note.
Pale olive walls surround the room, meeting at bottom with a wooden floor
covered almost entirely by a thin, cream-coloured area rug. A tiny circular end
table has been placed near the door, and a plain couch sits confusedly at the
room's center as if nobody knew exactly what to do with it.
→My Mudlet Scripts
Chamber of Celestial Harmony (indoors).
This room has not been mapped.
Despite the sanguine silence, it is apparent that the sounds of harmonious singing once filled this wonderful, bright chamber, delighting all ears upon the very first step within. Soot marks the places where hundreds of votive candles once filled the room, happily alight, each one a symbol of a child saved from a wretched life on the streets. Children of all ages could thus be seen moving about the chamber, happily smiling as they passed, carefully watched by young priests and priestesses. Marble pillars mottled with a cheerful blue support the high roof, at one time providing hiding places for giggling young ones. A large platform rested at the far end of the deep room, the place where the choir practiced and performed their wonderful hymns. A kindly-faced, rotund looking man clad in pristine white once sat behind a simple table, idly tapping his foot to the strains of some unheard melody while a sturdy chest of ironwood sat against one wall and was apparently used for the storage of extra votive candles with which to light the chamber. A bare place in the stand marks where a huge sphere of pure Light once spun slowly as it floated above a disc of shining platinum. A sigil in the shape of a small, rectangular monolith is on the ground.
You see a single exit leading north (open door).
A vast antechamber (indoors).
This room has not been mapped.
Footsteps reverberate through this vast chamber of marble, filling it with a solemn sound at every approach. A high dome creates the ceiling, built from panels of glass that allow beams of light to touch the floor, warm and dazzling as they illuminate the dust in their path. Archways lead in all the cardinal directions, each inscribed with a tenet of the church. The eastern doorway holds"Spirit", while north has "Faith", and the western arch writes "Strength" near southern "Integrity." A runic totem is planted solidly in the ground. A sigil in the shape of a small, rectangular monolith is on the ground.
You see exits leading north, east, south (open door), and west.
Apse (indoors).
This room has not been mapped.
This small chamber sits at the peak of the nave, overlooking the long halls below. A light that is surely divine fills the room with a pleasant warmth that quietly soothes your soul. A respectful silence lingers here, encouraging inward meditation and deep thought, while the scent of fresh flowers also infuses the air, wafting from the blossoms strewn in offering. Now absent, dust marks where a leather-bound book upon a pedestal of pure light, once rested. A magnificent statue of Miramar, Goddess of Justice once stood nearby, Her Scales held aloft in one hand while the other held Her Sword at ready. A runic totem is planted solidly in the ground. A sigil in the shape of a small, rectangular monolith is on
the ground.
You see a single exit leading south.
(That being said, I look forward to seeing your awesome hidey-fun-house. If you need help with room descriptions, can probably help give ideas.)
The Vesper Quarter (indoors).
The dark oak parquet of the landing follows nearly two feet into the confines of the Vesper Quarter and stops abruptly with a single step of elevation separating the room's interior from the rest of the house. Plush cream carpetting covers the floor with crown and base mouldings of pure white offset to the dark blue cobalt walls, brightening the otherwise mellow tone of the room. Swathed in white sheets of jacquard woven cotton and piled with ruffled pillows and an overstuffed mattress, a bed too comfortable-looking to be comfortable has been pushed into a corner with a small desk and stool positioned close by to double as a vanity. A kind of organised chaos spreads across the narrow surface as stationery and cosmetics, under the watchful eye of a long-handled hand mirror hanging from a hook on the wall, appear to be engaged in guerrilla warfare for dominance. Despite the orientation of the room, a comfortable amount of light filters in during the day via the impressive bay window that takes up the majority of the northern wall. Flanked by lacy white curtains that have been drawn and secured by ribbons of indigo satin, it is broad enough for a person to sit and enjoy the garden view and a beverage at their leisure. The saggy cushion at one end and the multitude of faint circular stains on the polished surface hint that this particular corner may indeed be the most frequented in the room. Lying flat on the ground is a key-shaped sigil. A sigil in the shape of a small, rectangular monolith is on the ground. An obsidian eye sigil is here. Barely the width of a humanoid palm, a small, water-worn chest rests upon the ground. A runic totem is planted solidly in the ground. Colourful ribbons flutter about a wicker basket.