Having any triggers do anything in aeon on snap is outdated. It was always bad, but grows less acceptable as modern curing gets better (at least in my opinion). Cyrene's enormous population of old grizzled afkers/text pastry eaters leaves me to believe they probably have quite a few of those vadi nexus users still up and going, cause the auto sipper works just fine.
(This is of course my bias opinion as a complete outsider who rarely interacts with Cyrene)
You know people have probably changed their triggers with thievery nerf, at this point it's just latency abuse.
I like the triple snap, it tells me the person got aeoned before he announces it on PT
Wrong, that's just a feeble excuse. My aeon is triggered to announce on PT and it works fine. What you're actually doing is hoping that their latency gives you a .2 - .3 millisecond window after spamming them. You think it's coincidence that Tanris used it in conjunction with amnesia pet 1v1?
Wrong, that's just a feeble excuse. My aeon is triggered to announce on PT and it works fine. What you're actually doing is hoping that their latency gives you a .2 - .3 millisecond window after spamming them. You think it's coincidence that Tanris used it in conjunction with amnesia pet 1v1?
Might as well be using Tmotes as illusions.
How is spamming snap on them (if they don't trigger it to put gold back in pack etc) latency abuse? If anything it gives them more prompts which might help their system cure faster with AI checks on.
That's good theory, but what it actually does is force you to take in more lines resulting in delayed reaction on higher latency connections. You're basically guaranteeing that you out-latency them. It's similar to why you can't just trigger shield on a monk's kick to nerf their punches, their punches were chained with the kick and will most likely go through first.
I thought they had said not to do snaps on aeon anymore because it was an OOC thing hoping to throw off with anti-theft triggers? Similar to how you're not supposed to illusion party tells.
That's good theory, but what it actually does is force you to take in more lines resulting in delayed reaction on higher latency connections. You're basically guaranteeing that you out-latency them. It's similar to why you can't just trigger shield on a monk's kick to nerf their punches, their punches were chained with the kick and will most likely go through first.
Trust me dude, I worked for Verizon FiOS support.
The balance on aeon tarot with nimble is ~3.25s. Any supposed latency added by snaps is irrelevant.
I thought they had said not to do snaps on aeon anymore because it was an OOC thing hoping to throw off with anti-theft triggers? Similar to how you're not supposed to illusion party tells.
I know it was at least talked about before.
What I heard was that it was max 3 snaps allowed on an aeon after some Occie snapped 10 times after every aeon or something. So 3 snaps is allowed according to the last admin ruling.
Yes, 1v1 with no other factors the added latency is completely irrelevant. Factor in an amnesia pet or the spam of group combat, and it's a wide enough window, however miniscule you might think, to capitalize with kalmia. Again, I urge you to trigger shielding on a monk's snapkick, and see how many times you successfully shield mid-combo.
You're basically being robbed of .3 milliseconds of curing time by an OOC mechanic.
That's good theory, but what it actually does is force you to take in more lines resulting in delayed reaction on higher latency connections. You're basically guaranteeing that you out-latency them. It's similar to why you can't just trigger shield on a monk's kick to nerf their punches, their punches were chained with the kick and will most likely go through first.
Trust me dude, I worked for Verizon FiOS support.
I haven't worked for Verizon FiOS support so I'd appreciate it if you could explain further. How does any number of lines after the aeon card effect the speed you respond to that original line?
@Jaiko First, understand that the internet is a series of tubes. Lines from Achaea are "packets" going down your tubes. The added snaps are extra packets being stuffed into your tubes, it's basically like a DDoS attack mid-combat.
That's a partially accurate, partially fallacious description of network congestion.
With TCP/IP protocol, data sent over the internet is broken into segments by a TCP module, and those segments are put into IP packets to be sent. It's a bit like putting a letter in an envelope and sending it through the mail. When the packet reaches its destination, a confirmation of that delivery is sent back to the original sender. If a confirmation is not received, the packet is sent again (which happens when packets are lossed, for example, which can occur because of network congestion). When this happens, the rate of transfer is automatically slowed down - TCP is designed to adjust for network congestion automatically - everyone connected gets the same allocation of bandwidth. So the limiting factor on speed is now the amount of data being sent, but how many people are using the network concurrently. Just like sending three letters at once doesn't mean your letters are going to get there any later, sending multiple packets at once doesn't slow down the rate at which they're received.
You're confusing fallacy with hyperbole, and while your description is more technically accurate, you're still ignoring the fact that time it takes CPU+latency to process the added snaps, equalling a delayed reaction in curing or sipping speed. You're losing .3 seconds to sip speed, and another .3 seconds to smoke elm if they have a superior ping.
You're confusing fallacy with hyperbole, and while your description is more technically accurate, you're still ignoring the fact that time it takes CPU+latency to process the added snaps, equalling a delayed reaction in curing or sipping speed. You're losing .3 seconds to sip speed, and another .3 seconds to smoke elm if they have a superior ping.
I edited my post to expound further on my point, but your hyperbole borders on the absurd. Unless you're trying to play Achaea on a gameboy (not color either, the original!), the added processor time of a couple extra lines is truly miniscule, like fractions of a millisecond. I've no idea where you're pulling .3s out of a couple extra lines from. If that was the case, everytime you squinted in a room with a long LoS, it would take you a couple of seconds before it showed on your monitor.
edit: lol I've been trolled I was just on Niks case for getting Iocun-trolled too :(
Comments
Party right, party hard,
Sing and dance, perfect bard.
Prefarar loop, accentato whore,Buy a new rapier, get nerfed some more.
→My Mudlet Scripts
(This is of course my bias opinion as a complete outsider who rarely interacts with Cyrene)
Party right, party hard,
Sing and dance, perfect bard.
Prefarar loop, accentato whore,Buy a new rapier, get nerfed some more.
→My Mudlet Scripts
I know it was at least talked about before.
→My Mudlet Scripts
→My Mudlet Scripts
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."