D/C reconnect at 18:44:00... start defup... at 18:44:10 see (simultaneity)(svof): Warning - sileris isn't back yet, we might've been tricked. Going to see if
we get bitten.
(svof): Warning, lag detected (while doing/curing simultaneity)
18:44:14 see You feel a sudden jerk, and the air immediately surrounding you comes alight with pale, etheric fire
as a strange hissing noise fills the air. ... uh oh...
18:44:16 Simultaneity hits! Yay.. I can do this.... ... maybe. "Thankfully" serverside defup so it should go through without... oh... about that strange hissing noise..
You feel a strong tug in the pit of your stomach. Your surroundings dissolve into the featureless swirl of the ether, resolving once more into a recognisable landscape as you land before @Proficy. Eeep!
18:44:37 Serverside keeps me alive! Maybe if... uh... Blinding pain seizes your body as Proficy's assault causes your organs to simultaneously fail. A sickening gurgle sounds from your abdomen as blood, phlegm, and bile begin to ooze from your pores and orifices in a repulsive goo. Before long, everything goes dark and you sink to the ground, dead.
You have been slain by Proficy.
18:44:44 Proficy gives a sharp whistle to a mute mammoth apparition, and is carried away in a mad dash. 18:44:44 tumble sw 18:44:46 You begin to tumble agilely to the southwest. Not that bad!
18:46:05 angel seek proficy 18:46:13 You bid your guardian angel to seek out the lifeforce of Proficy, the Merciful .... damn it.
@Sobriquet just highlight the Cadmus line and spam hanged man until it goes away. Or alternatively fashion + tower + peels + somersault will make you immune to momentum classes.
You're quite safe against prep classes too, assuming balloon/shackle stays the same way. It's on the same level as the apathy/numb bs from not too long ago.
@Sobriquet just highlight the Cadmus line and spam hanged man until it goes away. Or alternatively fashion + tower + peels + somersault will make you immune to momentum classes.
You're quite safe against prep classes too, assuming balloon/shackle stays the same way. It's on the same level as the apathy/numb bs from not too long ago.
Smart Occie will use fool on another tarot user before they start their sequence. Rest of what was said about Jester is p accurate, though. -fun- class to fight >.>
I could see obliterate being brought back tbh (obviously not in its original form), although Jester already has an abundance of instant kills. Could make it a LoS channelled instant kill costing x fashions to start or something along those lines.
Since I'm actually trying to get back into combat, someone want to tell me how to actually deal with Sylvans? I had no afflictions at that point and it was still 4k damage in about a second.
Yeah Sylvans are nasty. Bolt combos can kill from about 65-75% if you're unlucky. If they feel like building up more, they can just 1 shot you with a fat shockwave too... Different sort of terror, really. Don't spar Sylvans until their damage is looked into, is about the only advice there. Unless you can slow prep, which you can't really as 2hander. Not 'effectively' anyway.
Out of curiosity is there still any real reason for magi's staffstrike to hit so hard? I mean before it was so they could kill in retardation but now with destroy and smash being such reliable and potent kills I don't really see why they need the lolsmash potential that staffstrike gives? (Not sure if this is so bad unartied so maybe just the scaling is the issue but with sash/collar/diadem it's pretty much futile without slow prep)
Since I'm actually trying to get back into combat, someone want to tell me how to actually deal with Sylvans? I had no afflictions at that point and it was still 4k damage in about a second.
Sylvan damage is pretty silly. After sparring @Lilian a lot in a Sylvan vs Sylvan fight, the main issue is always the damage, and most notably with electrify. I can only suggest fleeing (flying bypasses wildgrowth), or strategic shielding, the moment you see electrify being used.
That said, it's far too easy to build up the AP for electrify and then bury sensi under a kelp stack while doing it. Perhaps sensi should cost AP to use, or be removed from weatherweaving altogether. And electrify could use a decrease in damage on top of that.
Since I'm actually trying to get back into combat, someone want to tell me how to actually deal with Sylvans? I had no afflictions at that point and it was still 4k damage in about a second.
