So, many of us gave three cheers at the announcement that there was something that could be done with lessons (HELP LANDMARKS). Are there any (sensible) suggestions on what else could be done with lessons, given that they are one of the bigger selling points of Iron Membership?
Just to get the ball rolling, I'd like it if we could convert lessons into language lessons (not necessarily 1:1, and perhaps with a cap on conversion/IG year).
Also, maybe some kind of 'epiphany' system where you can blow X-hundred lessons for a 24 hour xp bonus, or some such.
NB - Yes, I'm aware that lesson hoards may be further dealt with by the new weaponry overhaul, so we should probably steer clear of that one.
ETA - Moved to NoT
Tvistor: If that was a troll, it was masterful.
I take my hat off to you.
Comments
Lol, that was a thing? Fantastic.
Learning to have more friends doesn't have such an easy explanation (partly because there really isn't any IC explanation for the system), but it doesn't seem much worse to me than learning to auto-walk to another location.
Makes sense to me.
I wouldn't actually mind spending lessons on things that were solely for IG flavour. Like culture lessons from different denizens around various towns and villagers, to learn a little history ICly and perhaps be a little more permanent level of feelings in those particular villages. As a result, you end up getting more agreeable interaction from the denizens, as a way of acknowledgement. It'd ultimately be a lesson dump with no real benefits to your character in any other way, but I'd rather like a way to foster relations with denizens. It encourages some exploration and there are plenty of people that enjoy the lore in the game.
Plus, they wouldn't so readily forget you the next morning type thing, which is often how it comes across once the level of trust/fear in some places resets.
I think it's just a nice way to develop some character depth on a personal level, and maybe it's just something that the more hardcore RPers might benefit from. At the time I was in the Runewarden guild, writing a background was actually a requirement in order to advance. I think from GR1 to GR2, if I am not mistaken. I'd already had some ideas in mind but it was still really important to me at the time, even as a relatively new player, to be as factually correct as possible. I used to spend hours wandering around Genji, watching for random room messages, and working out possible implications of things not adding up. So many years later, I still put a lot of thought into my background and I like to expand on different things, even if it's only for my own knowledge and nobody elses.
Gosh I distract myself. This would be cool.
Basically, a set of new skills of some sort (maybe a tradeskill redesign with some new tradeskills) with increasing costs to learn, like language learning.
For example, say the list of tradeskills is tailoring, jewellery, cooking, gathering, inkmilling, brewing, woodcarving, mining, and fishing (redesigned and separated from survival). Rather than learning them like normal skills, they would be more like language learning. Each tradeskill takes 7 learning sessions, and the first 7 sessions cost 100 lessons each, then the next 7 sessions are doubled to 200 each, then 400, etc., so learning all 9 skills (63 sessions) would take 357,700 lessons. You could spread the sessions around like languages as well, learning a bit of each skill instead of mastering a few.
This is just an example, it doesn't have to be tradeskills (it could even be individual abilities rather than entire skills). If tradeskills are changed like this though, I would let those who've already learned some tradeskills have the option to unlearn/refund them (since the cost of learning a new skill would be huge for someone with a lot already). Licenses could be kept as they are (an extra 200 credits if you want to use tailoring/cooking/jewellery), or consolidated into a single "design license" required for anything involving designs (with a refund for people with multiple licenses before the change).
If not tradeskills, it could be a set of new skills/abilities that are mostly for flavour (maybe with some mechanical benefits), like playing an instrument, taming animals as mini-pets, painting, etc.
In addition to preventing lessons from ever becoming useless (unless you spend thousands of credits to learn them all), it adds some more differentiation between characters, with another area where one person can't do everything.