I've been playing for a couple of days now, and between taking bashing breaks (mashing the Curse Bleed alias can be a pain on the wrist), I've been reading a lot about Hashan. I'm aware that it's not exactly the best place to be right now, but I just can't stop loving the place for some unusual reason. The history is rich, from the foundation and Elentari's laws to the Triad of the Night and the Houses, and there's such great potential for Hashan. Right now, though, Hashan seems to be fumbling around.
My character's been talking to a few Hashan characters, getting a feel of the place and what the people think, and generally I think the reason why Hashan is fumbling is because there are too many people who are going on too many different ways and as such Hashan is left in a quagmire. This thread, then, is where I'd like to know more about what players think Hashan should be, and how to be that. Overall, hopefully it'll help Hashan be a more stable city.
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I still have a love for Hashan for the idea that it once presented itself. With the departure of the Crown Merchants I don't really know what it's doing, I've not kept up.
I personally believe that too many players drive their ideologies into hashan when they should be remaining neutral. I remember it back in the day when both Sir Vasool (Infernal Maldaathi) and Sir Milabar (Paladin Mithrean) both actually fought side by side to defend it. This was very interesting in my eyes and I'm sure many others. It showed that while in Hashan, all ideological things were set aside for the greater good of the city. I may be wrong, but that's how I saw it. (Granted I know both people actually had a hidden recruitment agenda and propaganda thing going) Still, I see a lot more push for "Lets be more this" or "Lets be more that" rather than just being what they already were. Right now it's a weak city in terms of military and unstable in the terms of politics.
The houses are alright. Blacklotus has some good things going for it but it has a history of a hard fallout of many of its higher tier members. Serpentlords is one of the last single class houses which is pretty cool though it's got a decan in it. I always feel like the spiritwalkers are pretty overlooked in terms of their RP.
Now, I have always enjoyed the rich culture of Hashan, but I actually don't like how little people seem to really know of it. Through my many alts I've played in there, I've not really seen too much of a focus to understand what the city is that you are protecting, just to protect it.
Well, I've stated what I always found wrong with hashan. But I don't really have too many suggestions as to fixing it. I'd say just let it play it's course. I've watched many leaders take it over, and many leaders replace them. Just have to wait until the time is right that people begin to unify under a banner of city rather than each house/order/class that they happen to be.
It's a fun place, I'll give it that. I do like playing in hashan, but it's one of those things that for me, fell off in late game. Sorry, wish I had more points on how to correct it, but I can really only be critical, was never a problem solver myself.
One thing I always loved about Hashan is that you arent forced to be something you dont want to be. It is a City where you can be yourself, and progress to goals you value, without people raising a hand and smacking you across the face. By just looking at Hashan's organizations (considering back when Crown Merchants were part of it too), you can see the underling tones that Hashan isnt a city focused upon the physical aspects of growth, but more upon understanding and self-discovery. From a life as a Monk, to a spiritual leader, to even a common merchantry life, Hashan is the definition of self-accomplishment.
The problem with the constant debates of Hashan's place in Achaea, is that it doesnt fit into the genre that encompasses the game. Take @Aepas 's example: He mentioned how an Infernal representing evil and a paladin representing the Light, were working hand in hand in Hashan. In Achaean playerbase view, this simply cannot stand for the reasons that govern the strong doctrines that are associated with these two archetypes. Achaea has and always will be a game defined by it's ideals and warfare. It is, point blank, the 'Combat MUD'. It is for this reason an organization such as Hashan which is not focused upon the more mundane physical aspects, finds itself constantly out-of-place with the rest of the game. It is only natural that citizens would try and steer it towards an 'alignment' and 'combat prowess', as that is what defines advancement with Achaea. Hashan just needs to stick it out and let the tides roll by.
Note: The concept of the Night is a wonderful avenue for RP and also defines Hashan's more deeper underling tones of spirituality that have governed it's people since the beginning. Though it is difficult to seek a new avenue of play in a game that is so defined on another, I think Hashan can do it.
+1 to those that have stuck with it. I admit I did not.
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I believe most people do not know this and nobody gives them a straigt answer, so they try to make something up on their own.
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svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
Hashan is an interesting city, with interesting houses to play, awesome history, coolest Gods, and probably most intense political scene. Right now there is a very complex balance of power being wrought in the city between several distinct(or perhaps not so distinct) factions that will either make or break the city going forward, but like was said, Hashan crests and falls. Nonetheless, I think things are on the up right now however tenuously, the city is vocalizing much more and debate is plentiful, if not robust...and the Regency, for now, is the most balanced I have ever seen.
