I usually explain things in great detail. My reputation from a couple years ago is awful yes, but I'm not like that aymoe Coops. Just in this instance, I don't really want to come out and say it, because it's really fucking op and I don't want all Alchemists to know about it. Others who do know about it can attest to this. It's unlikely to get changed until next classleads season either, because it's a design flaw more than a simple quick-fix.
Okay so lets clear things up here. If its that "fucking op" you would be an alchemist. I would be happy to take you up on a duel if you are an alchie so you could show me. Also Kuy. Please remind me who you are again. Duel invitation sent to you also. Sometimes Kuy... when you're posting on the combat logs thread. You have to remember you're not a combatant. And lastly.... Cooper... . Kuy I should not trust you. Because I have never seen a deathsight with you on the winning end.
You're being defensive about something you don't need to be defensive about.
It wasn't an insult, it was a piece of advice.
[2:41:24 AM] Kenway: I bet you smell like evergreen trees and you could wrestle boreal mammals but they'd rather just cuddle you
Okay so lets clear things up here. If its that "fucking op" you would be an alchemist. I would be happy to take you up on a duel if you are an alchie so you could show me. Also Kuy. Please remind me who you are again. Duel invitation sent to you also. Sometimes Kuy... when you're posting on the combat logs thread. You have to remember you're not a combatant. And lastly.... Cooper... . Kuy I should not trust you. Because I have never seen a deathsight with you on the winning end.
You're being defensive about something you don't need to be defensive about.
It wasn't an insult, it was a piece of advice.
And you're being defensive about accepting my duel request. Just a friendly duel is all. Since you know enough to give me advice. Maybe you can teach me something in said duel.
@Jovolo I usually trust your advice, but please play new alchemist. Truewrack does beat focus balance, but its not faster to stack afflictions as opposed to inundate. Granted the best case scenario is (unlucky tree touches/focuses), but inundating is faster against the average opponent. Also much more unavoidable. As -all- afflictions come in 2 balances.
Okay so lets clear things up here. If its that "fucking op" you would be an alchemist. I would be happy to take you up on a duel if you are an alchie so you could show me. Also Kuy. Please remind me who you are again. Duel invitation sent to you also. Sometimes Kuy... when you're posting on the combat logs thread. You have to remember you're not a combatant. And lastly.... Cooper... . Kuy I should not trust you. Because I have never seen a deathsight with you on the winning end. You claim I'm learning to be a "better combatant". Well who isn't? At least I am a combatant in the appropriate thread.
This statement right here... Just wow. Jovolo is right, bro. Truewracking is a lot better than single wracking, if you'd bother to actually work on it as hard as you've seemingly been working on single wracking, you'd know that as well.
ps. You are being aggressive over nothing, and it's doing nothing but making you seem extremely douchey. It's like how Vicious used to be all over again.
I've seen Kuy win in combat situations over and over. He understand mechanics fairly thoroughly, and when he doesn't, he finds out the answer. His advice seemed plenty sound.
Don't see how Jovolo doesn't explain strategies. He has lots of in-depth posts about how a particularly strategy does, or doesn't work.
You're not always entitled to an answer, either. Finding things out for yourself can put you in a frame of mind that being taught does not put you. What's the point in spoonfeeding people combat strategies? Did you know that people at the higher tiers actually theorize, test, and innovate new strategies instead of asking others what to do? You're being a dick for no reason, dude.
Can lock in about four truewracks as alchemist. It does depend on how your opponent uses fitness and tree though, and how lucky they are with the tree. If they use those well (read: not the way most people use them), then locking with inundate might be the fastest way to lock.
Since Proficy can't fitness, though, you could have definitely locked him faster.
Your homunculus can also extend herb balance!
My homunculus was mercury so every attack extends next herb balance. I could of locked him at 8. Yes. And even with serverside default prios you will not be locking with 4 truewracks. They have to honestly set up their prios to be pro alchemist. I don't believe you all realize how slow truewrack is.
@Kadin you should add antimony cures to tracker. Every time he eats one it is jacking up herb timer. Not that you appear to be using it beside it catching third person stuff. Still, that would drive me nutty.
I had planned on it but never got around to it. I don't use it as much as I used to since I do more wracks than truewracks now. I will get around eventually to making it alchemist friendly. Once I'm done Ill hook you up with trigger lines for it all so you can add some things in.
Given that I've played Alchemist on Anarchaea, on ACC test server, AND on my alt... I know truewrack speed.
You're just making yourself look silly now. Truewrack is not better than wrack in every situation, no. Truewrack lock is also not necessarily better than using inundate in every situation. However, a four truewrack lock is very much possible, given that I've done it before on multiple opponents, as has Jovolo. We've both played alchemist. We know what we're talking about.