Prio sensitivity high, resistance rings, trans galvanism (the one that gives lightning protection). Be extra careful when the sylvan's AP has been built. Touch shield or fly on the FIRST electrify message, instead of waiting for the second that will kill you.
It's honestly not Sylvans' damage that I think is ridiculous, it's the speed. If Sylvans want to play a momentum class that translates into a huge damage burst at the end, that's fine, Alchemists already do that can do that with choleric inundates, but that takes them about 20-30 seconds to gain 8 tempers and inundate/iron nuke you. In comparison, Sylvans need 40-44 arcane power to Shockwave or Electrify, and at 5 power per spell, 2 spells every 2 seconds, that's 10 seconds before you get nuked. That's the problem, right there.
The damage could maybe use some adjustments, but arcane power gain needs the real attention. Drop power gain per spell to 2.5, or make Syncronicity take 5 power to use, so you still gain while using it, but not 10 per cast.
-- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
@Aepas The scorched-earth way to deal with it is just to know that
Disturb lasts 30 seconds in the room they cast it in before it shorts out and drains their power, and I'm pretty
sure they lose built-up arcane power any time they move, so just don't
stay in the room. Time Disturb, count their attacks to know when they're
close to 40, and just don't let 'em. As 2H, that also means you're not
going to make any meaningful progress, but once you drive it through
their heads that you're not going to stand there and let them nuke you,
then they have to start actually using their other skills, and you can have a meaningful fight.
-- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
@Aerek : 10 seconds is barely any damage AP-wise. If you're getting afflicted, you're not getting damaged. Besides, easiest counter to Sylvan is to walk/tumble out of the room(with mono adjacent) when AP is near full/make it difficult for them to chain things. I don't think they're a true "momentum" class like alchemist/occultist because leaving the room results in the inability to use built up AP.
@Aepas : Do you have electric resist/trans galvanism? Have any tanking artefacts?
To clarify, Disturb vanishes 20-30 seconds after the last weatherweaving spell was cast, not after originally being cast. AP is bound to the room, so moving rooms will force them to start from scratch.
Each spell gives 5 AP, synchronising gives 10. Electrify is 44 AP cost, so 5 combo's and it's charged, so that's when you need to gtfo. Shockwave can be fired at 40AP, but does a lot more damage at 70 (and with certain affs stuck on top of that). That said, halving the AP gain rate would probably be a good solution too.
Highlight the first line of electrify, you did not include the line in your short log so I'll assume you don't know about it. What happens is the Sylvan builds their resource with their affliction spells usually, then reached enough resource for Electrify. The first hit of Electrify happened before your log started, it looks like a lightning bolt but is not stormhammer, I don't have access to the line right now though. At first sight it seems like a weaker stormhammer hit you and you keep fighting on, but it is in fact a combo'd strike as you saw. The delay between strikes, and the EQ recovery, is just enough that the Sylvan can get in another action right before the secondary bolt hits, this action will almost always be stormhammer against an unprepared target, often doing enough damage to set up for a kill.
Flying is alright, note that the second hit of Electrify will still hit an airborne target though so depending on your flying balance you may not be out of the woods. Alternatively you can shield, stormhammer and electrify will not strike through it. However Sylvans have a pretty good shield strip, so if you spam shield too early they will choose their post-electrify action go be shield strip, then the electrify will hit and they will get EQ back before you do and will ideally stormhammer you still. This could potentially buy enough time for another health sip but I doubt it, so the best possible time to shield would probably be AFTER they stormhammer but of course BEFORE electrify hits, that timing would be tough though if at all possible based on your opponent. Alternatively you can shield IMMEDIATELY when the first electrify comes down, which will give you time to shield again instantly if they choose to strip it - you'd have to be really prepared to do this though with your big knight balance times. Walking away is by far the best technical defense, but you are likely to run into Wildgrowth which is like gravehands/piety so it is almost never worth risking that unless you know they do not have wildgrowth up (there is a third party activation and deactivation message for wildgrowth, similar to occultist Tentacles). Another option is to hinder the Sylvan, whether it's via a break and prone, a web tattoo, or whatever else you can think of. Be wary though that Sylvans can propagate (sort of specialize) into a form that will allow them to writhe from webs a second faster than other players, so keep that in mind if you whip out any tattoos.
Also yeah galvanism resistance does wonders, most people walk around with 0 electric resist (I know I do) and get absolutely minced. One of these days I'll omnitrans and invest in some resistance rings and feel good.
It's honestly not Sylvans' damage that I think is ridiculous, it's the speed. If Sylvans want to play a momentum class that translates into a huge damage burst at the end, that's fine, Alchemists already do that can do that with choleric inundates, but that takes them about 20-30 seconds to gain 8 tempers and inundate/iron nuke you. In comparison, Sylvans need 40-44 arcane power to Shockwave or Electrify, and at 5 power per spell, 2 spells every 2 seconds, that's 10 seconds before you get nuked. That's the problem, right there.
The damage could maybe use some adjustments, but arcane power gain needs the real attention. Drop power gain per spell to 2.5, or make Syncronicity take 5 power to use, so you still gain while using it, but not 10 per cast.
I have a decent amount of lessons put into galvanism, about half. (Did that because loosis was wrecking me with LOS awhile back) While I didn't have any rings, I did have resistance from the chivalry skillset. It claims protection against magic damage, but is that only magic? is lightning damage going to bypass that completely? On top of that I do have algiz. I might not have had every defense in the world up, but I like to pretend I'm decently tanky. That 70% damage burst was without sensitivity, so I'd hate to see what it's like if you actually have afflictions.
I'll have to go through and double check that stuff and highlight it so I can gtfo if I see a lightning bolt. I forget since I don't fight many forestals these days, but does wildgrowth stop things like mountjump, or is it just normal movement? I seem to remember it having a bit less use than ghands or piety.
Thanks for all the additional info, and I'll see about fighting a few more sylvans if I see them to see if I can make sense of what is going on. Or maybe I will just prop a totem in an adjacent room and see if they'll come to me, or if I'll have to go into the AP room. We could have a glorious stalemate.
It's honestly not Sylvans' damage that I think is ridiculous, it's the speed. If Sylvans want to play a momentum class that translates into a huge damage burst at the end, that's fine, Alchemists already do that can do that with choleric inundates, but that takes them about 20-30 seconds to gain 8 tempers and inundate/iron nuke you. In comparison, Sylvans need 40-44 arcane power to Shockwave or Electrify, and at 5 power per spell, 2 spells every 2 seconds, that's 10 seconds before you get nuked. That's the problem, right there.
The damage could maybe use some adjustments, but arcane power gain needs the real attention. Drop power gain per spell to 2.5, or make Syncronicity take 5 power to use, so you still gain while using it, but not 10 per cast.
They lose all their AP if you move rooms though.
Isn't it if they move rooms?
(<clan>): Kuy says, "Gurl, I could talk myself outta Alkatraz."
Comments
[ SnB PvP Guide | Link ]
Why can't I paste..ah haha!
Yep.... RNG hates me. I've stated this right?
D/C reconnect at 18:44:00... start defup... at 18:44:10 see
(simultaneity)(svof): Warning - sileris isn't back yet, we might've been tricked. Going to see if
18:44:14 see You feel a sudden jerk, and the air immediately surrounding you comes alight with pale, etheric fire
18:44:16 Simultaneity hits! Yay.. I can do this.... ... maybe. "Thankfully" serverside defup so it should go through without... oh... about that strange hissing noise..
18:44:37 Serverside keeps me alive! Maybe if... uh... Blinding pain seizes your body as Proficy's assault causes your organs to simultaneously fail. A sickening gurgle sounds from your abdomen as blood, phlegm, and bile begin to ooze from your pores and orifices in a repulsive goo. Before long, everything goes dark and you sink to the ground, dead.
18:44:44 Proficy gives a sharp whistle to a mute mammoth apparition, and is carried away in a mad dash.
