Monks should never tumble considering how many options they have with kaido and telepathy. Proficy should have prioritized arms, kai heal until both are healed, cripple till he's standing. Can stay on the ground all day if they're not bbting, unless the damage outweighs kai heal more than it used to. Anyway, jarrel's setup would have led to concussion if proficy defended it correctly. Depending on his curing, this could have thrown a wrench in his recovery.
Sometimes it is best to keep your mouth shut and look the fool rather than open it and prove it.
0s
Swk + 2 punches/+2 breaks (curing time +8s of salve prone since he applied to arm first)
Proficy starts tumble (minimum 4 seconds with no broken limbs, 6 with 2)
2.5s
AXK + 4 punches/+1 breaks (add +4s to curing time prone)
8.5s
I regain balance after he tumbles out
Follow and BBT
12s
Proficy stands up/I regain balance
(take into account Proficy does not auto tumble, add approximately one second reaction time to start tumble which guarantees another bbt)
(take into account what the log does not show you, that I could hypothetically have comboed after his combo so his tumble is further delayed by being off balance)
Now, do you think Proficy, who let me point out, does not have much in way of defensive artefacts, leather armour, has no healing skills active while prone other than numb and sip and moss and regeneration can survive that much damage from a fully artied monk?
Ok, hypothetically, you're saying, I m off balance from an axk, he illusioned a tumble but is going to sit there, not sipping or eating moss or applying salve, hoping that I've fallen for the trick while he knows he's going to be on the ground for 12 seconds regardless of if i fall for it and run out or not?
Now you're sounding almost as brutally ignorant as your 18 y/o friend who is posting his comments on his alt in all likelihood because we would laugh his main out of town if he bothered to post about anything remotely resembling combat.
Ironically, Prof's curing conundrum (initial arm before leg) was the one thing that would have saved his life in this situation, had he bothered to mend that arm.
Don't most good monks break with axekick if their target is set up appropriately? I know I did when I was Monk, but that was a few years ago. I'd hate to set up a fullbreak though, you must have a pretty good limbcounter Jarrel. I don't know how to make those, so anything more complicated than "4 hits breaks no matter what" (see: Dragon, Magi) and tracking more than just legs hurts my brain.
Don't most good monks break with axekick if their target is set up appropriately? I know I did when I was Monk, but that was a few years ago. I'd hate to set up a fullbreak though, you must have a pretty good limbcounter Jarrel. I don't know how to make those, so anything more complicated than "4 hits breaks no matter what" (see: Dragon, Magi) and tracking more than just legs hurts my brain.
Yeah. People say serpent PvP is hard to get into, but I find it much easier than playing a limb-breaking class, with all the things that might possibly mess with your count. (Hint, hint limb assessment ability classlead.)
(It's sad though when people can completely mess up their limb counting and still get kills on random single- and doublebreaks, just because of arties and stuff.)
I find limb breaking a lot easier. Things like rebounding, doublestabbing too early/too late and randomly changing AI (damn it, Micaelis) make it a nightmare for me to get anything done. I liked the (relative) simplicity of being able to work towards my finisher without a mistake resetting all my work.
Comments
also can't believe it was necessary
내가 제일 잘 나가!!!111!!1
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
(It's sad though when people can completely mess up their limb counting and still get kills on random single- and doublebreaks, just because of arties and stuff.)
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