Combat Logs

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  • ShirszaeShirszae Santo Domingo
    edited December 2014
    No. I am saying he initiated the attack there. I did not go out of my way to kill him. However, if he is so willing to put himself in the same situation for the second time, then I am certainly going to oblige him. As many times as it takes.

    And you won't understand the cause of your grief...


    ...But you'll always follow the voices beneath.

  • Addama said:
    Shirszae said:
    Addama said:
    You know what they say, if you can't kill them, push them into totems/guards!
    Pretty much. He is the one that wants to kill me, though. He really should try harder instead of whining. And you should probably investigate before talking <3
    Let's just review:

    You toss the Hanged Man tarot card at Shirszae and as it reaches her, a huge
    mass of rope bursts out of it to entrap and hinder her.
    4340h, 5780m, 20775e, 27934w cekdb-
    You are not the member of any party.
    4340h, 5780m, 20775e, 27934w cekdb-
    A black wind descends upon your surroundings, immediately forming itself around
    the body of Shirszae. In seconds, Shirszae has vanished utterly, and only the
    vapour remains.
    4340h, 5855m, 20775e, 27946w cekdb-(+75m, 1.2%)
    You have recovered balance on all limbs. (2.828s)
    4340h, 5855m, 20785e, 27946w cexkdb-
    Shirszae comes barreling in from the east.
    Shirszae barges you westwards.
    Centre Crossing.
    A blizzard rages around you, blurring the world into a slate of uniform white.
    Your blindness is cured by a wunjo rune on a totem.
    Your attention is grabbed and held by a fascinating butterfly-like rune.
    You spy a fehu rune on a totem.
    Your insomnia has cleared up.
    You spy a fehu rune on a totem.
    You feel incredibly tired, and fall asleep immediately.
    You spy a fehu rune on a totem.
    You feel yourself calm down as the kola nut wears off.
    Are you saying you didn't push him into guards?  Or just hoping that I hadn't read the log?
    It was pretty clear with Shirszae meant originally, and after clarification before your post. But if you want to be an idiot, please continue posted bolded logs that have nothing to do with anything.

  • It was pretty clear with Shirszae meant originally, and after clarification before your post. But if you want to be an idiot, please continue posted bolded logs that have nothing to do with anything.
    Nope, eight minutes after, but please, go on about how I'm an idiot.
    ~Kresslack's obsession~
  • Achilles said:
    Jinsun said:
    https://ada-young.appspot.com/pastebin/a9ff6594

    Being able to writhe in blackwind is the stupidest shit imaginable.
    Pretty sure the writhe happened before they actually finished the blackwind.  Agree with the general sentiment however, being webbed/hangedman/entangled should cancel the astralform/blackwind going through like it does with gare.
    Yes. She writhed before finishing Blackwind. You cannot writhe or do almost anything at all in blackwind.
  • Chiam said:
    Achilles said:
    Jinsun said:
    https://ada-young.appspot.com/pastebin/a9ff6594

    Being able to writhe in blackwind is the stupidest shit imaginable.
    Pretty sure the writhe happened before they actually finished the blackwind.  Agree with the general sentiment however, being webbed/hangedman/entangled should cancel the astralform/blackwind going through like it does with gare.
    Yes. She writhed before finishing Blackwind. You cannot writhe or do almost anything at all in blackwind.
    Jhui got me with impale the other day when I intelligently walked into him, Dunn, Kadin and... Micositu? Anyway, I managed to writhe before blackwind went through and thought it was a bug. Jhui assured me that it's not, though, and it cost him the kill, so I guess it's not!

  • I knew she started writhe before blackwind. I think from a flavor standpoint, writhing completing during blackwind or astralform is dumb as you'd essentially still be writhing. Always thought mass giving damage during it was stupid, too

    image
  • The idea of webs or ropes holding you when you turn into an invisible force that can flow down someones throat and choke them is dumb. Or a projection of yourself that is untouchable and intangible that can essentially pass through people and walls (icewalls etc unless I have this wrong haven't played occie in years) is dumb.

    I agree you shouldn't be able to writhe in blackwind or astralform - the ropes and bindings should pass through you completely upon achieving that state.
  • Seftin said:
    The idea of webs or ropes holding you when you turn into an invisible force that can flow down someones throat and choke them is dumb. Or a projection of yourself that is untouchable and intangible that can essentially pass through people and walls (icewalls etc unless I have this wrong haven't played occie in years) is dumb.

