Combat Logs

17980828485583

Comments

  • That's a pretty decent raiding mog (depending on levels)
  • @Exelethril, your system knows! Dodder is a man!
  • Hhaos said:
    Entaro said:
    He heartstopped because Hhaos wouldn't die to his 200000 damage dsls :(
    Message #72         Sent by Das
    1/24/18:00 I'd assume a man with the title "knight" would have a little more of a Chivalrous 
    attitude, i suppose i should beat my son for knighting one as wimpish as you.

    You tell Das Rousseau, "That's it, I challenge you to a duel on my honour, I will not suffer insults 
    from the likes of you."

    Das tells you, "Hhaos, you have proven that you dont have any honour, your actions and flight within an arena setting, displays that you simply arent worthy of my time or attention."

    Das tells you, "Go beat up on a novice or something, assuge your temper that way boy."



    So I've been doing it wrong? Sorry next time I won't shield or tumble to avoid dying
    This is a bit annoying. I mean. I won't metagame and blame him about it or anything, but seriously, allow me to point out two things.

    1.) Mages get to pre-vibe rooms in an arena.
    - This is because it's customary. Mages let us rune, they let us venom, and most even let us start with an ENGAGE. It's the same thing.  Yes, vibes are tough. LEARN TO SKETCH EIHWAZ. And if the vibes are tough, leave the room! But start out by giving them that ability of being at their best before the fight, or really, you're just not giving it a chance.

    2.) @Das, let's face it. You're artied enough to be a member of the Pantheon. You're carrying around 2 soulpiercers and have more arties than IRE is selling right now. As far as I'm concerned, you can untarget/DSL almost anything/anyone and kill them. Last I recall, you mentioned over CT that you had close to 9000 hp. 9000. Take your complaints that someone needs to step back and take a breather and shove them. I'd have to disembowel you with LV2 torso damage and a runestack just so I could kill you. Anything short of that would fail. So yeah. Standing in a room with a guy that artied and that beefy (again, 9000 hp. That's ridiculous) is STUPID. No one will do it, and if they do, you have no business fighting them anyway.


    You wanna talk about honor? Remove those artes and let's tussle, bro.
    image
  • Against untargetted doubleslashes, a comparatively defensively artied Paladin with runes could probably tank that damage until they ran out of Devotion (or Das ran out of endurance, which would probably happen first). It gets a bit easier if you can push the fight past the 10 minute mark since then the damage drops off a bit due to Fury running out. A lot of classes, especially unartied, wouldn't stand a chance at straight up tanking that damage though.
  • I am quite sure unartied Dragon, Paladin, Priest, Infernal, Occultist, Apostate, Runewarden (with decent speed rapier) wouldn't have a problem either. Artied out runewarden DPS is huge, but few should die to straight up damage.
  • Based on my fights with Tiamat (similarly artied, but Infernal) in the Maldaathi vs Templar tournament, I'd say an unartied Paladin wouldn't stand a chance of staying in the room and straight tanking the damage.

    If they left the room regularly, or prevented their opponent from getting in continuous offense, then yes they shouldn't die to straight damage - but that's not what I'm talking about.
  • Oh god, unartied Occultist lol
    image
  • If they had 1k hangedman cards, maybe.
  • Why are we talking about this Das person? He sounds irrelevant.
  • Vaehl said:
    If they had 1k hangedman cards, maybe.
    Which occultist hasn't?
  • The newbies.
  • DaslinDaslin The place with the oxygen
    @Tvistor they mean me bud. But they can't ever spell my name right.
  • I think they mean me.
  • Best hinder:
    1. Sentinel
    2. Apostate
    3. Jester
    4. Occultist

    ofc Blademaster, but not gonna bother
    image
  • edited January 2013
    Eh, I'd put occultist higher, because:
    1. Passive hinder from gremlin and chimera.
    2. In contrast to sentinels/bm's, they have no downsides from keeping rebounding up. (Not an issue against some classes, but very much so against weapon-attackers.)
    3. They don't have to specifically go to the defence to hinder, since aeon and hangedman are part of their offence just as well.
    4. Hangedman can come up as a mere side-effect of throwing another tarot with devil.
    (5. Not quite as relevant, but blackout is a big incentive to diag.)

