Hi!
Unfortunately I didn't get the public post inviting people out fast enough, and some people who wanted to be there either missed it or weren't able to get their enemy statuses in order before we were about to begin. I wanted to get a log for you guys at least. This has been the best start to a festival yet, and I really appreciate all the support
@Aurora and
@Deucalion have given me in getting this all set up. There's a lot more to come so I'm going to use this thread to post future logs for those who are interested - feel free to discuss!
Opening ceremony:
https://ada-young.appspot.com/pastebin/4bd38743
Comments
Lots of fun! Good job @Tesha!
I especially want to thank @Deucalion and @Aurora for their unending patience with all the little requests to fix this or that and blowing my expectations out of the water with what they delivered. From the awesome phoenix to the actual event with Sashyna and Thano (and Mister Dawwn!) to the colored streamers and everything inbetween, I'm incredibly grateful to have the both of you to work with. The game is far better with the two of you in it. Also thanks for not blowing me up when I realized the cubes had a different decay time when dropped rather than in my inventory and had to send you a panicked message about them decaying (and fixing the giftbags when I was telling Halos there was no way I'd bother you about that too). You two are amazing.
@Halos has been ridiculously helpful throughout the festival and had my back when I'd run out of creativity or energy. The opening speech was written by him, he's been handling a wealth of the prizes and logistics, and he's just generally been ridiculously supportive. The riddle quest would not have rhymed without him. Going and making the riddles was hard enough, and I'm terribly at rhyming, so I wasn't going to make them rhyme. Then he did 40 of them and I wanted to help out (he fixed like seven of the ones I made). He's a legend.
All the prize donations from @Aesi, the houses, and the city let me give out around 500 credits, 3 million gold, 3 mayan crowns, and a ton of smaller things like lucrescent nuts. Being able to give out battle figurines for the tournament was fantastic. I really loved showing people the different parts of the game that don't get used as often. The newbies really enjoyed the tournament and the joust.
My favorite part in the entire festival was how many people tried the riddle quest, it took me a long time to put that together and set the cubes up, and I was really glad that so many people enjoyed it. I learned so much while putting that together, and it was great to be able to show people all the different nooks in the world that normally don't get much attention because they might not be the best bashing areas and such. The game world is amazing and the history of all the different areas can be really deep. Here are the riddles if anyone is curious:
RIDDLES:
[spoiler]
#1
If you're playing for keeps you're playing to win. Cross to outside the city to where your journey will begin. This free one is free of codes - simply start by the crossroads.
#2
Mountains near ascended shrine, overseen by Mayan twins, look where the circle leads to fairies with mischievous sins.
#3
An old ally of Shallam, a fisher village we can trust. Find directions where the Righteous Fire returned to us.
#4
A quaint island sanctuary, once home to refugees. Look where the first shining beacon was raised by Aarashi.
#5
Once tainted by Zaphar, the waters run south without pause - your clue resides by the stone, the sword of The Justice that Was.
#6
Nestled near the acacias, your next clue is in a cave plain to see. Look where light pierces dark, between young thorntrees.
#7
At first appearing lifeless and barren, life actually flourishes in this desert's plight. Look next to the crack that leaks lurid orange light.
#8
A keep room where ancient Luminai was imprisoned stark, search next to a portrait of Light, Her frame repelling the dark.
#9
Find your clue in a lively shop where tiny animals were plied. Scorched by flame, changed its name, only treats now there supplied.
#10
Nestled within Putoran Hills, true keep kept civic games. A rajamala bakes there flourless, ask for her by name.
#11
Coastal mountains, beachside beacon, lions of the cove. A clue waits near arachnid gate, but near sea chest you should probe.
#12
Nestled in quartz-laden mountains, above trees of ruddy hue, this hut is home to a wizard cantankerous - and also to your clue.
#13
Between light and dark the catmen live in northern mountain dell. Seek the man who burned with fire, and lived with tale to tell. ( -- not part of riddle but I really wanted to make it tail to tell)
#14
This lovely isle is home of Al Qalat and the leader of the Conclave, seek out the queen who squawks at even novices most brave.
#15
Near where Khalas maintains eternal stare, seek the source of cloaks amidst stale air.
#16
A jaguar-spirit worshipping city turned jungle island warland at the turn of a century, what you seek lies with the leader with the most primitive of weaponry.
#17
Sealife fills this underwater kingdom, along with mermaids with only seashells on their chests. Your next clue is hidden where these mermaids rest.
#18
Near foetid lake, many cases of a swampy itch. Search out the scions of Kasmarkin undying, the home of a boggy witch.
#19
Nobody would ever call this once farmer village speckless, pass by the victims and seek the vagrant most reckless.
#20
In ancient times these plains were host to battles that made Sapience quake - yet look underneath, by the subterranean lake.
