I already IDEA'd this one but I thought I would share the suggestion. Currently in inside observatories you cannot LOOK STARS and I'm guessing you would not be able to observe phenomenal related to the skies or other worldly events. I'd like it if observatories were special in case of being able to have outside room events and functions like LOOK STARS but stay indoors.
Would it be possible to put the skills you gain in Terminus through a research tree under the AB for that tree? So, for example, if you did AB TERMINUS HUNTING, you'd see:
I feel like it's just a bit inconvenient for Depthswalkers to have to either create their own list, or do HELP TERMINUS every time they want to see a full list of their Terminus Skills. This would let us just AB the research tree to see what we get from it.
People can knock on doors, for instance. How do you figure out who is on the other side? You want to ask who it is but YELLing talks to everyone in the area. Adding a direction to the say will SAY to the adjacent room specified as well as the room you're in.
To touch on this and semi necro it. WHO <direction> does work, and this used to work through doors. That is until I bugged it because you could spot people in stockrooms even though their door was closed and they had a gem and it just didn't make sense you'd see them through a door. However, WHO <direction> does work through icewalls as a nice tip.
Any chance that CLASS STATUS can be updated to give information about every one of our classes and the skill-rank of each or at the least the option to check a specific class we have (CLASS STATUS <slot numver>)? Currently it seems to only give us information about our currently selected class and the skill-rank of each of its skills...which we can already see easily with AB. Here is what the current version looks like:
Class Slot: 2 -------------------------------------------------------------------------------- Class: Serpent (full member)
Lesson modifier: 144%
Class skills: Venom (Transcendent) Hypnosis (Transcendent) Subterfuge (Transcendent)
Rather than having to switch to the latest class to see how far along we are in it...could it please just be added to the list? I'd rather not blow my Switching CD to check and then get stuck in it
A bit shocked this isnt a thing already but...could we receive the reason given behind a bounty when it is accepted? Or heck at least the reason given when it is completed?
It seems better than scratching your head wondering why you have some random individual out there that has claimed a bounty on you...and you have no clue why.
A help list for bounty offenses could be useful, but I really don't want to get into MoS having to deal with people who want to lawyer their way through a situation. IMO, bounties should be very similar to enemy status, in that a city can put a bounty on you for nearly any reason (within IG reason) - as long as there is an attributable offense that garners it.
I'd be fine with a limit on the bounty timer on a board, only if some changes are made to adjust the timer.
A way to fix this situation would be this: A bounty, once placed on the board, remains let's say for 1 IG year. Each subsequent offense can be added to the bounty as a way to reset the timer. So if you have a bounty up for raiding, the current timer is at 2 months left. If you raid again during that 2 months, the MoS can refresh the timer with a new charge. If the bounty expires or complete, then obviously you would need to wait on the next offense to bounty.
I don't think giving immunity for actions, because you already did other stuff, is a good idea. That would be like saying while you have a contract out, you can't be hired on again.
Mostly, this is largely falling back into the same thing contracts have dealt with for so long. No one wants to actually be held accountable for their actions, and always has an excuse for why they should be allowed to skate by without dealing with it. Leaving the MoS holding the bag is a poor balancing mechanic, imo, as that puts the MoS having to argue with people on the validity of their status. Even our bounty system, with dates and information logged, people still complain and try to explain their way out of it. That's not a good mindset to have, so while I agree there should be some tweaks, I think providing MORE avenues for people to whine/moan/complain to the MoS is not the way to go.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
I'm glad you guys record dates and offenses now! I definitely complained about that several times.
I was also annoyed after coming back from a RL year or two of dormancy to have cities still have bounties up too. Definitely should be a reasonable cap to them.
I'm glad you guys record dates and offenses now! I definitely complained about that several times.
I was also annoyed after coming back from a RL year or two of dormancy to have cities still have bounties up too. Definitely should be a reasonable cap to them.
I agree here. Dormant/Retiring could automatically nullify the bounty. I suggest our MoS go through them every so often to remove dormant and/or retired players for that reason. No need to bog up the bounty board with bounties that can't actually be completed.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
A help list for bounty offenses could be useful, but I really don't want to get into MoS having to deal with people who want to lawyer their way through a situation. IMO, bounties should be very similar to enemy status, in that a city can put a bounty on you for nearly any reason (within IG reason) - as long as there is an attributable offense that garners it.
I honestly dont agree to that last bit...
I know players should use 'common sense' when they are given the reigns to such a powerful mechanic as making someone PKable...but we all know from Achaea's history that isnt often the case.
I've been asking around different cities for their bounty protocols and I admit i'm a bit shocked by reasons to bounty and counting offenses.
I'd honestly prefer if Bounties were set to a list of 3-4 offenses that you can pick from, while all other little tidbits can just be handled by Assassins/Marks and contracts (Lord knows they're starving...).
A help list for bounty offenses could be useful, but I really don't want to get into MoS having to deal with people who want to lawyer their way through a situation. IMO, bounties should be very similar to enemy status, in that a city can put a bounty on you for nearly any reason (within IG reason) - as long as there is an attributable offense that garners it.
I honestly dont agree to that last bit... - I've been asking around different cities for their bounty protocols and I admit i'm a bit shocked by reasons to bounty and counting offenses. -
He's not wrong; theoretically they can bounty for whatever they want, so long as they're able to justify it.
You are, however, not allowed to count offences. One bounty at a time, if they commit crimes while they already have a bounty active, then tough luck. You're not allowed to bounty them again for something they did while already bountied.
A help list for bounty offenses could be useful, but I really don't want to get into MoS having to deal with people who want to lawyer their way through a situation. IMO, bounties should be very similar to enemy status, in that a city can put a bounty on you for nearly any reason (within IG reason) - as long as there is an attributable offense that garners it.
I honestly dont agree to that last bit... - I've been asking around different cities for their bounty protocols and I admit i'm a bit shocked by reasons to bounty and counting offenses. -
He's not wrong; theoretically they can bounty for whatever they want, so long as they're able to justify it.
You are, however, not allowed to count offences. One bounty at a time, if they commit crimes while they already have a bounty active, then tough luck. You're not allowed to bounty them again for something they did while already bountied.
I would love some admin confirmation that counting offences is against the rules, cause I've had it happen quite a few times by certain parties.
I’ve never heard that being illegal, and it being illegal is actually very illogical. Doing something to get a bounty shouldn’t give you immunity from your actions during that span, that makes no sense whatsoever.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
I’ve never heard that being illegal, and it being illegal is actually very illogical. Doing something to get a bounty shouldn’t give you immunity from your actions during that span, that makes no sense whatsoever.
It doesn't give you immunity. They're still perfectly free to kill you when you're doing the thing that warrants the bounty.
If you complete a bounty WHILE they're in the middle of doing something that can be bountied, that is another story.
It’s absolutely immunity. If someone is raiding but they already have a bounty up, that’s a free raid they got to have without dealing with a contract/bounty.
Its the same concept as a Mark. If you hire on a guy for stealing from you, and he does it the next day, no one is saying you can’t hire on him again for the new offense.
Stop playing PK lawyer. You do some shit that you know is a bounty offense, deal with the bounty when it gets put up.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
As I said, I don’t recall anything that states you can’t keep track of offenses and bounty as appropriate.
You're right it is. Proficy gets away with it nearly every day, Mark system works with it, why would bounties be any different when it’s coming from an actual city to begin with?
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
How about we make this simple and just make it where you can PLACE BOUNTY ON X FOR <CHARGE #>. Charge # gets deleted then delete bounty with it. There's been a few times someone almost got pked after being unenemied because we forgot to drop bounty. Then maybe people will be more clear in their charge notes too >:(. After bounty completion show person the charge name or note. I dont care which. As for the no counting bounties it happens sometimes by mistake. An example. Person raids and has bounty already. Person claims because they're being raided by person. Completes bounty and it disappears. Raid over and raid charges get logged. MoS logs in and bounty goes up again for new raid charge.
Edit: Or give me a configurable auto bounty system that takes into account if someone has a bounty currently that throws up bounties for certain charges that are specified.
I don't see why settling your enemy status should automatically exempt you from the bounty that's on your head, assuming the fees both before and after the bounty are the same (which I'm pretty sure is the case for most cities). There's still cause for the bounty.
I don't see why settling your enemy status should automatically exempt you from the bounty that's on your head, assuming the fees both before and after the bounty are the same (which I'm pretty sure is the case for most cities). There's still cause for the bounty.
It doesn't have to. I'd leave it up to the city, but Edena at least likes to clean them up when unenemying. If I had a bounty, got unenemied, and got jumped/killed over bounty I wouldn't be upset about the bounty at all.
Comments
Tier One: Trusad
Tier Two: Tsuura
Tier Three: Kail
Tier Four: Hailad
Tier Five: Laiad
I feel like it's just a bit inconvenient for Depthswalkers to have to either create their own list, or do HELP TERMINUS every time they want to see a full list of their Terminus Skills. This would let us just AB the research tree to see what we get from it.
--------------------------------------------------------------------------------
Class: Serpent (full member)
Lesson modifier: 144%
Class skills: Venom (Transcendent)
Hypnosis (Transcendent)
Subterfuge (Transcendent)
Switching cooldown: ready
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Rather than having to switch to the latest class to see how far along we are in it...could it please just be added to the list? I'd rather not blow my Switching CD to check and then get stuck in itTy
https://www.takethis.org
It seems better than scratching your head wondering why you have some random individual out there that has claimed a bounty on you...and you have no clue why.
Also a clarification if you can be bountied for things you did while you already had an active bounty up.
I'd be fine with a limit on the bounty timer on a board, only if some changes are made to adjust the timer.
A way to fix this situation would be this: A bounty, once placed on the board, remains let's say for 1 IG year. Each subsequent offense can be added to the bounty as a way to reset the timer. So if you have a bounty up for raiding, the current timer is at 2 months left. If you raid again during that 2 months, the MoS can refresh the timer with a new charge. If the bounty expires or complete, then obviously you would need to wait on the next offense to bounty.
I don't think giving immunity for actions, because you already did other stuff, is a good idea. That would be like saying while you have a contract out, you can't be hired on again.
Mostly, this is largely falling back into the same thing contracts have dealt with for so long. No one wants to actually be held accountable for their actions, and always has an excuse for why they should be allowed to skate by without dealing with it. Leaving the MoS holding the bag is a poor balancing mechanic, imo, as that puts the MoS having to argue with people on the validity of their status. Even our bounty system, with dates and information logged, people still complain and try to explain their way out of it. That's not a good mindset to have, so while I agree there should be some tweaks, I think providing MORE avenues for people to whine/moan/complain to the MoS is not the way to go.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
I was also annoyed after coming back from a RL year or two of dormancy to have cities still have bounties up too. Definitely should be a reasonable cap to them.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
I honestly dont agree to that last bit...
I know players should use 'common sense' when they are given the reigns to such a powerful mechanic as making someone PKable...but we all know from Achaea's history that isnt often the case.
I've been asking around different cities for their bounty protocols and I admit i'm a bit shocked by reasons to bounty and counting offenses.
I'd honestly prefer if Bounties were set to a list of 3-4 offenses that you can pick from, while all other little tidbits can just be handled by Assassins/Marks and contracts (Lord knows they're starving...).
You are, however, not allowed to count offences. One bounty at a time, if they commit crimes while they already have a bounty active, then tough luck. You're not allowed to bounty them again for something they did while already bountied.
@Nicola
@Makarios
While asking around about bounty protocols in different cities, for certain situations they do indeed count
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
If you complete a bounty WHILE they're in the middle of doing something that can be bountied, that is another story.
Its the same concept as a Mark. If you hire on a guy for stealing from you, and he does it the next day, no one is saying you can’t hire on him again for the new offense.
Stop playing PK lawyer. You do some shit that you know is a bounty offense, deal with the bounty when it gets put up.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Almost as dumb as ye olde days of cause counting, because that's exactly what action counting for bounties is.
You're right it is. Proficy gets away with it nearly every day, Mark system works with it, why would bounties be any different when it’s coming from an actual city to begin with?
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Edit: Or give me a configurable auto bounty system that takes into account if someone has a bounty currently that throws up bounties for certain charges that are specified.
Get your city to start taking the bounties or stop being a prick. Simple as that.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.