    I agree you shouldn't be able to writhe in blackwind or astralform - the ropes and bindings should pass through you completely upon achieving that state.
    Well, I mean, prone is still a thing as well as worldburn damage, god the horror when I learned that

    image

  • What does what a body can or could do in a fictional, magical world, have anything to do with this?  This is combat balance you're talking about, whether you like it or not.

    If you want to argue over what can or can't be done while blackwinded, I'd have to suggest that the exact same logic should suggest that you can't actually blackwind at all (in a real world).  The only caveat that allows it to occur (it's a fictional world) allows happens to provide for literally every other aspect of the game that does, doesn't, or may some day exist.

  • You really can't communicate on a calm basis can you? The logic is based on the fact that in the fictional world when in black wind or astral you cannot cure physical hindrances. It can still be argued under those rules that they either should not hit because the person started writhing and the push of successful transformation freed them or that they'd still have writhing to do and cannot be freed in that form. Either way, it's pretty much up to the admin. But it can be purely argued based on the rules already existing in the fictional world. To say otherwise is just silly. It's the same reason people complained about thuriasz leaving clouds while other similar skills don't. I can't actually warp people with a doppelgänger in the real world but I know it doesn't work from clouds so it makes sense that similar skills wouldn't.
    image
  • TharvisTharvis The Land of Beer and Chocolate!
    Thurisaz from clouds is so bloody annoying
    Aurora says, "Tharvis, why are you always breaking things?!"
    Artemis says, "You are so high maintenance, Tharvis, gosh."
    Tecton says, "It's still your fault, Tharvis."

  • edited December 2014
    The point is we added the windup to Astralform and Blackwind so we could stop it. Then it ignores the big, big aff that isn't instantly cured that should stop it. If Astralform and Blackwind ignore web/ropes, why don't earrings? I think it's an oversight.

    Keep your real life physics out of the game. Compare, for example, to proning as they Blackwind and them having to human to stand.
    image
  • Mizik said:
    The point is we added the windup to Astralform and Blackwind so we could stop it. Then it ignores the big, big aff that isn't instantly cured that should stop it. If Astralform and Blackwind ignore web/ropes, why don't earrings? I think it's an oversight.

    Keep your real life physics out of the game. Compare, for example, to proning as they Blackwind and them having to human to stand.
    Or that hangedman counts as proned for trample. I get all lovey dovey when I remember the good ole days of black out hangedman trample crone madness devil moon enlighten. And people think new current occie is griefy lol
    image
  • I don't think anyone thinks new/current occie is griefy. It's not more griefy than Jester/Shaman puppet/vodun into travel away X 50.

    The nerf with Thoth's (or any weapon) was the big nerf, but it brought them into a compatible line with other things. Plus you got a few changes to help with that as well. Occie is in a pretty great place right now, imo.
  • @Jinsun new Occie is way griefier than old Occie
  • JinsunJinsun TN, USA
    edited December 2014
    Hard to take that statement seriously when I beat you as a monk with a dry death tarot fling. That's like complaining about a dry cleave as griefy.

    Kross said:
    I don't think anyone thinks new/current occie is griefy. It's not more griefy than Jester/Shaman puppet/vodun into travel away X 50.

    The nerf with Thoth's (or any weapon) was the big nerf, but it brought them into a compatible line with other things. Plus you got a few changes to help with that as well. Occie is in a pretty great place right now, imo.
    I totally agree though I'll always think banning all weaponry options was a bit of an unrefined, lazy fix . You could get pretty creative with just a dagger and be nowhere near as griefy as with tfang. It made it less fun in some aspects because choosing between instill or venoms was a neat option and you could even land a focus lock with just a level two dirk. Now you can still get creative like a quick selarnia or voyria jab in blackout but anyone worth their salt is gonna diagnose it. Useful nerf but just could've left some wiggle room.
    image
  • Oh...I guess people do think it's griefier...
  • edited December 2014
    He means before the rework.

    But the real old Occie was far griefier anyway, so...
  • Jinsun said:
    Hard to take that statement seriously when I beat you as a monk with a dry death tarot fling. That's like complaining about a dry cleave as griefy.

