Next Class?

This is an 'I'm bored at work' thread, not a suggestion thread for the Dais.  What class would you like to see next in Achaea?  Forget about balance, let's just talk about flavour.

These can either be new classes per se, or 'branches' of existing classes.  For instance, a Drunken Master class for Monks would be cool, wouldn't it?  Go nuts!
Tvistor: If that was a troll, it was masterful.
I take my hat off to you.
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  • MishgulMishgul Trondheim, Norway
    Chloromaster class

    -

    One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important

    As drawn by Shayde
    hic locus est ubi mors gaudet succurrere vitae
  • edited December 2012
    There are two classes that I've always wanted. A staff-wielding class (using staves for melee combat rather than magic), and a polearm-wielding class (most likely using slow, powerful attacks). I haven't been able to think of full sets of abilities or even a basic idea of what their combat styles would be, though. Also, these could be combined into two specialisations of a single class, with staves for speed or polearms for damage.

    Also, just directly import the Idras from Imperian.
  • I've been playing with the idea for a Pacifist class for a while now, but haven't gotten far past the concept.  The idea is that they have practically no offense to speak of, but their skills make them difficult to damage. They are able to turn an opponent's offense against him at higher levels, or to redirect his attacks to another target.
    Tvistor: If that was a troll, it was masterful.
    I take my hat off to you.
  • edited December 2012
    oh oh so many ideas!

    I would love to see a magical based class that uses light to reflex, condense, singed etc. Would be related to the kx'khyrah ability to manipulate light through their crystal forms. So pretty!

    Another class I would DIE FOR on Achaea is a Bowman/Marksman/Hunter/Ranger class, in general a  Class that focuses on bows. I love Archery, I adore it more than any other form of trained combat. It is skilled, disciplined, harmony with the wind and beautiful aim. Would kill to have a archers able to fire volleys at enemies raiding. Ces la vie :(.
  • Yeah, I'd like an archery class; I'm not a huge fan of how bows are handled in Achaea
    Tvistor: If that was a troll, it was masterful.
    I take my hat off to you.
  • edited December 2012
    Asmodron said:
    Another class I would DIE FOR on Achaea is a Bowman/Marksman/Hunter/Ranger class, in general a  Class that focuses on bows.
    I love archery too, but how much more can be done with bows in Achaean combat? Having a bunch of in-room bow attacks seems sort of strange, and there's not much else to be done at range besides the current LoS and area attacks (although I'd like if meteors were reskinned to something more arrowy).
  • edited December 2012
    Start by making Meteor a skill for the new class and nixing Meteor arrows ETA: more constructively, I could see this working as a class who has to shoot you whilst remaining at range whilst stacking ages with poison arrow combos, then comes in for a close kill. But no way would it actually work; it would be utterly imba. But thematically, this is currently missing.
    Tvistor: If that was a troll, it was masterful.
    I take my hat off to you.
  • I always wanted bows to have option of in room denizen attack, subpar towards garrote and dsl dps. Just for flavour and archer RP.
  • Avto said:
    I always wanted bows to have option of in room denizen attack, subpar towards garrote and dsl dps. Just for flavour and archer RP.
    This could probably be justified for serpents (quickly evade away just enough to get a shot off), but it wouldn't make as much sense for knights. I just don't really like the idea of shooting at melee range while being attacked.
  • I've always wanted to see a two-handed weapon-using class, like a barbarian with a warhammer (blunt over cutting!) or a doppelsoldner with the requisite bastard sword.

    For the barbarianish class, my idea was to have a weaponry version of Tekura (specific limb attacks that can also cause afflictions, so if you target the head you have a chance of inflicting stupidity/confusion/dizziness/epilepsy, whereas targeting the torso could inflict asthma/anorexia/nausea, and hitting limbs would cause weariness/loss of balance for that limb/etc.), Their second skill would be Runelore, with the difference being no totems, instead having runestones which could be inscribed and then thrown like bombs or sold to others (if you've ever wanted to Raido...). The third skill would be somewhat similar to Spirituality, only instead of one angel you'd have four nature spirits (one for each season) which would confer a different set of afflictions depending on which one you summoned (freeze for winter, ablaze for summer, etc.).

    For doppelsoldners, it's easy. Bastard swords and being medievally fabulous.
  • Halfling with a sling Heroes of Might and Magic IV style.

    Or a proper Mage/industrial class like in Arcanum, now that Alchemy is about.
    "Faded away like the stars in the morning,
     Losing their light in the glorious sun,
     Thus would we pass from this earth and its toiling,
     Only remembered for what we have done."

  • edited December 2012
    Would also like a kind of 'Pet tamer' class, which is all about training a kick-ass creature to do your fighting for you.  Yes, this is clearly Pokemon reskinned, but I do think that it could be Achaeanised fairly well.

    Also a 'Horselord' class which relies on being mounted (inspired by Genghis Khan), but using very light armor and a 'skirmish' feel to its melee attacks.

    ETA: Loremaster class which enters trances based on famous Achaeans/Achaean events. ETA: Although this would likely end up as a reskin of Harmonics.
    Tvistor: If that was a troll, it was masterful.
    I take my hat off to you.
  • Wysteria said:
    Halfling with a sling Heroes of Might and Magic IV style.

    Or a proper Mage/industrial class like in Arcanum, now that Alchemy is about.
    +1 to sling class.
    Tvistor: If that was a troll, it was masterful.
    I take my hat off to you.
  • Nightbringers (each skillgroup based on one of the Triad)
  • Pirates.

