Those who know me know that I am a big advocate for better housing functionality. It has so much potential - particularly the out-of-sub plots - because it gives players the chance to create their own roleplay settings, to let loose their own creativity and set the scene instead of having to rely solely on what exists in the world. The addition of housing servants was a great step towards expanding that creativity, too. I have loved building every structure I have been involved with, and the greatest part of my Achaean investment, both time and money-wise, has been into housing.
I know housing projects as a whole (besides furniture) are on the backburner, and I understand that perhaps this is a niche market. I'm not looking to push for anything to be implemented RIGHT MEOW. But I'd like to discuss the state of it as a whole and hear what people think about it.
The greatest problem that I see with housing is that it isn't safe. It's really strange to me that houses are less safe than ships. If you want a 'secure' enemy conversion conversation or a 'secure' place to put your 10000 olives, where do you go? On a ship. I get that ships are a big investment, but frankly, houses can be and are too. With the money I've put into my houses, I could probably own quite a few fleets by now.
- You can't scry a person on a ship. (but you can in a house)
- You can't break into a ship that isn't sailing. (but you can with a gem. Yes, you can upkeep your eye sigils but if you go dormant and ever want to come back, you can't leave your things lying around the house for fear someone will happen to break in with a gem, which just strikes me as being flawed.)
I'm going to sound a bit like a hypocrite here, but can't we put houses on the same level of 'security' as ships? Perhaps as add-ons? You could make it so that people can't reincarnate with gem in the subs, or maybe have an add on for the first room of the house that stops souls from entering. Same for being unscryable (not sure if the 'privacy' room add on does this). Ships already have the advantage of being portable, they don't need to be the first choice for an unbreakable floating storeroom too.
I know that another reason for its unpopularity is the inconvenience of walking to the subdivisions and having to walk out again if you want to leave quickly. That's not something I see being able to change, but could it be possible to also have some kind of token of returning to your home, or something akin to the shipreturn skill? Make it have the same limitations as shipreturn so it isn't abused.
Housing credits: I've IDEA'd this already, but I think housing credits should really be transferable. Right now, if you decide to get rid of your ship, you can sell it to another adventurer. But if you want to transfer a plot, you have to delete all your rooms, and if you don't want to build another house then that's a complete loss of your investment as room credits can't be used for anything else. Please let us sell or gift our unwanted housing credits!
I feel it is important to preemptively note here that I am not necessarily advocating for the creation of more 'saferooms', I just want to bring housing up to a level where people will be more inclined to use it widely as a roleplaying setting without worrying about the mechanics. But maybe I'm missing something? Do people have more to add? Tell me what you think.
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and Stories by Jurixe 2