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In regards to offensive automation.
You automated, bruh? 126 votes
I automate everything that I can.
I automate my affliction tracking.
I automate my shield/rebounding tracking.
I only automate basic things like triggering engage off of lunge.
My offense has no triggers of any kind involved in it.
I am a special snowflake that doesn't fall in any other category(please explain).
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Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Also: @Tecton @Artemis it doesn't count when your offense is 'Zap <X>'
You hug Aurora compassionately.
Dragon: I do track my targets current afflictions in order to decide which venom/illusion/curse to use for prep in dragon(at no point do I automatically bite). I manually specify a limb every single attack. All enmeshes, roars, blasts, and hammers are manual. I manual my kill combinations in order to be more adaptive. I do have a fancy vlock script that I wrote for dragon that I use against people I outclass, mainly because I personally feel you learn more from seeing afflictions at a steadier rate than the monotony of rend prep(I have truelocked very few people with it). Serious fights, I prep limbs, just because of how much stronger it is(Imo)
Magi: I do track my targets current afflictions, but this information is not utilized. At one point, I had started writing retardation logic, but found it unnecessarily complicates my momentum. I manually select which limb to attack, while my golem attack is a variable I set before hand(there is a default depending on which limb). It generally stays the same. My kill combinations consist of a table of attacks that I manually load into a set of keys(think g1 - g7). Mainly, I do it this way because of my inability to logically change golem attacks on the fly. My kill combinations are very static at this point because of this.
98% of this can be confirmed from downloading my tracking system. The salve logic is not the best, so using it to any automated degree would be laughable. Anyone that has fought me can attest that I hit rebounding, shield, and parry multiple times, fairly consistently, before I notice what's happening and drop it or change the limb. I did utilize automatic curseward breach and full affliction selection as a shaman. I have coded and supplied the logic for multiple classes I, have never been, because when someone requests something, they either pay for my time, or it gets added to the public system.
With that said, my system was not designed to be utilized in a group pk fashion. I have gone to great lengths to make this difficult(not impossible). My entire mudlet profile has been shared with four people thus far, none of which are capable of using it to the same degrees that I do. If I were fully automated, you would see a whole lot more mini-Austere's out there.
Edit: Forgot to add, everything I automate, I can manual via aliases (strictly because of retardation and aeon) I have coded in fail safes to lock up any affliction/illusion selection logic in both.
I've never really been interested in being the best fighter, Achaea is more about the roleplay to me. To each his own. I fight with a ton of highlights for sure, but they are rarely triggered to do anything. With 2h, someone gave me a simple script that allows you to bypass any parry forever. Basically perceive before a hit, if they parry leftleg, hit rightleg, if they parry torso, hit head, etc etc. Fixes your incorrect button presses to an extent.
But I'm one of those stubborn purists that still believes if I messed up with the skills I am given, I deserve to hit the parry. Or whiff the shot, or whatever. Same when I was serpent. If I overlapped an affliction it was my fault. take it on the cheek and move on.
Also I'm a low-mid fighter. So my opinion doesn't really count for much.
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I automate deafness tracking (to switch from pesante to martellato, cause boo stunwhoring) and qasida on leg apply (when I hit leg break alias). I'm sure there are other small things I trigger here and there, but nothing that comes to mind immediately.
I have used aff tracking before - when I went jester briefly, I automated it all, hated it, and changed back to bard in three days.
I can't really play classes with really fast afflicting (shaman, jester) as well as those who automate them without also automating them, though, so I can see why people do. I just avoid those classes.
My site will remain up, but will not be maintained. The repository will continue to have scripts added to it if I decide to play another game. Maybe I'll see you around in Starmourn!
Tutorials and scripts The Repository
Automation to me would be hitting an alias and sitting back and watching it run. I have nothing knowhere near that, I hit an alias every balance sometimes two or three... switching attacks or stopping everything to gtfo.
Anyone who has fought me can tell ye sometimes I am okay, sometimes I roll over and die... So my system does not make me a good fighter, my concentration on the fight, my sheer tenacity when it comes to the fight. I still suck in my opinion, bm limb damage tracking is ridiculous. There are easy ways to just guess and hope for the best, but thats for people who don't want to be great at what they do.
So yeah stickin with special snowflake, because I love being able to feel confidant while fighting. Just took me learning how to script. Again though automation to me would be -- a1 -- sit and watch the fight. perhaps run..
Automation 4 lyfe
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-echos
-highlighting
-toggling system commands
- timed echos/etc(with no auto function)
Where I draw the line is when you have a trigger in your system that fires upon an event happening, and actually sends a command into Achaea to do something. That's where offensive automation 'begins' on this poll. If you don't do anything like that, then you can click "No triggers".
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
I have a couple triggers to snap off certain things, but that is really it.
I've never triggered engage off of lunge, though probably should have done in the past. I used to just enter my alias manually after lunging so it was probably a bit slower than it could have been. Now that failing lunge due to the target being in the same room also puts you off balance I just send both commands together.
Results of disembowel testing | Knight limb counter | GMCP AB files
You hug Aurora compassionately.
So yeah, rebound/shield tracking is really the extent of my offensive scripting. (Honestly, impale tracker is more for group combat than actual one on one combat... but I still never turn it on)
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