    BM obviously ranks quite high up there too, of course, as another class that hasn't to specifically go to the defence to hinder, but does so as a side-effect to offence.
  • Vaehl said:
    The newbies.
    Newbies die to everything anyways!
  • Let's see you kill a newbie with flay, newb.
  • edited January 2013
    http://pastebin.com/25wXkRHp

    yeah needed torso, I admit that.

    I just noticed, if my jpk into bbt was 0.04ish seconds faster, it would've counted towards the 4x bbt insta and he would've died.
  • edited January 2013
    Rakon's POV for final bbts: http://pastehtml.com/view/cqi70wekw.html

    :(, just :(

  • Iocun said:
    Eh, I'd put occultist higher, because:
    1. Passive hinder from gremlin and chimera.
    2. In contrast to sentinels/bm's, they have no downsides from keeping rebounding up. (Not an issue against some classes, but very much so against weapon-attackers.)
    3. They don't have to specifically go to the defence to hinder, since aeon and hangedman are part of their offence just as well.
    4. Hangedman can come up as a mere side-effect of throwing another tarot with devil.
    (5. Not quite as relevant, but blackout is a big incentive to diag.)

    BM obviously ranks quite high up there too, of course, as another class that hasn't to specifically go to the defence to hinder, but does so as a side-effect to offence.
    I'll agree that gremlin is a total monster, but chimera I don't even notice. Saying that hangedman is part of regular offense is silly, though. I can see where you're coming from putting hangedman up there, since that's pretty much the only thing that can hinder a shrugging Serpent, but nothing out-hinders a Sentinel's speed affs/breaks/raven/butterfly. And a Sentinel that tosses dustbombs? Reflexes makes that throw so fast, and Rive is insta no shield.

    Bombs and puppet beat anything Occultist has to throw out there, though, no contest.

    Apostate hinder is just a joke. Sabiru playing full defense I would get a doubleslash every 5-6 seconds.

    These all from personal experience.
    image
  • Vaehl said:
    http://pastebin.com/25wXkRHp

    yeah needed torso, I admit that.

    I just noticed, if my jpk into bbt was 0.04ish seconds faster, it would've counted towards the 4x bbt insta and he would've died.
    Re: Vigour