    I actually had a skill tree like 1/3 written up before I stopped caring about doing stuff like that.
    image
  • Sling class appeals a lot to me. Slings have short enough range to justify in-room melee, and maybe you can have a skillset revolving around positioning and evasion, combined with a little debilitating.

    TL;DR: Sling class from Secret of Mana, IRE pls.


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  • MishgulMishgul Trondheim, Norway
    Thorian class

    -

    One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important

    As drawn by Shayde
    hic locus est ubi mors gaudet succurrere vitae
  • Thinking about classes in other games, something like a Blue Mage from Final Fantasy would be fun. They'd have a skill that doesn't offer any abilities on its own (or one ability for learning), but lets you learn various denizen attacks/abilities.
  • edited December 2012
    Sena said:
    Thinking about classes in other games, something like a Blue Mage from Final Fantasy would be fun. They'd have a skill that doesn't offer any abilities on its own (or one ability for learning), but lets you learn various denizen attacks/abilities.
    Bards in Imperian actually worked like that. They had an ability to create magic sketches of NPCs to use as loyals in combat, which used those NPCs' attacks. In practise this meant every new area released was potentially a buff to the class, if it contained mobs that webbed, aeoned, blacked out, and so on.

    edit: When we revamp jesters and make them all grimdark, they should get a Performance skill with an ability to let them copy NPC attacks. It'll be awesome.
    image
  • edited December 2012
    Pacifist class/race. You must be this race to become this class. (Like being male and satyr).

    Accepting this race turns your muscles to gelatine and your bones to shortcake. You are weak as can be. Your appearance will be frail and anaemic, and your features are smooth and poorly formed, like a weathered sculpture.

    One entire skillset to aiding others in crafting and gathering. Being present while harvesting allows other people to find more items. One skill improves balance recovery from non-combat things such as cooking, tattooing and tailoring. Another improves the gold find rate. None of these skills benefit the player directly. Another skill allows the player you are following to move one extra room before the too hasty message. This is the embrace skill.

    Other skillset aids in healing. Skills such as bonding your spirit to another person's and siphoning off their afflictions onto you. You can heal these afflictions by some ability like priest hands. You can flow your health into another person, so long as you are in the room with them. You can protect them in a skill like block. If you bloodbind with someone else, you will both share the same health pool. When either dies, they both die.

    Last skillset is about avoiding and slipping away. You can make your body ethereal for certain periods of time, where you take no physical damage, but are weak to magical, cold, psychic, lightning and fire. You can make your body solid for certain periods where you take all physical damage and insta-kills, but are immune to magical, cold, psychic, lightning and fire. You can HIDE when in a room with two or more people. There's also a fast travel ability which relies on other people accepting you into the room.

    The class requires co-operation to exist. This is to enforce that style of gameplay. Your power mostly relies on eating food to use your abilities.

    Oh, and you can't talk, only emote.

    TL;DR Weak, gelatin-like people who can't speak but can strongly aid in combat and day-to-day life. Make note - would make great slaves.
    "Trust in me, Universe, I will deliver / the promise that no-one shall ever / set their mind to games or play / for Serious Order is the way. I will not rest until it is done; / rules will be made for everyone. / They will know Order and its graces - and just like me, all shall be Greyfaces." - The Heroes of Sapience, Act 5, Greyface.
  • Dark forestal type? (I realize this conflicts with the extermination abilities in Necromancy but I like the idea of it.) Chaos warrior archetype as has been mentioned frequently before.

    A more offensive magic-user class for good.

    First and foremost, more weapon variety that is actually useful.
  • Sylvance said:
    Would also like a kind of 'Pet tamer' class, which is all about training a kick-ass creature to do your fighting for you.  Yes, this is clearly Pokemon reskinned, but I do think that it could be Achaeanised fairly well.

    Also a 'Horselord' class which relies on being mounted (inspired by Genghis Khan), but using very light armor and a 'skirmish' feel to its melee attacks.

    ETA: Loremaster class which enters trances based on famous Achaeans/Achaean events. ETA: Although this would likely end up as a reskin of Harmonics.
    I might be able to actually get my wife to play Achaea with a pet taming class. She's all about that stuff.
  • I'd like a dark forestal type. They'd want to reclaim nature which they see was manipulatively purified, destroyed and defiled by Mhaldor, Eleusis and Hashan. But it would probably look too much like Glomdoring in Lusternia.
    image
  • AkiaAkia phoenix, az
    Anything with evade, we need more evade.

    image

  • Beya said:

    TL;DR Weak, gelatin-like people who can't speak but can strongly aid in combat and day-to-day life. Make note - would make great slaves.
    "Like, we have a new [class] called Zantar. Zantar is a gelatinous cube that eats [denizens] in [all the] medieval vilage[s]. Every time it eats [enough] chieftain[s], you ascend to a higher level. Beauty part is you can't get to the next level. So, the kids keep coughing up [credits]."
  • Thaumas said:
    I'd like a dark forestal type. They'd want to reclaim nature which they see was manipulatively purified, destroyed and defiled by Mhaldor, Eleusis and Hashan. But it would probably look too much like Glomdoring in Lusternia.
    You know I once thought about this as well, and also thought it was coming out with the "Skeletal trees and bone golem" mini-event :O. In general I believe this group of dark forestral would be centered within Darkenwood; a place where the forest thrives in the darkness of the night and becomes weakened in the day. That place is a perfect environment for such a thematic.
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