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What are the differences in the classes?

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  • AveriAveri Member Posts: 555 ✭✭✭✭✭ - Grand Achaean
    edited October 2013
    @Strata  To aide your friend, here are some classes I have RP'd at in my lifetime.  I might be too late though. 

    Bard

    It is definitely my favourite class of all times because one: it's unaligned which means there's just more stuff/places you can do/go and less people telling you how you should act and stuff. I like the flexibility bard gives rp wise.  It's awesome at performing, pranking, hunting, combat, running away, and most things so you can pretty much play it however you want. However, it should be mentioned, most bards that I know of do some type of performing/crafting.  Although it is an extremely combat effective class, if you only do combat, people may not consider you to be a "real" bard. 

    There are three things it's terrible at though: fighting with range, travelling fast, and being sneaky.  The last two have strong rp implications in my opinion.  This means you're pretty much like shouting out your presence every time you go in a place.  And although we are great at getting out of tricky situations with our insane grouping of defensive skills, it's also really easy to track us down afterwards. Edit: There may be some shunning if you don't do art or if you are not very charismatic/nice (in character. I am sure you are all wonderful ooc).  But the main bardic community seems to be in Cyrene so it really doesn't matter if you are mhaldorian. 

    Jester

    It has been like 100 achaean years since I played jester so I don't know how much things have changed.  When I played it though, I felt like people automatically expected you to be "silly".   My character was a rather melancholy crafts-woman and thus I felt sort of burdened by that expectation. There are many people however, who play jester very seriously and do fairly well.  But I think the connotation is there. Edit: People automatically assume you are weird once they know your class. xD

    Druid

    Tree people.  I have given more environmental protection speeches as this class than I've given as my real life self.  That is saying something cause my real life class is sort of a druid.  But Treees! Naturee! you have to care a bit about them.  Even as a mhaldorian druid like @Aepas, I suspect, you tie your views into nature somehow?  My character is unaligned.  She hates all cities equally and sees Eleusis as a pseudo-city but still... ALL the trees! Edit: The main druid/forestal community is quite welcoming of rogues, unless you are mhaldorian? maybe?

    Monk

    Whereas "combat-obsessed" was a bad thing for bards, it's definitely a good thing for monks.  I feel more people in this class do combat than the other ones I talk about.  We punch stuff and kick stuff and punch more stuff. Also unaligned though so there are many rp possibilities.  But monk is also not sneaky, bad at travelling fast, and bad at running away (compared to bard).  I guess, when you're that good at killing things, you don't really have to run away.  Edit: I feel like there's no mutual shunning beyond obvious enemies in this class. 

    Occultist

    I've only spent a very brief time as this class.  So far, I love it because I can be hidden.  It has alliances towards Ashtan so there are a limited amount of ways you can really play this class (or so I feel so far).  The occie house is a close knit, fairly good rping community that tends to keep to themselves and shun outsiders.  So if your goal is to get to know everyone in the sapience within the first decade of life, this is probably not the class for you.  Edit: Rogues will be shunned by the main house. 

    I actually know nothing about being an apostate or a shaman.  My brief time in the Blood Congregation as a Bard was fairly pleasant though. It's a nice house but like what I said for Occultist, not the place to be when you want to meet everyone and not have certain restrictions.  Shaman seems much more unrestricted, aside from Targ, all other cities are fine with the class I think.  However, I hear people say that there aren't many people who play the class.  I don't know if that changed or not.  
    Commission List: Aesi, Kenway, Shimi, Kythra, Trey, Sholen .... 5/5 CLOSED
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    ShirszaeKyriella
  • StrataStrata United States of DerpMember Posts: 1,753 @ - Epic Achaean
    Averi said:
    @Strata  To aide your friend, here are some classes I have RP'd at in my lifetime.  I might be too late though. 

    ...
    Not late at all. Thank you for this! It is true that all of this is completely subjective and anyone could play any class however they see fit. But I think for someone just starting out, finding their unique role in the game world can be confusing at first. I have only played serpent, so I will share that:

    Serpent:

    Sneaky people. Many turn to this class because it is the obvious thief, spy, or assassin due to the class skills. Almost every other class can be one or more of these things, however, serpent provides a swiss army knife to do them efficiently. Many people who play rogues tend to play serpents - and with a skillset for infiltration and escape, one has the ability to pick and choose their friends/foes for whatever reasons they see fit. It is my opinion that if one truly
    wants to get the most out of RP'ing a serpent, that they leave the confines of any citizenship as soon as possible, or never become a citizen of any city in the first place. That's just how I tend to see things - cities tend to keep their
    distance from serpents for obvious reasons (namely theft and espionage) - but also benefit from them in terms of phase checking and espionage against enemies. They are also great as members of city war or security departments
    because of this.
    image
    AveriShirszae
  • AepasAepas Member Posts: 1,619 @@ - Legendary Achaean
    Averi said:

    Druid

    Tree people.  I have given more environmental protection speeches as this class than I've given as my real life self.  That is saying something cause my real life class is sort of a druid.  But Treees! Naturee! you have to care a bit about them.  Even as a mhaldorian druid like @Aepas, I suspect, you tie your views into nature somehow?  My character is unaligned.  She hates all cities equally and sees Eleusis as a pseudo-city but still... ALL the trees! Edit: The main druid/forestal community is quite welcoming of rogues, unless you are mhaldorian? maybe?

    I made Aepas before the alchemist stuff came around, which is the only reason his psuedo-belief in evil nature kind of worked. Back then it was just mechanical, but I had to put RP behind it to keep myself as a druid in Mhaldor. Sorta went with a forest is like life, and all life can be brought suffering, blah blah it will get stronger. (after all, look at changes to how it no longer is affected by holobombs! that was mhaldorian doing! +1 RP)

    But really, it was a one in a million chance. I got lucky, decided to make something interesting out of it. Druids can -not- be evil.

    except for me.
    Replies the scorpion: "It's my nature..."
    TrevizeAveriSimolnKyriella
  • ShirszaeShirszae Santo DomingoMember Posts: 3,284 @@ - Legendary Achaean
    edited October 2013
    I'll should just say that I disagree with both @Mizik and @Penwize and leave it at it.

    First, because 'roleplay' is one of the central subjects that should be touched in regards to such a discussion about classes. Also, because its not universally true that classes are chosen based on preferred mechanics. Else I'd be a serpent still. 

    What I do agree with is that all factions should be 'mechanically' unaligned. That is, any restrictions should rest solely on the players. It should be for us to put pressure on those who live outside of what our characters perceive as right. There should be no convenient thing like a popup saying 'lol, sorry, quit city or house first then try again' 

    To me, people playing a class outside of their perceived faction only adds to the breath and freshness of the world. It makes it feel real and alive. Why can't there be heretics? Why can't there be transgressors? That only makes it all the more fun to interact with, pursue, talk, punish, kill and whatever else you could possibly imagine. And no, it does not make a faction weaker. All the contrary, a faction could become all the stronger, because people would see it acting, pursuing and actively seeking the deviants. It would give them a reason to establish their culture firmly.  

    And you won't understand the cause of your grief...


    ...But you'll always follow the voices beneath.

    VastusAveriTrevizeAehren
  • ValdusValdus AustraliaMember Posts: 598 ✭✭✭✭✭ - Grand Achaean
    But it's a fact that people are told by others "No, you can't do it like that. You must do it this way." and because there are more people who believe what that person has said, it becomes canon.

    It is 100% accurate that it takes 'someone exceptional' to make something work, because there are literally dozens of people who believe it shouldn't/couldn't/can't/etc be that way. They have to fight against that kind of (I don't want to say oppression but I"m saying it anyway as I can't think of another word) oppression by being 'exceptional' enough that they can get it to fly.

    I don't think @Penwize , @Daeir or @Mizik are saying there shouldn't be transgressors, heretics or people who break the mold in various ways. What I think they're saying is that it's extremely hard to be one of those things and only the very few are ever able to pull it off.

    Viva la Bluef.
    DaeirSenaPenwize
  • AveriAveri Member Posts: 555 ✭✭✭✭✭ - Grand Achaean
    edited October 2013
    I think the great thing about achaea is that if you want to be special you kind of have to like play the game for a while and build up the history behind it.  You can't like just make a character and be like BOOM Eleusian Occultist/Mhaldorian Forestal/Hashani Priest! and not get kicked out or something. 

    So like people who are special actually like played through the consequences of being special and different and that just makes their character all the more cooler. 


    Commission List: Aesi, Kenway, Shimi, Kythra, Trey, Sholen .... 5/5 CLOSED
    I will not draw them in the order that they are requested... rather in the order that I get inspiration/artist block.
  • MizikMizik Member Posts: 2,128 @@ - Legendary Achaean
    Yeah, that great thing you're talking about - assuming you're keeping the conversation relevant to the topic - is what we can't do anymore.

    Unless you had some sort of cryptic point.
    image
    Daeir
  • AveriAveri Member Posts: 555 ✭✭✭✭✭ - Grand Achaean
    My point was simply that it's better that we can't do that anymore cause the special character would be coming in with ic background.  

    Perhaps given another achaean century, there will be different kinds of people who are special.  It is a very dynamic game after all
    Commission List: Aesi, Kenway, Shimi, Kythra, Trey, Sholen .... 5/5 CLOSED
    I will not draw them in the order that they are requested... rather in the order that I get inspiration/artist block.
  • NakariNakari Member Posts: 596 ✭✭✭✭✭ - Grand Achaean
    Shirszae said:
    I'll should just say that I disagree with both @Mizik and @Penwize and leave it at it.

    First, because 'roleplay' is one of the central subjects that should be touched in regards to such a discussion about classes. Also, because its not universally true that classes are chosen based on preferred mechanics. Else I'd be a serpent still. 

    What I do agree with is that all factions should be 'mechanically' unaligned. That is, any restrictions should rest solely on the players. It should be for us to put pressure on those who live outside of what our characters perceive as right. There should be no convenient thing like a popup saying 'lol, sorry, quit city or house first then try again' 

    To me, people playing a class outside of their perceived faction only adds to the breath and freshness of the world. It makes it feel real and alive. Why can't there be heretics? Why can't there be transgressors? That only makes it all the more fun to interact with, pursue, talk, punish, kill and whatever else you could possibly imagine. And no, it does not make a faction weaker. All the contrary, a faction could become all the stronger, because people would see it acting, pursuing and actively seeking the deviants. It would give them a reason to establish their culture firmly.  
    The problem with this is that there needs to be enough identity or momentum to actually put pressure on deviants or else it does weaken factions. I do think, for instance, that Targossas' ability to put mechanical pressure on Cyrenian devotionists does make for a stronger identity within those classes. I'm not going to claim that I necessarily agree with the methodologies behind their use of influence, but I definitely think that being a deviationist has a stronger identity after that.

    While I'd agree that optimally it would be really great if there were zero mechanical limits, with cities like Mhaldor and Targossas often having fewer citizens than other cities that do or historically have accepted factional classes without being a part of that faction it becomes difficult to place strictly rp pressure on people who step outside the boundaries of that class, especially in terms of the people who don't severely step out of norms. 

    Nizhoni
  • DaeirDaeir AustraliaMember Posts: 6,288 @@ - Legendary Achaean
    Mizik and Shirszae have said all that really needs to be said on the topic, to be honest.
  • TrevizeTrevize Member Posts: 1,517 @ - Epic Achaean
    Most of the people who argue that there shouldn't be limits are the reason we have limits.

    If everyone RPed with maturity, limits wouldn't be required.
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  • XerXer LangleyMember Posts: 804
    I assume you mean 0.85 ~ 0.9 but that definitely is faster than what I remember. Stop tempting me back to Shaman D: 
    ----------------------------------------------------------------------
    e^(iπ) + 1 = 0
  • TrevizeTrevize Member Posts: 1,517 @ - Epic Achaean
    Xer said:
    I assume you mean 0.85 ~ 0.9 but that definitely is faster than what I remember. Stop tempting me back to Shaman D: 
    I did, sorry! I love shaman, I just wish the willpower drain wasn't quite so bad. It's brutal as hell.
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  • SobriquetSobriquet Member Posts: 2,453 @@ - Legendary Achaean
    Daeir said:

    Jester
    1. Hindrance, hard supporting role focused on inhibiting enemy movement and actions - poor basher and quite difficult to play effectively
    2. Hindering, specifically with Tarot and Bananas, limited area attack ability through suicidemice/star tarot plus handling bombs in team fights
    3. Poor damage output and survivability, no innate LoS
    4. Immense mobility (universe tarot, backflip, balloons) and excellent group support capacity through rapid bomb throwing (blackout, stun, fight cancelling) and tarot abilities (hangedman, aeon).



    I'll disagree with a little of this. Jester bashing is actually pretty good. Weapons cost just 500gp and don't need forging, damage output scales with Pranks level and is, again, pretty decent. With Priestess, Magician and to an extent, Fool tarot, you can survive pretty well. Endurance drain on bop is also very low
    image
  • MizikMizik Member Posts: 2,128 @@ - Legendary Achaean
    Delusional. Every statement should follow with "compared to..."

