So I was wondering, have any of you guys been bard before/fought a bard?
What works for them and what doesn't?
I am having tremendous amounts of trouble killing people at the moment. And it's kind of frustrating.
I can hinder people, but I can't seem to figure out how to make the die.
Any help at all would be much appreciated.
Thanks!
Commission List: Aesi, Kenway, Shimi, Kythra, Trey, Sholen .... 5/5 CLOSED
I will not draw them in the order that they are requested... rather in the order that I get inspiration/artist block.
0
Comments
Pieces of offensive design. Will work on it when classleads become relevant again.
I will not draw them in the order that they are requested... rather in the order that I get inspiration/artist block.
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
I will not draw them in the order that they are requested... rather in the order that I get inspiration/artist block.
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
And then you just end up looking like this:
http://youtu.be/R3xwDDLuLcY
Party right, party hard,
Sing and dance, perfect bard.
Prefarar loop, accentato whore,Buy a new rapier, get nerfed some more.
→My Mudlet Scripts
Party right, party hard,
Sing and dance, perfect bard.
Prefarar loop, accentato whore,Buy a new rapier, get nerfed some more.
+ Change voice balance to work off rapier jab speed
+ Remove auralbless, songbird
+ Change pesante to strip deafness and not stun, hitting after venom so you can't insta-sensitive. Move it further down in swashbuckling, near where raze is
+ Change acciaccatura to double the limb damage of the one jab it procs on
+ Remove aeternam/poes (they're cool in theory, but why do bards need an extra get-out-of-jail free card?)
+ Remove paxmusicalis (annoying mechanic)
+ Potentially slow down the rate at which contradanse/bagatelle/reel hit, to compensate for 240 speed rapiers + voicecraft
edit: Forgot to list reasons/justification for these changes.
Pesante/songbird/harmonics: If voicecraft were sped up to rapier speed, IMO songbird/full harms as they are now would be a bit too much passive offence to pair with that, and pesante stun would make that even worse. Removing auralbless would mean bards would need a reliable way to strip deafness on serpents (who can shrug prefarar), and this also adds flexibility, in that you can choose to use either venom or tunesmithing to do so).
Acciaccatura: With jabbing at ~2 seconds or less, you could acciaccatura/epseth/tremolo and mending-break 3 limbs, which far outpaces salve balance. It would also serve to speed up bard limb prep, which is currently laughable.
Aeternam/poes/paxmusicalis: See above.
Feedback/criticism welcome.
If we were to reduce the amount of stun, maybe somehow reduce the efficacy of percussia? I think that one is way more annoying than peasante because one can set a timer on it.
Although faster voice balance and auralbless balance would be nice too.
I will not draw them in the order that they are requested... rather in the order that I get inspiration/artist block.
I understand the point of poes, and I don't think it's a needed ability. You already have hallelujah, which is one of the strongest passive curing abilities in the game, poes just means that if you let hallelujah lapse, you can activate it again even if you're locked. Or that you can percussia/lament/berceuse somebody trying to behead you, etc. Given all the other defensive stuff bard has, I don't see how it's needed.
Not sure what you mean re: DSL prepping twice, because with my proposed acciaccatura change, it'd be the same amount of limb damage at the same speed as a rapier DSL, albeit at the cost of using tunesmithing.
For damage, you wouldn't need to pesante every jab if you're jabbing/singing at rapier speed. Pretty much the first jab and then maybe every 5-10 depending how defensively your opponent fights, and they should be undeaf that whole time just from you using up their herb balance.
I totally forgot about percussia, but I don't think it's really that big of a problem, given you have to either predict when they're going to be in the room (and have perfect timing on your percussias) or give them a ton of warning when they're in room and see you playing it. Maybe limit the delay to 30 seconds, which would remove the ability to stack 10+ seconds of stun.
edit: I should mention that the character I play most at the moment is a bard, so I'm not just some outsider trying to destroy the class :P
I am also slightly biased towards affliction classes because I think they're more fun to play, but I understand that not everybody enjoys that playstyle. I still think damage augmented by smart afflicting would be an option for bards if these changes happened though.