Edit: And the notion that everyone would be playing alchemist if alchemist has an OP tactic is also just wrong. If that were true, we'd have had lots more bards when Minuet was balanceless and would have lots more jesters now, etc. People don't pick classes based solely on one OP means of locking. There are a lot more factors, such as group combat, 1v1 defense, nonlocking strategies (for people who don't like afflictions), less linear fighting/more variety of tactics, etc.
@Kadin you really need to calm down and, rather than get annoyed at the people who are trying to give you advice and help you, listen to what they have to say. Everyone who has spoken here in response to you is someone who has a pretty damn good understanding of the combat mechanics, and none of them have been a dick to you about it.
A great way to get better at your class is to tell the people who are politely trying to give you pointers to fuck off. Perhaps instead of getting mad, you should instead try talking to them in a better forum such as in-game messages, and figuring out exactly what it is they are suggesting you try.
So the general consensus is... so and so is not an alchemist but listen to him. I said I respect and read Jovolo's advice often. Although he hasn't offered me -specific- advice I also didn't ask for any. If I asked nicely I'm sure he would oblige. He's a good guy with good advice. All I'm sayingd is that more often than not... wrack/inundate is more successful(guaranteed). Maybe I'm doing truewrack wrong. Towards the end of my posts I was leading into saying I may be wrong but from my research on current alchemist combat I'm right. I didn't say truewrack was a bad thing. I said its slow. I also stated I didn't mean it was slow in terms of affliction speed, but in terms of total time it takes to lock vs inundate. Granted the best case scenario is faster, but rare. I do believe inundate is more reliable. I do not understand why I am getting so much heat over an overall solid duel on both ends. I disagree with truewrack and 4 non-alchemists (no doubt some/all of you may know what you're talking about) disagree with me. This is my last attempt to agree to disagree. I'd rather take a slow prep/guaranteed method over a chance that an unlucky tree undoes most of my work 3 times. If I seemed rude I do apologize. I offered duels because I am not looking for free information, but instead I'm looking for someone to prove me wrong in an environment where I can learn firsthand. And Tesha, I do understand that we all pick classes for our own reason, but I was more or less asking if it was that easy then why isn't he doing it currently. Vaehl, I've done a fair amount of testing to come up with a few alternative locks. Granted I've been guided a bit but some testing has been done. I will look into testing with truewrack and will post results here when the time comes. Maybe then you all can critique my truewracks. Cyl I was not attempting to sound overly douchey. I was paraphrasing what I was told and wonder why if it was that easy then why nobody else does it. That is all.
-Antidas I believe you posted as I was typing so I just read your post. Editing to respond. I do not believe I need to calm down as I was never upset. Just believe I came across the wrong way. I just find it frustrating that if I find that I'm right through my personal testing then I get LOL/disliked. Please remember whats right for me may not be right for you. Wrack works better for me. At least for now. I will however give truewracking -another- solid shot after I catch some Z's. Night all.
Alchemist fucking OP amazing lock potential with great strategies and nice synergy with other classes. Can still be made more efficient than people have it right now wow so OP.
Apostate pretty weak. Needs buffs.
Bard so insanely good. Riposte exists for whatever the fuck reason and percussia stacks are insane in melee holy shittt. A bunch of freaking conc bombs just raining on people.
Blademaster? Pre imp slash double break kills virtually anyone. Slightly more effort and you can kill the rest. Mangle locks on low HP smarter targets with l3 band ice infuse anorexia strike like what the hell. Voidfist when ganking with aff class like why. Broooken.
Druid has freaking ignite. Jesus Christ. Why. Imagine an attack that does 50% of your health. So op right? Yeah druid has it. Boom. Freeze pound strats that are mother ducking hard to avoid. Mmm Druid. Op af.
Infernal. Haha easy mode of Achaea. Why is this even a class.
Jester the most obscene 1v1 class in the game. So many tricks unused. Unstoppable instas and so much turtle potential 1v1. Aeon and hangedman for groups says whaaat. Why even play such a broken class.
Magi. Full vibes retard prepare to get stomped. Oh no I'm undeaf boom stridulation where's you tumble now? Die before concentrate command even gets sent through. Broken AF.
Monk scales soooooooooooo hard with arties it isn't even funny. It's OP. Just drop money on this class and you're good. Swk double break not working for you don't whine on forums because there's so much shit you ain't using. Watch their sip bal and use enfeeble smartly come on.
Occultist wow look at that artie damage. Aeon and hangedman in groups and woah check out that momentum. So god damn OP with that hound warp bs.
Paladin look at that demons rite. On a knight. With falcon. Passive damage says woah with mana potential. Passive healing mmm. So god damn broken and damnation so nice a novice could pull it off.