18:44:44 tumble sw
18:44:46 You begin to tumble agilely to the southwest. Not that bad!
18:46:05 angel seek proficy
18:46:13 You bid your guardian angel to seek out the lifeforce of Proficy, the Merciful .... damn it.
The force is strong with this one.
Ready? Go!
<Occie jiggerypokery>
You have been slain by Kasa.
It was like being a newbie all over again. Just wish I was around enough to get some momentum again with combat.
You're quite safe against prep classes too, assuming balloon/shackle stays the same way. It's on the same level as the apathy/numb bs from not too long ago.
[ SnB PvP Guide | Link ]
just 1 more curse.
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------------------------------
Since I'm actually trying to get back into combat, someone want to tell me how to actually deal with Sylvans? I had no afflictions at that point and it was still 4k damage in about a second.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
That said, it's far too easy to build up the AP for electrify and then bury sensi under a kelp stack while doing it. Perhaps sensi should cost AP to use, or be removed from weatherweaving altogether. And electrify could use a decrease in damage on top of that.
The damage could maybe use some adjustments, but arcane power gain needs the real attention. Drop power gain per spell to 2.5, or make Syncronicity take 5 power to use, so you still gain while using it, but not 10 per cast.
@Aepas : Do you have electric resist/trans galvanism? Have any tanking artefacts?
[ SnB PvP Guide | Link ]
Each spell gives 5 AP, synchronising gives 10. Electrify is 44 AP cost, so 5 combo's and it's charged, so that's when you need to gtfo. Shockwave can be fired at 40AP, but does a lot more damage at 70 (and with certain affs stuck on top of that). That said, halving the AP gain rate would probably be a good solution too.
Flying is alright, note that the second hit of Electrify will still hit an airborne target though so depending on your flying balance you may not be out of the woods. Alternatively you can shield, stormhammer and electrify will not strike through it. However Sylvans have a pretty good shield strip, so if you spam shield too early they will choose their post-electrify action go be shield strip, then the electrify will hit and they will get EQ back before you do and will ideally stormhammer you still. This could potentially buy enough time for another health sip but I doubt it, so the best possible time to shield would probably be AFTER they stormhammer but of course BEFORE electrify hits, that timing would be tough though if at all possible based on your opponent. Alternatively you can shield IMMEDIATELY when the first electrify comes down, which will give you time to shield again instantly if they choose to strip it - you'd have to be really prepared to do this though with your big knight balance times. Walking away is by far the best technical defense, but you are likely to run into Wildgrowth which is like gravehands/piety so it is almost never worth risking that unless you know they do not have wildgrowth up (there is a third party activation and deactivation message for wildgrowth, similar to occultist Tentacles). Another option is to hinder the Sylvan, whether it's via a break and prone, a web tattoo, or whatever else you can think of. Be wary though that Sylvans can propagate (sort of specialize) into a form that will allow them to writhe from webs a second faster than other players, so keep that in mind if you whip out any tattoos.
Also yeah galvanism resistance does wonders, most people walk around with 0 electric resist (I know I do) and get absolutely minced. One of these days I'll omnitrans and invest in some resistance rings and feel good.
Come join the Achaea discord!
While I didn't have any rings, I did have resistance from the chivalry skillset. It claims protection against magic damage, but is that only magic? is lightning damage going to bypass that completely? On top of that I do have algiz. I might not have had every defense in the world up, but I like to pretend I'm decently tanky. That 70% damage burst was without sensitivity, so I'd hate to see what it's like if you actually have afflictions.
I'll have to go through and double check that stuff and highlight it so I can gtfo if I see a lightning bolt. I forget since I don't fight many forestals these days, but does wildgrowth stop things like mountjump, or is it just normal movement? I seem to remember it having a bit less use than ghands or piety.
Thanks for all the additional info, and I'll see about fighting a few more sylvans if I see them to see if I can make sense of what is going on. Or maybe I will just prop a totem in an adjacent room and see if they'll come to me, or if I'll have to go into the AP room. We could have a glorious stalemate.