Delos dagger: Dmg: 69; To-hit: 153; Spd: 199 (421)
Artie daggers:
Fool's dagger 79 170 215 50 credits (464)
Carnival dagger 84 178 224 120 credits (486)
Silvestri's Revenge 89 186 233 240 credits (508)
Difference in total points between Delos and Level 3: 87
My best forged dagger: 74 206 189 (469)
-- I based them on the difference between Delos handaxes and artefact handaxes
Delos Handaxe: Dmg: 101; To-hit: 180; Spd: 189 (470)
Throwing axes:
Sylvan Axe 111 198 208 250 credits (517)
Axe of the Hunt 116 207 217 600 credits (540)
Axe of Gaian Fury 121 216 227 1200 credits (564)
Difference in total points between Delos and Level 3: 94
Things taken into consideration:
Axes are typically used by sentinels and return instantly, so only one is needed, whereas daggers do not return, and obviously at least three are needed for throwing (by jesters). Price was reduced accordingly.
Depending on their reset time, they could be more expensive. If they could be designed to reset in a minute or less, the costs could be as high as (80/180/360) or similar.
Glancing at the above chart, I'd probably invest in three of the level two daggers myself, knowing that 174+ To-hit is required to be any sort of consistent in juggle throws. But again depending on reset time, a few of the level ones might work for people who just need some speedy ones they'll never lose.
Regarding 'jab', I know Magi sometimes use envenomed daggers for retardation, so they may or may not purchase these speedy ones. But better than those nutty artie dirks that do big damage too.
Comments
Eagle's Scream 86 190 219 800 credits
Soulpiercer 90 198 228 1600 credits
Seems legit.
edit: To expand, I don't know why someone who doesn't use it for throwing should get something similar to a Soulpiercer for 240 credits. Also, being thrown, they're potentially 10% faster. It also irks me that they're faster than artie throwing axes (those are a separate issue though).
Reducing the price because more than one is needed doesn't make sense to me. Swords aren't half price because knights need two of them, why should daggers be a third of the price because jesters need three? They should be similar in price to every other artefact weapon, and if that makes them too expensive for jesters to bother with, something else can be added. Returning, a very short reset time, a way of retrieving them faster or more easily, a jester ability that lets you pull a thrown weapon back to your inventory, etc.
I also don't like the jestery names for a weapon that really has nothing to do with jesters, but that's not really a big deal since they can just be customised.
Daggers are faster than handaxes, it's the only advantage of daggers. I think the artefact stats should reflect the forged stats.
Also, if you just want artefact daggers without any special abilities, you can already get them, just like any other forged weapon. You just need to email artefacts@achaea.com for artefact weapons that aren't already made.
Also, I've seen occultists, apostates, magi use daggers, they're hardly a jester-specific thing.
Daggers are used for things besides juggling far, far more than swords are used for things besides DSL (even counting bards using rapiers).
As has been said, plenty of classes have a use for daggers. As for axes, sentinels have abilities solely for the use of axes, and are the only class with axe abilities, so there is a pretty significant link there. And I would still prefer if artefact axes were less obviously forestal. Again though, this is a very minor issue that has very little to do with the suggestion.
→My Mudlet Scripts
L2: 75/178/219
L3: 80/187/229
Edit: Oh, I'd forgotten that handaxes were cheaper. 250/600/1200 would be completely reasonable.
With those stats, they would need to be somehow different to be worth using, since they have much lower damage and accuracy and negligibly higher speed than axes. I think returning (or active retrieval) would be worth the lower stats.
Edit: I was ninja'd. Also, weapons staying juggled after returning should be fixed anyways. I thought it would have been changed by now, since it was confirmed to be a bug years ago (and again a few months ago).
See, unfortunately, these stats don't make sense because the speed on the axes is 208,217,227. So if there were artie daggers they would have to retain their speed advantage, hence my original values. But I guess since they aren't the same weapon there's probably a difference in the speed formula that makes them still faster. Just have to take admin's word on it.
Just because a jester might use three of a dagger doesn't mean they should be any cheaper than the cost of one because some random magi apostate wants one to jab with.
I can understand a higher cost might be offputting because you need more than one, but most people pay double that for a pair of swords. I've owned level 3 broadswords and rapiers. Took a long time to save for those but they were worth it to me.
I dunno. Just seems silly to make a fuss over the price when you're buying something above average that lasts forever. They are artifacts.