Priest? Splintmail kiteshield empathy angel drain hands earth spiritshield revit rite am I missing anything? Oh, don't try afflictions either because rite of healing and HEAL SELF. It's okay still locked th-- nope bedevil. Broken class. Not even gonna mention the offense.
Runewarden has +10 damage and +10 speed on raps. Wtf? Broooookeeen. Hugalaz. Nairat or hugalaz runeblade. No thank you.
Sentinel has traps. Sentinel has reflexes. Sentinel has axe. If you're facing this class in group combat may as well QQ it is so broken.
Serpent. Hypochondria. Darkshade. Lol. Op.
Shaman. Yeah. Just way too broken.
Sylvan. Reflections still exist for whatever reason. Bees exist. In groups heartseed is like the most insane thing ever. Especially with a monk.
Apostate. Gravehands freaking insane. Good luck trying to find a bard while your whole group is running through ghands and getting ravaged like a bouncy castle at a kid's birthday party. Daemonite basically a falcon you can expect to tick balance every like what 8 seconds. Hunt is PASSIVE AFFLICTION THAT YOU CHOOSE. wtf?????? Putrefaction, demon armour, vigour is 20% and can be used prone. THEY HAVE NUMB ON TOP OF THIS LOL. oh finally killed them. Nope. Soulcage. Blackwind out like peace. Can stare impatience at will letting them use focusable affs in their freaking offense. Hellsight ent means stick asthma for like 3 seconds with imp and they are screwed. If you spec int and are good you will freaking stomp with corrupt. If you have l3 sash then you're playing the most obscene class in the game. Hellsight is valerian smoke so stick imp and puncture and on smoke after enjoy your 50% chance lock and nightmare is free tree aff buffer. Can prob do without the imp too and watch them focus nightmare aff if they had it for like 5 seconds or had imp for like 3. Have catharsis for whatever reason. You're fighting an apostate in group. Snipes? Clot. Bite? Clot. Somehow survive those and pop catharsis enjoy Thoth's halls. Apo ganks with serp are ultimate easy mode and with monk are just lolworthy if you pull up a log of me and Xer 2 v approx 7+ing and me getting 20 kills 0 deaths him 1 kill 0 deaths and us leaving. So loaded for groups and that 1v1 is cute as fuck
I mean, the damage mitigation is legitimately OP. Never really found a way around it other than forced gem of negation and changing class.
Log of @Xer tanking penta-break, pre-damage, enfeeble, 2 level 2 torso breaks, with 22str and every level 3 artie monk can have, without going below 3,000hp: https://ada-young.appspot.com/pastebin/d1e10c35
I had (and don't have the link to) the log from his end. Trust me, it wouldn't make a difference in the world. He almost gained health over the period of time I was BBTing.
Also, @Santar, not sure what the suggestion is there. Feel free to name something available to monks that prevents numb (sarcasm, because nothing stops it), or suggest a way that monks can do more damage than the combo I just showcased (also sarcasm, because it doesn't exist).
Not bitching, the correct answer to the question was and is: change class. Monk simply can't kill Necro users who know what they're doing. On the bright side, necro users can't kill monks who know what they're doing, either. Nerfing enfeeble (and everything else) helped a lot though.
I was mentioning (not complaining about) apostate damage mitigation, and posted that log as evidence. Are you trying to suggest that Numb is not a form of damage mitigation?
Without timestamps, hard to give advice on how you can improve. Especially since I know Xer is one of those people that will play mind games with you, and it looks like he might have won.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Comments
Often, you really have no fucking clue how stuff actually works. Trust me on this one.
But Jovolo's long history of going 'lol no you're wrong' without explaining things is annoying. Almost as much as my history of the same thing.
It wasn't an insult, it was a piece of advice.
→My Mudlet Scripts
Jovolo is right, bro. Truewracking is a lot better than single wracking, if you'd bother to actually work on it as hard as you've seemingly been working on single wracking, you'd know that as well.
ps. You are being aggressive over nothing, and it's doing nothing but making you seem extremely douchey. It's like how Vicious used to be all over again.
You're not always entitled to an answer, either. Finding things out for yourself can put you in a frame of mind that being taught does not put you. What's the point in spoonfeeding people combat strategies? Did you know that people at the higher tiers actually theorize, test, and innovate new strategies instead of asking others what to do? You're being a dick for no reason, dude.
Given that I've played Alchemist on Anarchaea, on ACC test server, AND on my alt... I know truewrack speed.
You're just making yourself look silly now. Truewrack is not better than wrack in every situation, no. Truewrack lock is also not necessarily better than using inundate in every situation. However, a four truewrack lock is very much possible, given that I've done it before on multiple opponents, as has Jovolo. We've both played alchemist. We know what we're talking about.
