Super excited to see this - thanks to all the folks who worked on this, and looking forward to bashing on some other classes for a while!
Link to the news post: https://www.achaea.com/news/?game=Achaea§ion=announce&number=5329
A few questions from me (and thread can be used for questions from others ofc):
Was tankiness considered? Obviously if all classes do "roughly equal" DPS, then tankier classes are going to have a massive advantage considering they can bash significantly stronger areas than someone with equivalent Might/Arties on other classes, meaning more exp/gold per time despite equal DPS.
Was WP/Endurance drain considered? Some classes range from significant to massive WP/Endurance drain which requires either sub-optimal DPS (using secondary bashing abilities etc) or bashing in bursts instead of continuous hunting. Assuming roughly equal DPS, this gives a massive advantage to classes that do not use significant WP/Endurance while bashing.
A perfect example here would be Int monk, which is not very tanky at all (in pve), and also uses massive amounts of WP. The only good thing about it was the high DPS. If DPS is equal, int monk will be dramatically weaker than other classes as it would have to hunt lower areas, and for limited bursts of time. (noting of course that there are many less extreme examples here than int monk). (for instance with perma megalith, L2 WP regen, and 20 Int, I use up around 50% of my WP every 20 minutes or so, and that's including the fact that i'm regenerating WP during that whole time - without WP arties it'd probably be around 100% in 20 minutes).
At the other end of the spectrum, it seems like Knights are still going to be significantly better bashing classes than anything else, purely because of their enormous resistances and kit, combined with not using virtually any WP/Endurance to hunt. Other previously super strong classes like Priest and Serpent will also remain at the top for the same reasons.