    Kross said:
    I don't think anyone thinks new/current occie is griefy. It's not more griefy than Jester/Shaman puppet/vodun into travel away X 50.

    The nerf with Thoth's (or any weapon) was the big nerf, but it brought them into a compatible line with other things. Plus you got a few changes to help with that as well. Occie is in a pretty great place right now, imo.
    I totally agree though I'll always think banning all weaponry options was a bit of an unrefined, lazy fix . You could get pretty creative with just a dagger and be nowhere near as griefy as with tfang. It made it less fun in some aspects because choosing between instill or venoms was a neat option and you could even land a focus lock with just a level two dirk. Now you can still get creative like a quick selarnia or voyria jab in blackout but anyone worth their salt is gonna diagnose it. Useful nerf but just could've left some wiggle room.
    I agree with you, to be honest. I don't like the weaponry "fix", and will probably classlead its reversal if I'm still "playing" the next time classlead seasons open. Perhaps it will synchronize well with the new weaponry changes. I still think Torc is worse when paired with Occie than weaponry is.
  • Torc can be really fast, but situationally, a deviled moon can be way faster than torc. I honestly don't know that we'd stand a chance against classes like alchemist without torc. Hard to keep devil up until after Cadmus if you
    have to hangman mid way through the stack 
    image
  • What's a torc? (I know I ask stupid questions but after hearing something 100 times I get frustrated by not knowing.)



  • MishgulMishgul Trondheim, Norway
    It gives you the ability to use mind paralysis and mind stupidity, which lets you afflict with paralysis or stupidity with eq. Only sleep hinders it.

    -

    One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important

    As drawn by Shayde
    hic locus est ubi mors gaudet succurrere vitae
  • Torc of Telepathy. Should be in help artefactsoffensive
  • To shed some light on why it's brought up because just knowing that it gives stupidity or paralysis it's like so what? Essentially Occultists generally stack several physical afflictions to a certain point and use Cadmus to make it so that if you focus it actually gives you another affliction then they swap to mental afflictions to get your numbers up for their milestones. Crone into whispering madness and enlighten. Without torc they'd use  moon tarot on their regular balance and a humbug on their entity balance however torc is a bit faster but has the downside of only giving stupidity. The divine forbid is from using mind paralyze with entities from the outset. Torc is also a favorite complaint in that it's almost impossible to stop as you can use it while prone or bound. It's really helpful to occultists against some classes but not necessary to kill.
    image
  • Jinsun said:
    Torc is also a favorite complaint in that it's almost impossible to stop as you can use it while prone or bound.
    This is basically what makes Torc so useful.  You can interrupt most instakills while otherwise hindered.
    ~Kresslack's obsession~
  • Torc is a bit faster than Moon tarot? I think it quantifies being significantly faster than Moon plus being usable in pretty much any hindered state you could think of.
  • Jovolo said:
    Torc is a bit faster than Moon tarot? I think it quantifies being significantly faster than Moon plus being usable in pretty much any hindered state you could think of.
    True but you're not gonna stack to crone on just torc. If you truly hinder me I can slow you down with it but I'll probably have to start over
    image
  • Can do two afflictions at once with Moon, which makes it comparable to torc affliction speed with respect to mentals most of the time, albeit not usable while prone/paralysed/etc.

    Occultist is not meant to, and should not, have access to curare without sacrificing the use of entities at the same time. The nerf was not solely about Thoth's fang. People can barely attack against a good Occultist as is, with easily stackable lethargy AND clumsiness. No class has easy access to both lethargy AND paralysis, and they shouldn't. The hindering is too good.

  • Xinna said:

    Can do two afflictions at once with Moon, which makes it comparable to torc affliction speed with respect to mentals most of the time, albeit not usable while prone/paralysed/etc.

    Occultist is not meant to, and should not, have access to curare without sacrificing the use of entities at the same time. The nerf was not solely about Thoth's fang. People can barely attack against a good Occultist as is, with easily stackable lethargy AND clumsiness. No class has easy access to both lethargy AND paralysis, and they shouldn't. The hindering is too good.

    I will agree that it with Lethargy and clumsiness is a huge boon, but with classes like Alchemist whose combos massacre with paralysis and their hindering rng is upped by your afflictions, it's really on the lower end, in my opinion.
    image
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