    Point: Miz
    image
  • You raise your battleaxe over your head and begin to swing it in a wide circle, gaining speed as you
     go.(14:17:12.47)
    (sp) 4882h, 3491m, 24143e, 17466w cekdb|-(14:17:12.48)
    Your mind feels suddenly vacant as Nalah, a moonlight butterfly levels its gaze at you.(14:17:12.58)
    The chaos hound explodes into a fury of claws and teeth, rending your flesh.(14:17:12.58)
    You feel the slime attacking your physical well-being with its foul presence.(14:17:12.58)
    Vicious laughter fills your ears as bolts of coloured light slam into you from the chaos storm.(14:17:12.59)
    (sp) 3982h (-900), 3491m, 24143e, 17466w cekdb|-(14:17:12.59)
    You have recovered balance on all limbs.(14:17:14.11)
    (sp) 3982h, 3491m, 24143e, 17466w cexkdb|-(14:17:14.12)
    The gremlin races between your legs, throwing you off-balance.(14:17:14.22)
    (sp) 3982h, 3491m, 24143e, 17466w cekdb|-(14:17:14.22)
    The thought of heights is more than you can bear.(14:17:14.69)
    (sp) 3982h, 3491m, 24143e, 17466w cekdb (+vertigo) |-(14:17:14.69)
    You feel your density return to normal.(14:17:15.08)
    (sp) 3982h, 3491m, 24143e, 17466w cekdb (+mass) |-(14:17:15.08)
    You bleed 23 health.(14:17:15.55)
    (sp) 3959h (-23), 3491m, 24163e, 17478w cekdb|-(14:17:15.55)
    You have recovered balance on all limbs.(14:17:15.95)
    (sp) 3959h, 3491m, 24163e, 17478w cexkdb|-(14:17:15.95)
    Your mana and will are drained by the Sycophant.(14:17:16.28)
    Flames erupt all over your body and begin to consume your flesh.(14:17:16.28)
    (sp) 3453h (-506), 3085m (-406), 24163e, 17457w cexkdb (+fire) |-(14:17:16.29)
    You watch in horror as blood begins to seep from every pore in Dodder's body.(14:17:16.42)
    (sp) 3453h, 3085m, 24163e, 17457w cexkdb|-(14:17:16.43)
    You yelp in pain as Nalah, a moonlight butterfly bashes you.(14:17:16.67)
    The crone strokes your right arm gently, withering it into uselessness.(14:17:16.68)
    (sp) 3380h (-73), 3085m, 24163e, 17457w cexkdb (+broken right arm) |-(14:17:16.68)
    The chimera's dragon head exhales a cloud of gas at you, and you feel sleepy.(14:17:17.16)
    Your insomnia has cleared up.(14:17:17.17)
    (sp) 3380h, 3085m, 24163e, 17457w cexkdb (+insomnia) |-(14:17:17.17)
    You begin to bear down on Dodder, preparing to destroy her.(14:17:17.35)
    (sp) 3380h, 3085m, 24163e, 17457w cexkdb|-(14:17:17.36)
    The chaos hound explodes into a fury of claws and teeth, rending your flesh.(14:17:17.67)
    (sp) 3049h (-331), 3085m, 24163e, 17457w cexkdb|-(14:17:17.67)
    Dodder raises a platinum whistle to her lips and blows a stream of air through the narrow end. Three
     resonant notes linger briefly on the air before dispersing in all directions.(14:17:18.37)
    Nalah, a moonlight butterfly looks up curiously.(14:17:18.37)
    A Baarian tiger looks up curiously.(14:17:18.38)
    An alabaster pegasus looks up curiously.(14:17:18.38)
    Dodder looks up curiously.(14:17:18.38)
    A minion of chaos looks up curiously.(14:17:18.39)
    A bubonis looks up curiously.(14:17:18.39)
    A chimera looks up curiously.(14:17:18.40)
    A chaos hound looks up curiously.(14:17:18.40)
    A bloodleech looks up curiously.(14:17:18.40)
    A chaos orb looks up curiously.(14:17:18.41)
    A soulmaster looks up curiously.(14:17:18.41)
    A sharp-toothed gremlin looks up curiously.(14:17:18.42)
    A simpering sycophant looks up curiously.(14:17:18.42)
    A withered crone looks up curiously.(14:17:18.42)
    A green slime looks up curiously.(14:17:18.43)
    A chaos storm looks up curiously.(14:17:18.43)
    A humbug looks up curiously.(14:17:18.43)
    A dervish looks up curiously.(14:17:18.44)
    An ethereal firelord looks up curiously.(14:17:18.44)
    A worm looks up curiously.(14:17:18.44)
    A tiny piglet looks up curiously.(14:17:18.45)
    (sp) 3316h (+267), 3085m, 24163e, 17457w cexkdb|-(14:17:18.45)
    You feel the urge to slash, cut, and bruise yourself.(14:17:18.93)
    (sp) 3316h, 3085m, 24163e, 17457w cexkdb (+masochism) |-(14:17:18.93)
    Nalah, a moonlight butterfly wounds you with a glancing cut.(14:17:20.67)
    Vicious laughter fills your ears as bolts of coloured light slam into you from the chaos storm.(14:17:20.67)
    (sp) 3366h (+50), 3085m, 24183e, 17469w cexkdb|-(14:17:20.67)
    You bleed 53 health.(14:17:21.05)
    (sp) 3313h (-53), 3085m, 24183e, 17469w cexkdb|-(14:17:21.06)
    You drive a clenched fist into your gut.(14:17:21.19)
    (sp) 2847h (-466), 3085m, 24183e, 17469w cexkdb|-(14:17:21.20)
    Dodder's body disintegrates and a ghostly spirit rises from the ashes. The ghost cries out in pain
    as a body forms around her that has a gorilla-like body and elephantine legs and is covered with
    black scales.(14:17:21.44)
    (sp) 2847h, 3085m, 24183e, 17469w cexkdb|-(14:17:21.44)
    The gremlin races between your legs, throwing you off-balance.(14:17:22.11)
    (sp) 2847h, 3085m, 24183e, 17469w cekdb|-(14:17:22.11)
    Dodder applies a sileris berry to herself.(14:17:22.18)
    /////////// dodder APPLIED SILERIS APPLIED SILERIS //////////(14:17:22.19)
    (sp) 2847h, 3085m, 24183e, 17469w cekdb|-(14:17:22.19)
    Dodder eats a kola nut.(14:17:22.20)
    (sp) 2847h, 3085m, 24183e, 17469w cekdb|-(14:17:22.20)
    Dodder takes a long drag off her pipe.(14:17:22.21)
    (sp) 2847h, 3085m, 24183e, 17469w cekdb|-(14:17:22.21)
    Dodder eats a hawthorn berry.(14:17:22.22)
    (sp) 2847h, 3085m, 24183e, 17469w cekdb|-(14:17:22.22)
    Dodder takes some salve from a vial and rubs it on her skin.(14:17:22.24)
    (sp) 2847h, 3085m, 24183e, 17469w cekdb|-(14:17:22.25)
    You must regain balance first.(14:17:22.36)
    You cease waving your sword.(14:17:22.37)
    (sp) 2847h, 3085m, 24183e, 17469w cekdb|-(14:17:22.47)