What's really missing I think are ministers who really translate the direction the leaders want into something the citizens in general can grasp on to, and to create a culture where people with skills are valued rather than marginalized as they so often are in Hashan, unfortunately. Again, I think current trends are leaning back into marginalizing the bad apples rather than the good.
Ourania and her order are and have been great for the city, even her alliance with Babel though my character does not like it either. Without her, the city would invariably be a hundred times worse than it currently is. On the other hand, Twilight's absence and the godawful breakdown of his order has severly hurt the city.
Hashan is a fun city to play. Its culture and subcultures make for some very interesting, at least to me, politics, and it's history and Gods are pretty fascinating and challenging as well. The Houses also have a lot of depth to them, though some currently tap into them more than others. I wish more people would give Hashan a chance, but I understand why many do not want to stick by it, it can be downright vicious to its own, but for those who stick by and can play the long game, it is one of the most challenging places to play.
What I'm getting at here is Ourania seems to be the face of the Night thing, if Valnurana is a part of it I have never heard what she has to say about it and if she has I would love to know what it was, OOCly of course. Essentially I see Hashan as neutral but they are turning their back on the word neutral. Basically it's like a short man screaming "I am tall!" but everyone can see what you are no matter how much you try to hide behind a word.
(╯° _°)╯︵ ┻━┻ Come out of the closet Hashan! You can be neutral it's not a bad thing!
I can respect Knowledge/Understanding/Possibilities. I just hope you don't make the mistake of having that be all Hashan's about. Look at Ashtan: for years, it thought it was about Freedom. But Freedom is a completely hollow and useless concept. You can't rally an organisation around 'freedom', except for the extremely tiny fraction of the time when an outside force threatens to take it away. For years, Ashtan wasn't about anything, and it never united as a city outside of the one time every RL year or so that Mhaldor or the Vertani tried to raid.
I do think the Night is a really cool brand for Hashan. It's so thematically rich. City of the Night. Bam. Instant associations to draw from. It fits so well. It's the right colour paint - you just have to paint a good picture with it.
→My Mudlet Scripts
Further to that, they're not even the central repository of all knowledge, or even really any sort of respected authority on it. That honour largely goes to the Lucretian Athenaeum in Thera. They are the ones who actively collect knowledge. They're the ones who have events to gather pieces of lost literature. For example, it was that library that was central in the collection of all those lost bits of writing during the revealing of the whole new section of Meropis and the histories of the fall of Seleucar. Hashan was completely uninvolved in that whole thing (from what I saw), as well as pretty much every other grand knowledgey event I can think of, rendering their position as the keepers of knowledge false at best.
I think the Lucretian Athenaeum's presence really precludes Hashan taking on that role, since it's currently served by another organization that is coherent, available to all, and most importantly active in world events. Remedying that bit somehow would probably help Hashan's position if that's what it wants to claim to be.
The problem, again, is getting people to buy into that as a unifying theme. @Penwize is right, Hashan is not the center of learning in Achaea, but it should be. I strove in many was to make the city more scholastic and scholarly in nature, but you can only push so far. Likewise, it does not have to all be pure scholarship, each of the houses has a niche in the knowledge/understanding/enlightenment scheme. The Serpentlords seek out information through espionage, the Lotus seeks knowledge through physical and spiritual discipline, and the Spirit Walkers, serve as the repository of Spiritual understanding and protection. I think there is a lot of potential to support several different school's of gameplay through this, including combat.
Combat is hampered in Hashan because people naturally migrate towards the polarized factions already and Hashan just does not have that clear draw. Thus, for a long time now it has fostered a culture of abusing those who do fight because since the fighters are so few, they have little support with things get ugly and end up getting the blame for backlash from foes. However, if Hashan could suck it up and stand by its defenders we have seen before that the Lotus and Serpentlords can put up significant numbers.
I hate to say it, but everyone knows it, the Ministry of Culture is another reason Hashan is so lack luster. As a force that could really help carve out and propagate Hashani culture, it is nearly nonexistent. That's all I'll say on that one.
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Didn't we already do this once!
Hashan has had a few bright moments over the years when people started to pull together and get things done as a city, but it's always fallen apart again. One can only hope that the Xth time will be the charm.
I dunno that much about Hashan, but even though they might be healthier in some way, all the philosophically united cities are kind of weird and inhuman in a way, so Hashan feels a little more normal in that way, from what little I know about it!
Which isn't much, since Nim is convinced it's the city of harlots, whores, and murderers. >_>