Leg fractures are bugged right now I believe, they relapse lethargy but they are supposed to relapse clumsiness.
Yes I noticed the same.
@Aerek I have girdle, bracelet, sip ring (all at highest level) and receptive body and con specced, I still die to 2H most of the time out of damage. They really have to hope to get a finisher in, cos most of the time they will kill the opponent out of accidental damage (ie I parry head, they whack torso, I parry torso, they whack head). So yes, when I start sipping health, I am done.
@Kenway It's easier to fashion against a 2H than an S&B, 2H is less hindering (as in hindering offense, movement is still bad) now except if they hit the wrists. S&B is mad, I'd be broken 2-3 times before I get my fashions to pull a mangle-sequence that is broken by just ignoring curing of legs to preserve salve balance...
Leg fractures are bugged right now I believe, they relapse lethargy but they are supposed to relapse clumsiness.
Yes I noticed the same.
@Aerek I have girdle, bracelet, sip ring (all at highest level) and receptive body and con specced, I still die to 2H most of the time out of damage. They really have to hope to get a finisher in, cos most of the time they will kill the opponent out of accidental damage (ie I parry head, they whack torso, I parry torso, they whack head). So yes, when I start sipping health, I am done.
@Kenway It's easier to fashion against a 2H than an S&B, 2H is less hindering (as in hindering offense, movement is still bad) now except if they hit the wrists. S&B is mad, I'd be broken 2-3 times before I get my fashions to pull a mangle-sequence that is broken by just ignoring curing of legs to preserve salve balance...
The only real artefact that mitigates the damage from 2h for you is the sip ring. Since most damage has been changed to be % based, increasing your total health does nothing to decrease the actual damage taken. It simply ups the damage to still be in the same percentile that it was previously at lower levels. Getting max level regeneration is going to do you better than max bracelets/girdle/con spec.
2H is really strong, I don't think anyone has ever doubted that. The biggest issue with the class is that it's simply boring. You either shred the person you're fighting, or they're so much faster than you that you get shredded in return. I think @Kenway might be onto something about speeding it up, removing some of the passives that it does, and for goodness sake give it a kill method that's not Disembowel as a Runewarden. That skill has been hated for so long, can we please get some instakills for Runewarden in here finally? Literally every class has an instakill under certain conditions except Runewarden. Loldamage is a good strategy to have and works in most cases, but to rely soley on getting max Str arties just to be viable is so broken.
Alchemist - Aurify Apostate - Cath, Vivi, Eliminate Bard - Fmass Blademaster - Bstar, Dstrike Druid - (Not sure on this one, but 99% sure there is an insta here) Infernal - Vivi Jester - Jitb, Death Magi - Golem whatever for burn Monk - Scythe, and BBT was reworked Occultist - Enlighten, Death Paladin - Damnation Priest - Absolve Runewarden - Get fucked Sentinel - Petrify or whatever it's called Serpent - Dshade, Execute or whatever Shaman - Tzantza Sylvan - Heartseed
One of these things is not like the other.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Druid still has Incinerate, no? Was moved to Wyvern only or something. You forgot Reave for Alchemist, too, easy to pull off now (aurify is easier though, obv)
Druid still has Incinerate, no? Was moved to Wyvern only or something. You forgot Reave for Alchemist, too, easy to pull off now (aurify is easier though, obv)
Right, all classes except Runewarden has one that is viable. Hell most of them have two.
I left Cleave off the list, because for Runewarden it really is not viable unless your opponent just wants to die.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Druid still has Incinerate, no? Was moved to Wyvern only or something. You forgot Reave for Alchemist, too, easy to pull off now (aurify is easier though, obv)
Druid has embrace in reclamation, sentinel has the skill in jaguar, if we're trying to make it complete.
Those are only for instant kills, though. DWC Runewarden can focuslock better than any other class in the game, and they have really strong damage spikes, too. They still have disembowel, and they have the other spec instant kills like dwb. What's really important is that they have different options, such as pressuring health, mana, limbs, and/or afflictions. The scary thing is they can even pressure all of these simultaneously. Most classes aren't as flexible. Sure, Runewarden only kills with damage, but they have many more options for getting there than most other classes.
Druid still has Incinerate, no? Was moved to Wyvern only or something. You forgot Reave for Alchemist, too, easy to pull off now (aurify is easier though, obv)
Druid has embrace in reclamation, sentinel has the skill in jaguar, if we're trying to make it complete.
It does, yes, though Embrace is pretty hard to pull off (stand in or adjacent to a reclaimed location and get a level 2 break on all four limbs at the same time - so really, if you're roaming around in and out of rooms, if the enemy doesn't get too close to your reclaimed ground, you're SOL) compared with Incinerate, even without going straight there from Ignite.
- (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place." - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely." - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")." - Makarios says, "Serve well and perish." - Xaden says, "Xaden confirmed scrub 2017."
The only real artefact that mitigates the damage from 2h for you is the sip ring. Since most damage has been changed to be % based, increasing your total health does nothing to decrease the actual damage taken. It simply ups the damage to still be in the same percentile that it was previously at lower levels. Getting max level regeneration is going to do you better than max bracelets/girdle/con spec.
I'm pretty sure most attacks are still only partially dependent on the target's maximum health, with things like disembowel being exceptions. You no doubt would have heard a lot more about it if constitution belts and bracelets were suddenly next to worthless for PvP.
Those are only for instant kills, though. DWC Runewarden can focuslock better than any other class in the game, and they have really strong damage spikes, too. They still have disembowel, and they have the other spec instant kills like dwb. What's really important is that they have different options, such as pressuring health, mana, limbs, and/or afflictions. The scary thing is they can even pressure all of these simultaneously. Most classes aren't as flexible. Sure, Runewarden only kills with damage, but they have many more options for getting there than most other classes.
All of what you says apart from the subjective statement that Runewarden focus locks better than all other classes can also be said of every other knight class though, and they all still have instant kills. Are there any specifics that apply to runewarden's not being given an instant kill? It seems like they're a class more tied to statistical/number limitations than any other: You can kill a person with x strength or you can't, and if you can't, what do you bring that other (knight) classes do not? Remember also that Paladin's have higher Strength built into their kit while Infernal have stronger passives.
Runewarden was given the increased torso disembowel damage to account for its lack of an instakill. I don't know exactly how much of a boost that is (I assume it's better than paladin's str bonus or it'd be a pointless 'advantage'), but it is something. They are supposed to have the strongest disembowel (and pretty sure they do).
Ok, I am going to say this. And this is coming from someone who's not really known to be like the best combatant. Runewarden is hella strong right now. straight like that. So many options no matter what spec you are. It's nuts like insane. That being said. Runewarden is probably one of the most boring as f*ck classes to play. It's repetitious and you're pretty much going for the same thing nearly every time.
If someone's shrouded, it doesn't trigger alertness when they move?
It should.
Source: me bashing and seeing shrouded people on alertness.
- (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place." - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely." - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")." - Makarios says, "Serve well and perish." - Xaden says, "Xaden confirmed scrub 2017."
Runewarden was given the increased torso disembowel damage to account for its lack of an instakill. I don't know exactly how much of a boost that is (I assume it's better than paladin's str bonus or it'd be a pointless 'advantage'), but it is something. They are supposed to have the strongest disembowel (and pretty sure they do).
If memory serves from January, Lagua is a 10% boost to total DSB damage. With 19-20 STR, Lagua DSB w/ torso damage basically is an instant kill, and modern S&B (and DSL now) Disembowel setups are pretty difficult to avoid. If Someone Powerful wanted to give Runewarden a non-DSB instant kill, I wouldn't exactly complain, but I don't think we need one, either. Some folks might call Runewarden "boring", but I would consider it "reliable". It doesn't have the luxuries of the other Knights, but what it does, it does well.
-- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
Runewarden was given the increased torso disembowel damage to account for its lack of an instakill. I don't know exactly how much of a boost that is (I assume it's better than paladin's str bonus or it'd be a pointless 'advantage'), but it is something. They are supposed to have the strongest disembowel (and pretty sure they do).
I want to say it's an extra 10% damage on disembowel, so it should be worth quite a bit more than the extra point of strength Paladin gets for cases worth considering. If you factor in Jera for the Paladin too, they might work out about even.
Runewardens also have guaranteed defense with tumbling into wunjo/nairat, which is arguably better than piety/gravehands in terms of pure 1v1 defence, since 100% transfix > RNG. RW also have gular.
Runewarden was given the increased torso disembowel damage to account for its lack of an instakill. I don't know exactly how much of a boost that is (I assume it's better than paladin's str bonus or it'd be a pointless 'advantage'), but it is something. They are supposed to have the strongest disembowel (and pretty sure they do).
Runeblade = ~9%
Inspiration = ~5%
Largest difference between the two imo is that runeblades reduce prep time while inspiration grants more dps. Honestly feel they're about even and mostly vary in effectiveness by spec. IE: Runeblades for SnB, Inspiration for 2h
Comments
@Aerek I have girdle, bracelet, sip ring (all at highest level) and receptive body and con specced, I still die to 2H most of the time out of damage. They really have to hope to get a finisher in, cos most of the time they will kill the opponent out of accidental damage (ie I parry head, they whack torso, I parry torso, they whack head). So yes, when I start sipping health, I am done.
@Kenway It's easier to fashion against a 2H than an S&B, 2H is less hindering (as in hindering offense, movement is still bad) now except if they hit the wrists. S&B is mad, I'd be broken 2-3 times before I get my fashions to pull a mangle-sequence that is broken by just ignoring curing of legs to preserve salve balance...
ok, lol
i'm a rebel
2H is really strong, I don't think anyone has ever doubted that. The biggest issue with the class is that it's simply boring. You either shred the person you're fighting, or they're so much faster than you that you get shredded in return. I think @Kenway might be onto something about speeding it up, removing some of the passives that it does, and for goodness sake give it a kill method that's not Disembowel as a Runewarden. That skill has been hated for so long, can we please get some instakills for Runewarden in here finally? Literally every class has an instakill under certain conditions except Runewarden. Loldamage is a good strategy to have and works in most cases, but to rely soley on getting max Str arties just to be viable is so broken.
Alchemist - Aurify
Apostate - Cath, Vivi, Eliminate
Bard - Fmass
Blademaster - Bstar, Dstrike
Druid - (Not sure on this one, but 99% sure there is an insta here)
Infernal - Vivi
Jester - Jitb, Death
Magi - Golem whatever for burn
Monk - Scythe, and BBT was reworked
Occultist - Enlighten, Death
Paladin - Damnation
Priest - Absolve
Runewarden - Get fucked
Sentinel - Petrify or whatever it's called
Serpent - Dshade, Execute or whatever
Shaman - Tzantza
Sylvan - Heartseed
One of these things is not like the other.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
I left Cleave off the list, because for Runewarden it really is not viable unless your opponent just wants to die.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
i'm a rebel
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
Results of disembowel testing | Knight limb counter | GMCP AB files
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Lol. Funeralmass?
If you're counting that, you can count cleave. Literally the same ability.
New bard insta. Kthx.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
The only balancing factors to Paladin and Infernal is that they're locked away in Mhaldor/Targossas.
Also, do monos stop it?
[ SnB PvP Guide | Link ]
[ SnB PvP Guide | Link ]
Edit: the double space before prefarar in the send bothers me. .
Source: me bashing and seeing shrouded people on alertness.
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
Results of disembowel testing | Knight limb counter | GMCP AB files
Inspiration = ~5%
Largest difference between the two imo is that runeblades reduce prep time while inspiration grants more dps. Honestly feel they're about even and mostly vary in effectiveness by spec. IE: Runeblades for SnB, Inspiration for 2h
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten