I would like to share a quote from nearly a decade ago.
Really, the fear is that by making life too easy and reducing the consequences for your actions vis a vis other players we might end up robbing Achaea of its soul. You can lose your niche by trying to appeal to too broad an audience outside that niche.
--matt
Bring back theft please.
Comments
Results of disembowel testing | Knight limb counter | GMCP AB files
It made the game safe...as many changes have through the years. If you don't want things stolen, learn selfishness. Pretty much every house and city had scroll upon scroll of how not to get robbed, even without selfishness.
If you lost something important, you should have 1: protected it better, 2: made it resetting.
Results of disembowel testing | Knight limb counter | GMCP AB files
This. Nice quote, but it doesn't apply to theft.
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
Party right, party hard,
Sing and dance, perfect bard.
Prefarar loop, accentato whore,Buy a new rapier, get nerfed some more.
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
Theft sucked though. It was like a vacuum cleaner aggressively scarfing down kielbasas. You lose an item, you can't take it back because you don't have a force skill, you can't bully it back because phase/dash/warp/evade/veil, you can't extort it back because you can't out-extort someone who can steal and doesn't care about their level or have vulnerable affiliations, and you can't bribe or beg it back because you just tried and failed to bully and extort it back and the thief is feeling unmerciful. Its two positive effects on the game were "going afk is dangerous" and "playing a thief is fun", but the negatives outweighed that.
Honestly, the game -needs- some magnificent bastards here and there.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Achaea is a MUD. Multi User Dungeon. It uses text to convey everything and Dark Souls is a PS3 game with high-end graphics that's an -action- game. Achaea tries to be an action game through sheer number of actions per second, but I'm not saying whether or not it works.
We quite frankly won't get the same crowd Dark Souls does no matter what we do. Because we're a bloody text game.
I was going to respond, but then I realized that @Blujixapug and @Naisar already said it better. So, what they said.
You were tiny. You were a -child-. You -sucked- at video games. You're much better nowadays than you used to.
Less fake difficulty.
More mainstreaming.
Only the latter has really led to 'decline' and even then, there are still hard as balls games out there if you look for them. I recently went on a nostalgia binge and played a lot of my old SNES games that I remember kicking my sorry ass. I didn't really see any -noticeable- difficulty. It wasn't difficult because I am not an awful gamer child anymore.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten