Hi folks. After taking in your last threads about concequences and the like, I do think that there were at least some valid concerns about the avoidance of concequences so, without further ado, I'll share my thoughts and suggestions on the matter.
Firstly, on the subject of guards, reverse the change to guard health, perhaps even cut guard health further and instead put a 2 level infamy addition to each guard killed. Forces griefy guardbashers into being pkable and not able to hide whilst making it possible if necessary to actually go and attack guards rather than having them as some god powered unstoppable force.
Higher infamy for those involved in raids. Been near a tank going off? You should be infamous! Killed someone in another city? (Or anywhere else that isn't your city for that matter), you've just opted in (see I'm using your phrasings) to being pkable!
AoE attacks can hit innocent parties with no real retribution if the player doing the killing is infamous or mark. Higher infamy costs for kills with these? If the player killed is not infamous or a thief. (So if you happen to holobomb a cyrenian joust party or radiation an accidental group of folks you get more infamy for it)
Passive stuff like gravehands, vines, room hinders etc giving more infamy when used. If your gravehands are hitting innocent people you should be getting more infamous from it. If your vines lash out, your bearstance does whatever or your occultist entities attack someone you should be getting infamy. Right now there doesn't seem any real consequence to using them, so they are used without thought and used continuously in places where they might hit non related people . Also make it possible to locate folks who use gravehands. Like probe gravehands or something so you can hire about it or go kill them or something
Remove the silly "actions on the sea cannot translate to land" distinction. Piracy has gone on for long enough that they should be able to face consequences for their actions. Also, if someone captures loot from a ship it should tag them as thieves a la actual thieves. Maybe add something for pirates.
But Elyon, what about the people who just hide on boats after raiding? Well I thought of that too! Make bribing available to all players and add some way of being able to find infamous players docked at harbour, thus preventing boats being used to evade consequences. For deckhand maybe halve the cost of bribe or something?
Another such idea that may not go down well but would certainly introduce an element of consequence for your actions would be to allow sentient NPC groups to hire marks on you. You exterminate qurnok? Qurnok hires on you etc. Would make people have to play the game in a matter where denizens aren't solely there to be mowed down for experience constantly and would generate the meaningful conflict that we all know and love from being jumped randomly by some quisalis fellow. ((Like seriously why is this not a mechanic anyway? You exterminate the den of the quisalis and they don't think to just send an assassin after you))
Similarly I'd request a slightly, (but not totally) lessened infamy cost for stealing from the already infamous, since these people have already clearly chosen to have "opted in" to the pvp side of the game
I welcome your ideas and thoughts and suggestions!