    Such a noob. I forgot I needed to get rid of gremlin (and chimera, I guess) before doing that. Then I ran out of mana. :(
  • did you delph/delph right after?
  • Totally should have, but I wasn't expecting to have to, so I sat there with my system paused like a dweeb until she started hitting me again. I just told you, I'm such a noob.
  • edited January 2013
    Mizik said:
    Iocun said:
    Eh, I'd put occultist higher, because:
    1. Passive hinder from gremlin and chimera.
    2. In contrast to sentinels/bm's, they have no downsides from keeping rebounding up. (Not an issue against some classes, but very much so against weapon-attackers.)
    3. They don't have to specifically go to the defence to hinder, since aeon and hangedman are part of their offence just as well.
    4. Hangedman can come up as a mere side-effect of throwing another tarot with devil.
    (5. Not quite as relevant, but blackout is a big incentive to diag.)

    BM obviously ranks quite high up there too, of course, as another class that hasn't to specifically go to the defence to hinder, but does so as a side-effect to offence.
    I'll agree that gremlin is a total monster, but chimera I don't even notice. Saying that hangedman is part of regular offense is silly, though. I can see where you're coming from putting hangedman up there, since that's pretty much the only thing that can hinder a shrugging Serpent, but nothing out-hinders a Sentinel's speed affs/breaks/raven/butterfly. And a Sentinel that tosses dustbombs? Reflexes makes that throw so fast, and Rive is insta no shield.

    Bombs and puppet beat anything Occultist has to throw out there, though, no contest.

    Apostate hinder is just a joke. Sabiru playing full defense I would get a doubleslash every 5-6 seconds.

    These all from personal experience.
    Yeah, chimera isn't a huge deal, but when it comes to passive hindering (even more so when that hindering is stun), any additional bit counts. The hangedman being part of their regular offence was argued poorly, I admit. Aeon is, and hangedman is when devil makes it come up, so yeah, that's more what I covered as point 4 already. Nontheless, the fact remains that you're going to get hangedmanned randomly from time to time even without the occultist specifically going on the defence. As for it being the only thing to hinder a shrugging serpent... well, I'm sure we can think of one or two other tiny little afflictions and affects that aren't based on venoms!

    Butterfly is bad, but it at least is stopped by blindness. Raven - no doubt, same issue as with gremlin. Breaks - sure, but they aren't available 100% of the time, even with their ridiculously fast prepping.

    Jester bombs and puppet: well, they hinder, no doubt. But hangedman does that just as well on its own, so it merely offers alternatives, not something passive on top (although timed bombs go a bit in the "passive" direction). Jesters are pretty bad though, no doubt, since they don't rely on momentum at all, so they can afford hindering all the time until they go for their finishers - which almost always involve hindering too. So yeah, I'll certainly give you Jesters.

    Apostates hinder well too, but their hinder is primarily based on curable afflictions and can thus be countered with different curing, even though it may be risky (depending on your class abilities). It also means that their hindering only works really well if they themselves never get hindered and can keep their momentum up. Bloodworm disrupt can be annoying, I guess.