    Jester bashing is garbage.
    image
    Dartega
  • TrevizeTrevize Member Posts: 1,517 @ - Epic Achaean
    Mizik said:
    Delusional. Every statement should follow with "compared to monk"

    all other bashing is garbage.
    ftfy
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  • AnedhelAnedhel Member Posts: 2,367 @@ - Legendary Achaean
    edited November 2013
    Not to derail this thread yet again, but, to answer Shirszae and Nakari and co- the reason that it's not super good to allow unaligned faction-dependent classes is that, because of Cities, you can't really do anything to them.

    Sure, you could dedicate a ton of time to griefing them while they bash, maybe.

    However, as long as Cities are safe havens, there's literally nothing more you can do to enforce a class restriction, bar mechanical punishment. I agree, ironically, that there should be more latitude in allowing for out-of-the-box character development. The sad truth is, though, that most people who want to play an unaligned <x> do NOT want to do it for the RP opportunities. They just want to be part of blah because it's where their friends are/has more relaxed laws/doesn't force you to fight, etc. etc. Given that that's the case, I can't say I can in good conscience condemn the current system.
    Nakari
  • ValdusValdus AustraliaMember Posts: 598 ✭✭✭✭✭ - Grand Achaean
    edited November 2013
    Anedhel said:
    Not to derail this thread yet again, but, to answer Shirszae and Nakari and co- the reason that it's not super good to allow unaligned faction-dependent classes is that, because of Cities, you can't really do anything to them.

    Sure, you could dedicate a ton of time to griefing them while they bash, maybe.

    However, as long as Cities are safe havens, there's literally nothing more you can do to enforce a class restriction, bar mechanical punishment. I agree, ironically, that there should be more latitude in allowing for out-of-the-box character development. The sad truth is, though, that most people who want to play an unaligned <x> do NOT want to do it for the RP opportunities. They just want to be part of blah because it's where their friends are/has more relaxed laws/doesn't force you to fight, etc. etc. Given that that's the case, I can't say I can in good conscience condemn the current system.
    I would agree that often that would be the case. However, I want to ask you a question:

    Is wanting to be <x> for the reasons bolded somehow worse than wanting to be <x> for the roleplay opportunities?

    Every player has a reason for why they chose their current class/house/city. Nobody's reason for doing this is in any way whatsoever more valid/better than anyone elses reason why they do something in Achaea.

    The only reason Forestals are only allowed in Eleusis is because every other city chose Alchemy and the Administration has said they are allowed to choose one or the other. Having Eleusis becoming a stronger identity as the Forest/Nature city because of this was a bonus, but it was not why it happened. So, citing Roleplay as a reason for not having a Sentinel as a city dweller is not valid.

    Viva la Bluef.
  • PenwizePenwize Member Posts: 1,555 @@ - Legendary Achaean
    Valdus said:
    The only reason Forestals are only allowed in Eleusis is because every other city chose Alchemy and the Administration has said they are allowed to choose one or the other. Having Eleusis becoming a stronger identity as the Forest/Nature city because of this was a bonus, but it was not why it happened. So, citing Roleplay as a reason for not having a Sentinel as a city dweller is not valid.
    Well, this is not entirely true.  Eleusis getting a stronger identity WAS the reason for it.  The admin pretty clearly steered every city to pick alchemist, but made it seem like a real choice at the time.  It was pretty well done I think in that regard.
  • ValdusValdus AustraliaMember Posts: 598 ✭✭✭✭✭ - Grand Achaean
    edited November 2013
    Penwize said:
    Valdus said:
    The only reason Forestals are only allowed in Eleusis is because every other city chose Alchemy and the Administration has said they are allowed to choose one or the other. Having Eleusis becoming a stronger identity as the Forest/Nature city because of this was a bonus, but it was not why it happened. So, citing Roleplay as a reason for not having a Sentinel as a city dweller is not valid.
    Well, this is not entirely true.  Eleusis getting a stronger identity WAS the reason for it.  The admin pretty clearly steered every city to pick alchemist, but made it seem like a real choice at the time.  It was pretty well done I think in that regard.
    Then I'm completely wrong and it's just a misunderstanding on my part.

    I wonder what will happen with Multiclassing and someone wants Forestal.

    Brb messaging Tecton.

    EDIT: Got a reply. (Dude works fast man) The house/city restrictions to do with Multiclass haven't been finalized yet, so the answer is unknown yet. We'll find out in the future!
    Post edited by Valdus on

    Viva la Bluef.
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