Edit: And the notion that everyone would be playing alchemist if alchemist has an OP tactic is also just wrong. If that were true, we'd have had lots more bards when Minuet was balanceless and would have lots more jesters now, etc. People don't pick classes based solely on one OP means of locking. There are a lot more factors, such as group combat, 1v1 defense, nonlocking strategies (for people who don't like afflictions), less linear fighting/more variety of tactics, etc.
A great way to get better at your class is to tell the people who are politely trying to give you pointers to fuck off. Perhaps instead of getting mad, you should instead try talking to them in a better forum such as in-game messages, and figuring out exactly what it is they are suggesting you try.
-Antidas I believe you posted as I was typing so I just read your post. Editing to respond. I do not believe I need to calm down as I was never upset. Just believe I came across the wrong way. I just find it frustrating that if I find that I'm right through my personal testing then I get LOL/disliked. Please remember whats right for me may not be right for you. Wrack works better for me. At least for now. I will however give truewracking -another- solid shot after I catch some Z's. Night all.
Also it being OP doesn't mean anyone should play it, otherwise there'd be 90 priests online at all times.
still haven't heard an explanation for this, but would be happy to discuss it some time in game, or in a thread.
Apostate pretty weak. Needs buffs.
Bard so insanely good. Riposte exists for whatever the fuck reason and percussia stacks are insane in melee holy shittt. A bunch of freaking conc bombs just raining on people.
Blademaster? Pre imp slash double break kills virtually anyone. Slightly more effort and you can kill the rest. Mangle locks on low HP smarter targets with l3 band ice infuse anorexia strike like what the hell. Voidfist when ganking with aff class like why. Broooken.
Druid has freaking ignite. Jesus Christ. Why. Imagine an attack that does 50% of your health. So op right? Yeah druid has it. Boom. Freeze pound strats that are mother ducking hard to avoid. Mmm Druid. Op af.
Infernal. Haha easy mode of Achaea. Why is this even a class.
Jester the most obscene 1v1 class in the game. So many tricks unused. Unstoppable instas and so much turtle potential 1v1. Aeon and hangedman for groups says whaaat. Why even play such a broken class.
Magi. Full vibes retard prepare to get stomped. Oh no I'm undeaf boom stridulation where's you tumble now? Die before concentrate command even gets sent through. Broken AF.
Monk scales soooooooooooo hard with arties it isn't even funny. It's OP. Just drop money on this class and you're good. Swk double break not working for you don't whine on forums because there's so much shit you ain't using. Watch their sip bal and use enfeeble smartly come on.
Occultist wow look at that artie damage. Aeon and hangedman in groups and woah check out that momentum. So god damn OP with that hound warp bs.
Paladin look at that demons rite. On a knight. With falcon. Passive damage says woah with mana potential. Passive healing mmm. So god damn broken and damnation so nice a novice could pull it off.
Priest? Splintmail kiteshield empathy angel drain hands earth spiritshield revit rite am I missing anything? Oh, don't try afflictions either because rite of healing and HEAL SELF. It's okay still locked th-- nope bedevil. Broken class. Not even gonna mention the offense.
Runewarden has +10 damage and +10 speed on raps. Wtf? Broooookeeen. Hugalaz. Nairat or hugalaz runeblade. No thank you.
Sentinel has traps. Sentinel has reflexes. Sentinel has axe. If you're facing this class in group combat may as well QQ it is so broken.
Serpent. Hypochondria. Darkshade. Lol. Op.
Shaman. Yeah. Just way too broken.
Sylvan. Reflections still exist for whatever reason. Bees exist. In groups heartseed is like the most insane thing ever. Especially with a monk.
tl:dr Apostate is weak.
I could do this all day.
I mean, the damage mitigation is legitimately OP. Never really found a way around it other than forced gem of negation and changing class.
Log of @Xer tanking penta-break, pre-damage, enfeeble, 2 level 2 torso breaks, with 22str and every level 3 artie monk can have, without going below 3,000hp: https://ada-young.appspot.com/pastebin/d1e10c35
I had (and don't have the link to) the log from his end. Trust me, it wouldn't make a difference in the world. He almost gained health over the period of time I was BBTing.
Also, @Santar, not sure what the suggestion is there. Feel free to name something available to monks that prevents numb (sarcasm, because nothing stops it), or suggest a way that monks can do more damage than the combo I just showcased (also sarcasm, because it doesn't exist).
Not bitching, the correct answer to the question was and is: change class. Monk simply can't kill Necro users who know what they're doing. On the bright side, necro users can't kill monks who know what they're doing, either. Nerfing enfeeble (and everything else) helped a lot though.
The only factor there was numb.
I was mentioning (not complaining about) apostate damage mitigation, and posted that log as evidence. Are you trying to suggest that Numb is not a form of damage mitigation?
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important