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Unintended Consequences of Renown
At the cost of potentially upsetting a great number of you who have become quite accustomed to daily renown, I fear that it may be having some adverse effects on the game as a whole.
While this has not solely been the result of renown, I will say that I've noticed a large decline in the amount of hunting being done in the game as people who have reached Dragon level don't hunt as much.
What I will say is that renown seems to have made earning credits so much more comparatively easy to do that it has de-incentivised much hunting and may need rebalancing. I think foray credits seem to be the big culprit here. I honestly think we could halve the amount of credits earned per person per day and it would still be probably overtuned considering it takes several hours for someone to hunt the equivalent amount in gold before hitting cap. I do feel like it feels more like a 'daily quest game mechanic' similar to most other MMOs out there and less like an immersive world system that Achaea has typically leaned towards.
The positive consequence of renown is that for the first time in forever credit prices have stabilized. There isn't such a huge demand for unbound credits that the market continues to inflate unchecked.
I just notice people spend far more time in their respective cities, and far less time interacting. Lots of folks waiting around for forays to pop. Perhaps this is simply my observation, but I welcome others to speak their peace on the matter as well. Maybe I'm off base and everything's fine. But i'm throwing my two sovereigns out there.