If your goal is lessons you are far better off just getting a credit package and converting to lessons. I'm kind of baffled as to why lesson packages are more expensive than credit packages (with a single exception) when credits are so much more versatile in their usage than lessons are.
Unless someone wants to correct me on my math...but I don't think this is wrong.
If you wanted 7000 lessons you could buy the 5000 lesson package (with a 40% bonus) and get 7000 lessons.... OR you could pay
$1 LESS and get 1260 credits and covert those to 7560 lessons???
Also, you might look at that "Credits" line and think to yourself, "It almost kind of looks like the line goes UP between the the 600 and 700 credit packages?!" and you would be right...
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Not to mention the one-time No-Brainer Lesson package is 1,000 lessons for $10. I'd by lessons in batches of 1,000 for even $20 a pop if available.
I like IRE but they like money a lot more than they like me (which is fair, they're not a charity). If you start looking at things they do as money grabs, they'll make a lot more sense.
The thing that gets me is these stockings / caches. They credit or lesson per dollar on these things is insane. Stockings were in the range of 1300-1500 credits per $94 (1.25 cents per lesson). Caches are the same thing but closer to 1000-1100 per cache (varies per cache type). That's still 1.4c per lesson which is dramatically better value than both credit and lesson packages, and is far more flexible as not only can you sell them / gift them, you also roll artefacts over and over again and usually will get something you want to keep, in addition to the lessons you wanted.
Do people just not realize this?
@Lynara and I were talking about this the other day. Lessons shouldn't be valued anywhere *near* a credit. Credits are a pretty universal currency, versus a lesson which you literally can only spend on yourself to learn an ability. Which if you decide to swap a class it takes a HUGE chunk out of what you spent. The cost benefit isn't anywhere near even.
Really need an audit on this in comparison to multiclass. $350 to add a new class is not an incentive whatsoever to try to add more classes.
I have long said lessons for gold should be available, removing credit:lesson conversion entirely. Buy credits -> utilize CFS to get gold -> buy lessons. This makes the entire system more intensive and more usable between players to generate the things you want or need without setting a hard number on gold:credit conversion.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
I then went "maybe I should pick up Sentinel" (and also joined Eleusis).
I wanted Sentinel in 1st slot, so I had to forget Bard in 1st, and Serpent in 3rd. Then learn Sentinel in 1st, Bard in 3rd, and Serpent (mono trans) in 4th.
I couldn't just.. move class slots around so I wouldn't have to literally LOSE lessons because it'd be more cost effective to learn a class I may not keep forever (and is faction locked) forever.. Or say.. "Well I spent 5208 lessons for bard in slot 1, lets just move it to slot 3 and you keep all lessons currently invested, but you still need spend the lessons to get it to trans again"...
No. I had to take those 5208 lessons. Cut them in half (2604) and then spend them relearning Bard in a different slot. The multi-class system is nice, but it could very much be improved upon, and I really wish it was improved upon. There's no reason for there to be a level / credit cost to gaining more slots as well.
I could probably go on a rant for a solid hour about this, but other players have already said so much more about it and been ignored because. Hey. It prints money for IRE.
As long as MC exists I'll use it and it's super useful and fun, but I would've personally liked to see it implemented very different - maybe like max of 3 classes, with very strict rules on which classes can be paired (ex: a Paladin/Serpent character is preposterous to me).
Just look at Pariah as a perfect example. Roleplay is a HUGE part of the class. How can you actually roleplay a Pariah then 5 minutes later be a Blademaster? It's kinda silly.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
I dunno, think some people have had it even before dying.
Disappearing from Achaea for now. See you, space cowboy.
smileyface#8048 if you wanna chat.