    I guess we don't have to get fixated on a precise order of hinderability though. They all can hinder a shitload if they want to.
  • Mizik said:
    Vaehl said:
    http://pastebin.com/25wXkRHp

    yeah needed torso, I admit that.

    I just noticed, if my jpk into bbt was 0.04ish seconds faster, it would've counted towards the 4x bbt insta and he would've died.
    Re: Vigour

    Point: Miz
    To be fair, Ayoxele is hardly an artied out monk.

  • To be fair, Ayoxele still has a 3k damage axk. 
  • AMBUSHED!

    (Party): Dunn says, "Trace."
    6802h 6283m 100%e 63%w kai ex cdbkr (-32 Mana, 0.5%) 
    (Party): Dunn says, "Her."
    6802h 6283m 100%e 63%w kai ex cdbkr 
    [LIME]: Won't keep meditate up anymore.
    (Party): Dunn says, "TARGET Zinka."
    6802h 6358m 100%e 63%w kai ex cdbkr (+75 Mana, 1.2%) 
    Entaro tells you, "Go e?"
    6802h 6358m 100%e 63%w kai ex cdbkr 
    Your mental reserves grow stronger and your willpower increases.
    6802h 6358m 100%e 63%w kai ex cdbkr 
    You snap your head up as you break your meditation.
    (Party): You say, "Starting to trace zinka."
    6802h 6326m 100%e 63%w kai ex cdbkr (-32 Mana, 0.5%) 
    (Party): You say, "Zinka moved to The Jaru road."
    6802h 6316m 100%e 63%w kai ex cdbkr 
    (Party): You say, "Zinka moved to Southern Road skirting foothills."
    6802h 6306m 100%e 63%w kai ex cdbkr 
    (Party): You say, "Zinka moved to Southern Road between the hills and the mountains."
    6802h 6296m 99%e 63%w kai ex cdbkr 
    (Party): You say, "Zinka moved to Rounding a bend in the mountains."
    6802h 6254m 100%e 63%w kai ex cdbkr (-32 Mana, 0.5%) 
    (Party): You say, "Zinka moved to Road along the mountains."
    6802h 6244m 100%e 63%w kai ex cdbkr 
    (Party): You say, "Zinka moved to Southern Road heading towards the desert."
    6802h 6234m 100%e 63%w kai ex cdbkr 
    (Party): You say, "Zinka moved to Southern Road surrounded by cacti."
    6802h 6224m 100%e 63%w kai ex cdbkr 
    (Party): You say, "Zinka moved to Skirting the desert."
    6802h 6310m 100%e 63%w kai ex cdbkr (-31 Mana, 0.5%) 
    (Party): Dunn says, "In BLOCKED!"
    6802h 6310m 100%e 63%w kai ex cdbkr 
    (Party): You say, "Zinka moved to Track along the Southern Road."
    6802h 6290m 100%e 63%w kai ex cdbkr 
    (Party): You say, "Zinka moved to Along the Southern Road."
    6802h 6290m 100%e 63%w kai ex cdbkr 
    (Party): You say, "Zinka moved to Road approaching Moghedu."
    6802h 6280m 100%e 63%w kai ex cdbkr 
    (Party): Dunn says, "TARGET Zinka."
    6802h 6280m 100%e 63%w kai ex cdbkr 
    Fitz begins to follow you.
    6802h 6280m 100%e 63%w kai ex cdbkr 
    (Party): You say, "Zinka moved to Crumbling road."
    6802h 6238m 100%e 63%w kai ex cdbkr (-32 Mana, 0.5%) 
    (Party): You say, "Zinka moved to Cluttered plateau."
    6802h 6228m 100%e 63%w kai ex cdbkr 
    (Party): You say, "Zinka moved to Road upon the mountain slope."
    6802h 6218m 100%e 63%w kai ex cdbkr 
    (Party): You say, "Zinka moved to A cleared overlook."
    6802h 6208m 100%e 63%w kai ex cdbkr 
    You raise an eyebrow and exclaim, "What the foozle?!" in confusion.
    6802h 6208m 99%e 63%w kai ex cdbkr 
    (Party): You say, "Zinka moved to Peak of the mountains."
    6802h 6198m 100%e 63%w kai ex cdbkr 
    (Party): You say, "Zinka moved to Vashnar panorama."
    6802h 6157m 100%e 63%w kai ex cdbkr 
    (Party): You say, "Zinka moved to Road through the mountains."