#21
Sailors looking for sea trades pass by this underground beach, look where the light, against all odds, pierces tidal reach.
#22
A winged daughter waits with your next clue, the village's founder - her father - the manticores slew.
#23
Near Hunter's hunting ground and evergreens, reach towards northern lake. A child that is not a child stands guard - bring apples for his break.
#24
In this secluded forests fallen trees and angry woods ward away the unwanted, check the Ashtani vessel if, despite the Keeper, you are undaunted.
#25
Followers of the Smith oversee this village, giving foreigners scorn. Cooled lava kisses her doors, but thankfully your clue is unburned.
#26
Azure-winged sparrows dance here, happy and carefree. Look within the hollow, where light pierces the trees.
#27
Leucistic lizards linger in underground grotto. Beyond the orbweavers and statue, find electrum motto.
#28
Near a pond hidden from salamandrin is a story etched on the wall, view of enthroned woman attended by Glubbian thralls. Amidst chilly air, your next clue waits there.
#29
Hidden in the heart of mountains, a fortress made by Underrealm bands. A multi-hued necklace rests in a hopeless wretch's hands.
#30
Frog men swim in forest lake, guarded by unfriendly eyes. Your clue drifts in caverns there, with leader of the angai.
#31
'Discovered' by Nicator, these people toil in their multi-leveled hole. Fire blazes in their furnace, your clue amongst slag and coal.
#32
Remote village and rundown palace is girded by dardanic sea. Although the resistance is concealed, by the Swift man you will see.
#33
Look near an icy river, where airy village reveres the falls. An old man marked with a triangle, though that probably doesn't help at all.
#34
A village near a bitter stream, descended from legion of yore. Look near central fount, topped by ursine four.
#35
Hidden high above the clouds, archives on fifth tier, a statue of Scarlatti within an artful wing holds directions here.
#36
Sworn enemies of dark, these monks hail near the highest mount locally around. Seek a kind deacon at the heart, where the next clue is found.
#37
Races of all flavors, for this village "melting pot" applies. Further directions await in the bottom of the water supply.
#38
Nestled in a jungle valley, search within the wrathful cone. Your clue is guarded by one which calls the magma home.
#39
This woman is quite appreciated by those lacking ships or an enchanted pebble, yet may be unknown to you if you have your own vessel.
#40
Home to wondrous creatures, a southern cave for reflection too. A fungal man among crystals drifts, here is your next clue.
#41
At the northern end of the Nilakantha stream, loinclothed villagers here have settled. Find your clue with the trainer there, shielded in halls of metal.
#42
Appearances can be deceiving, with southern animals a cold-hearted child had her way. Look by the obsidian plateau, nestled near the pathway.
#43
Honourable monks courageously hone Tekura in their humility. Climbing is rough, but pick up a cup, in view of mountain beauty.
#44
A ducal tavern is not what you seek, but at least it can spare the grub. Cross the road, a coastal road, to a cove of rockbound scrub.
#45
Wood-winged cultists roam in ruins, in the sky they place their hope. Ignore the seated sycophants - look by cleric of yellow robe.
#46
A sea of silver-kissed greens, Nilakantha plains stretch on eternally. Your clue resides away from mouth, beautiful views to north and south.
#47
A far-flung band of artists, traders, and more. Though north, I'm called south. Look for me on second floor.
#48
A frigid village of ancestral worship, where snow hares and reindeer troop. Your clue is there in snowy fields, though probably lost. Oops!
#49
In walls of torture and pain, arteries and veins clearly seen. Your next clue is at a holy man, chained, with crazy mien.
#50
Beasts, death, decay and more in dar-kness northern sin. Study the beggar, fond of eternity there to win.
[/spoiler]
Thank you once more to everyone who helped and participated, you guys are awesome and I'm happy I had the opportunity to do something that people hopefully enjoyed.
P.S: Tip for anyone who wants to run anuthing like this: never have 4 contests that all end in mailing you things. I think I got like 80 letters total.
i'm a rebel
The prize is really cool too
medallion465949 a champion's medallion of acacia and silver
Engraved on it are the words:
Polished acacia wood forms the majority of this medallion, the burnished wood carefully moulded to form an enlarged sovereign. The surface of the medallion is smooth, the wood offering a stained glimmer in the afforded light. Delicate and luminous slivers of silver have been meticulously moulded into a perfect circle and branded into the centre of the piece whilst surrounded by smaller cuts of the same metal - giving it the alluvial silver flecks of the Silverveil river. Burnt into the back of the medallion is a small relief of the city of Targossas in all her glory, the fifteen islands peacefully surrounded by the river. An amber-hued strap of moon bear leather secures the medallion around the wearer's neck.
Festival of Dawn, 713 AF