    6802h 6147m 100%e 63%w kai ex cdbkr 
    (Party): You say, "Zinka moved to Before a rising slope."
    6802h 6264m 100%e 63%w kai ex cdbkr 
    (Party): You say, "Zinka moved to Road through the trees."
    6802h 6254m 100%e 63%w kai ex cdbkr 
    Aniari begins to follow you.
    6802h 6221m 100%e 63%w kai ex cdbkr (-33 Mana, 0.5%) 
    (Party): You say, "Zinka moved to Widening road beneath the mountains."
    6802h 6211m 100%e 63%w kai ex cdbkr 
    (Party): Dunn says, "Zinka HIT TOTEM at Before a carved tunnel (road)."
    6802h 6211m 100%e 63%w kai ex cdbkr 
    (Party): You say, "Zinka moved to Before a carved tunnel."
    6802h 6201m 100%e 63%w kai ex cdbkr 
    (Party): Sohl says, "Zinka stripped of SPEED."
    6802h 6191m 100%e 63%w kai ex cdbkr 
    (Party): Sohl says, "Zinka HANGED."
    6802h 6191m 100%e 63%w kai ex cdbkr 
    You order your mind to ensure you will not journey far into the dreamworld.
    6802h 6191m 100%e 63%w kai ex cdbkr 
    You let your eyes go out of focus, causing you to miss some details.
    6802h 6191m 100%e 63%w kai ex cdbkr 
    You think of your true love, Dunn, and travel to him.
    Mycen follows you north.
    Aniari follows you north.
    Before a carved tunnel (road).
    A ladder of long, soft leaves comprises a wispy Weaver's Fern along the ground. A pike with the 
    decapitated head of D'mass the Destroyer has been erected. There are 2 ebony pegasi here. A 
    simpering, foul sycophant plods here. A sharp-toothed gremlin is here, hopping from foot to foot. 
    There are 2 monolith sigils in 2 groups here. A crackling chaos orb floats and bobs here. A puffy 
    black bloodleech scutters about in the dirt here. An ethereal firelord hovers here, wreathed in 
    elemental flames. Standing with arms crossed, a minion of chaos scrutinises its surroundings. A 
    white worm squirms on the ground. Its feathers streaked with mossy green and muddy grey, a mottled 
    marsh falcon perches menacingly here. A puddle of green slime bubbles on the floor. The shimmering 
    form of a soulmaster floats in the air. A hand-sized tick quivers on the ground. The bizarre form of 
    a chimera stands here, flickering its wings. A mutated humanoid rat sniffs about, reeking of filth. 
    Resting here with a haughty expression is a golden gryphon.  Dame Zinka El'Jahiem, Champion of 
    Phaestus is here, sleeping soundly. She wields an ornate steel rapier in each hand. General Sohl 
    Vallah is here, shrouded. He wields a Shield of Absorption bearing the House arms of the Occultists 
    in his right hand. Dunn Lichlord, Herald of the Outer Cold is here. He wields an ornate steel rapier 
    in each hand.
    You see exits leading northeast and in.
    6802h 6191m 100%e 63%w kai x cdbkr 
    Dunn draws back his blade and impales Zinka to the hilt.
    Zinka wakes up with a gasp of pain.
    6802h 6191m 100%e 63%w 20kai x cdbkr 
    Dunn's eyes rage with fury.
    6802h 6181m 100%e 63%w 20kai x cdbkr 
    (Party): Dunn says, "Zinka IMPALED."
    6802h 6181m 100%e 63%w 20kai x cdbkr 
    A chaos worm begins burrowing into Zinka's belly.
    6802h 6181m 100%e 63%w 20kai x cdbkr 
    Zinka is startled to attention by the roaring of the chimera's lion head.
    6802h 6181m 100%e 63%w 20kai x cdbkr 
    Zinka clenches her fists and grits her teeth.
    6802h 6181m 100%e 63%w 20kai x cdbkr 
    Zinka takes some balm from a vial and rubs it on her legs.
    6802h 6004m 100%e 63%w 20kai x cdbkr (-177 Mana, 2.8%) 
    A hand-sized tick with a human face leaps for Zinka's throat.
    6802h 6004m 100%e 63%w 20kai x cdbkr 
    You have recovered equilibrium. (1.121s)
    6802h 5994m 100%e 63%w 20kai ex cdbk 
    Driven by the scent of fresh blood, the leech leaps and attaches itself to Zinka.
    6802h 5994m 100%e 63%w 20kai ex cdbk 
    You begin to wield a Shield of Absorption bearing the House arms of the Ashura in your left hand.
    6802h 5994m 100%e 63%w 20kai ex cdbk 
    You are already wielding that.
    6802h 5994m 100%e 63%w 20kai ex cdbk 
    You cease concentrating on maintaining distance from the dreamworld.
    6802h 5994m 100%e 63%w 20kai ex cdbk 
    You bring your eyes back into focus.
    6802h 5994m 100%e 63%w 20kai ex cdbk 
    You are already wielding that.
    6802h 5994m 100%e 63%w 20kai ex cdbk 
    A look of extreme focus crosses the face of Zinka.
    6802h 5994m 100%e 63%w 20kai ex cdbk 
    The gremlin races between the legs of Zinka.
    6802h 5984m 100%e 63%w 20kai ex cdbk 
    Sohl stands an Aeon tarot on his open palm, and blows it lightly at Zinka.
    Sohl throws a Lovers tarot at Zinka and as it strikes true, a look of hopeless, star-crossed love 
    crosses her face.
    6802h 5984m 100%e 63%w 20kai ex cdbk 
    Aniari blinks slowly, and begins to tremble.
    6802h 5984m 100%e 63%w 20kai ex cdbk 
    Zinka looks pale and gaunt as her body shudders on the end of the weapon.
    6802h 5984m 100%e 63%w 20kai ex cdbk 
    (Party): Sohl says, "Zinka AEONED."
    6802h 5984m 100%e 63%w 20kai ex cdbk 
    Sohl snaps his fingers in front of Zinka.
    6802h 5984m 100%e 63%w 20kai ex cdbk 
    Sohl snaps his fingers in front of Zinka.
    6802h 5984m 100%e 63%w 20kai ex cdbk 
    Sohl snaps his fingers in front of Zinka.
    6802h 5984m 100%e 63%w 20kai ex cdbk 
    With a snarl of contempt, Dunn allows Zinka to slide free of his weapon.
    6802h 5984m 100%e 63%w 20kai ex cdbk 
    The crone withers Zinka's left leg into uselessness.
    6802h 5984m 100%e 63%w 20kai ex cdbk 
    Zinka cries out in horror as her body erupts into flames!
    6802h 5974m 100%e 63%w 20kai ex cdbk 
    [LIME]: Target = Zinka
    Dunn draws back his blade and impales Zinka to the hilt.
    6802h 5974m 100%e 63%w 40kai ex cdbk 
    (Party): You say, "TARGET Zinka."
    6802h 5974m 100%e 63%w 40kai ex cdbk 
    (Party): Dunn says, "Zinka IMPALED."
    6802h 5974m 100%e 63%w 40kai ex cdbk 
    (Party): Mycen says, "TARGET: zinka."
    6802h 5964m 100%e 63%w 40kai ex cdbk 
    You move in towards Zinka for the backbreaker.
    You lift Zinka triumphantly into the air, then yank her down into your raised knee with back 
    breaking force.
    With a sickening crunch and cry of pure agony, Zinka's head lolls aimlessly far too far to one side. 
    Zinka collapses into such an undignified sprawl that you realise that the throw did indeed snap the 
    spine like a dry twig.
    You have slain Zinka.
    [SLAIN] Zinka
    A length of rope falls from Zinka's corpse.
    A length of rope falls from Zinka's corpse.
    6802h 5964m 99%e 63%w 40kai ex cdbk 
    6802h 5964m 99%e 63%w 40kai e cdbk 
    (Party): Aniari says, "Targeting: Zinka."
    6802h 6058m 99%e 63%w 40kai e cdbk 
    You cannot see that being here.
    6802h 6058m 99%e 63%w 40kai e cdbk 
    Dunn Lichlord, Herald of the Outer Cold says, "Hello."
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