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Nexus Style GUI for sale

Isaiah
GeorgiaMember Posts: 164 ✭✭✭ - Distinguished
Hey guys,
I know there are a ton of free GUIs to choose from, but I figured I would put this out there if you're looking for a UI that has some neat features, is pretty clean, and still has room for customization. This UI will be partially supported and updated from time to time as I add more features. Currently it has some incomplete portions when it comes to city and house ranks, but with your help, that will be fixed. The pictures included are taken from my 13" MacBook Air to give you some perspective vs. your screen size.

The window in the lower left corner allows you to select display modes. The photo above is of the "info" tab, and the one below is of the "bashing" tab. This will allow you to house more Information in the same space, all while not displaying info you don't need at that time (I.e., it won't show the battlerage UI when not on the hunting tab). The hunting tab will also display denizen health when it's applicable.

FEATURES:
* Room Info window
- This was gutted from the free NightfallUI and rearranged retooled for a better display with this UI.
* Day/Night Window
- Displays current day/night, date, season, and moon phase.
* Control Window
- Allows you to adapt your UI to be in different modes
- Increased customization potential
- rageGUI integrated (not yet updated for Psion)
+ Also tracks denizen afflictions
* Map Window (will have a zoom feature shortly)
- Displays room name and number, exits, and area
* Tabbed Chat Window
* Top and Bottom Display Bars
* Vital Gauges
- will invert health when you're over your max health. Pictured above as the little green sliver showing I'm above my max.
* Experience Gauge
- Tracks experience normally or
- Set it to show you if you've gained or lost experience from the set point
I'm currently asking for 200cr or equivalent trade. Please contact me if interested. The fastest way to contact me is IG because I don't check the forums daily. I look forward to hearing your feedback/interest. Thanks
I know there are a ton of free GUIs to choose from, but I figured I would put this out there if you're looking for a UI that has some neat features, is pretty clean, and still has room for customization. This UI will be partially supported and updated from time to time as I add more features. Currently it has some incomplete portions when it comes to city and house ranks, but with your help, that will be fixed. The pictures included are taken from my 13" MacBook Air to give you some perspective vs. your screen size.

The window in the lower left corner allows you to select display modes. The photo above is of the "info" tab, and the one below is of the "bashing" tab. This will allow you to house more Information in the same space, all while not displaying info you don't need at that time (I.e., it won't show the battlerage UI when not on the hunting tab). The hunting tab will also display denizen health when it's applicable.

FEATURES:
* Room Info window
- This was gutted from the free NightfallUI and rearranged retooled for a better display with this UI.
* Day/Night Window
- Displays current day/night, date, season, and moon phase.
* Control Window
- Allows you to adapt your UI to be in different modes
- Increased customization potential
- rageGUI integrated (not yet updated for Psion)
+ Also tracks denizen afflictions
* Map Window (will have a zoom feature shortly)
- Displays room name and number, exits, and area
* Tabbed Chat Window
* Top and Bottom Display Bars
* Vital Gauges
- will invert health when you're over your max health. Pictured above as the little green sliver showing I'm above my max.
* Experience Gauge
- Tracks experience normally or
- Set it to show you if you've gained or lost experience from the set point
I'm currently asking for 200cr or equivalent trade. Please contact me if interested. The fastest way to contact me is IG because I don't check the forums daily. I look forward to hearing your feedback/interest. Thanks
Eat like a caveman, train like a beast. Champions are not born, they are made.
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Comments
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@Kresslack
Yes, the id numbers and names are clickable. The Id numbers will get the item, and the names will look. With players, names will target. This does scale fairly well, but I am committed to facilitating any adjustments that need to be made via Teamviewer. I am currently working on make this transition as seamless as possible but with anything that's this complex visually there is bound to be a few things that need adjusting per person. Did that answer your questions?Eat like a caveman, train like a beast. Champions are not born, they are made.
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I gonna need some burn cream, cause this is way to hot. Looks great, might have to stockpile some credits! This looks to be a huge upgrade from what I am using currently, and has that classic Nexus feel, which I am used to staring at for last 15 odd years.EDIT: I also have like a 21 inch screen, will this scale up to fit my resolution? Just to echo Kresslack here.2
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Hey @Ginarrbrik! Yes, this will scale. In fact, you will have room to add more than what is shown above because of your larger screen! Let me know if you have any more questions!
Eat like a caveman, train like a beast. Champions are not born, they are made.
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As requested by @Kresslack, A gold tracker has been added to the info tab on the info bar.
I added some random numbers so that you can see what it might look like for you.
The format is as follows: Gold: PERSON (BANKACCOUNT)
Like always, if you have any questions, comments, or suggestions please contact me!Eat like a caveman, train like a beast. Champions are not born, they are made.
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Isaiah said:As requested by @Kresslack, A gold tracker has been added to the info tab on the info bar.
I added some random numbers so that you can see what it might look like for you.
The format is as follows: Gold: PERSON (BANKACCOUNT)
Like always, if you have any questions, comments, or suggestions please contact me!
this is what I use the most for combat, so having it in the new thing would be so.. alluring. Without it I feel like a lot of the other things are great but it's not exactly transition worthy. (Yours is so awesome though, good job!)
The Divine voice of Twilight echoes in your head, "See that it is. I espy a tithe of potential in your mortal soul, Astarod Blackstone. Let us hope that it flourishes and does not falter as so many do."
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."1 -
Thanks @Astarod, thanks for the comment! I was already hoping to do something like that. I just need to speak with someone about the details of what all that does, but can it be replicated, absolutely!
Eat like a caveman, train like a beast. Champions are not born, they are made.
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I do sometimes miss that little menu from Nexus too, I have started to grow accustomed to not having it anymore, but it would sure be nice to have that back again and the aff tracker. Would definitely make those who are transitioning from Nexus to Mudlet a much smoother experience as well. I will also echo Astarod, that the resource bars would benefit from having the numerical information displayed on them. The gold tracker is a nice touch for sure.
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Isaiah said:Thanks @Astarod, thanks for the comment! I was already hoping to do something like that. I just need to speak with someone about the details of what all that does, but can it be replicated, absolutely!Honestly dude, if you could also get that into your GUI... what’s the next level when your GUI is already next level, because that’d be it.
looks amazing though already, great work here, def gonna save the credits to buy1 -
UPDATE: Just finishing up implementing the limb display for male, and I’m not sure if I’m gonna do one for female without a good amount of interest. The defense picture display is proving to be more challenging than anticipated. I have it implemented but it doesn’t have the clean look I’m going for, and I won’t put out an unpolished feature (looks wise that is). I’m planing to add the affliction and defense tracker later today, and am shooting for a Monday release of version 1.5. I will keep you all updated!
Eat like a caveman, train like a beast. Champions are not born, they are made.
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Isaiah said:UPDATE: Just finishing up implementing the limb display for male, and I’m not sure if I’m gonna do one for female without a good amount of interest. The defense picture display is proving to be more challenging than anticipated. I have it implemented but it doesn’t have the clean look I’m going for, and I won’t put out an unpolished feature (looks wise that is). I’m planing to add the affliction and defense tracker later today, and am shooting for a Monday release of version 1.5. I will keep you all updated!The Divine voice of Twilight echoes in your head, "See that it is. I espy a tithe of potential in your mortal soul, Astarod Blackstone. Let us hope that it flourishes and does not falter as so many do."
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."2 -
Isaiah said:UPDATE: Just finishing up implementing the limb display for male, and I’m not sure if I’m gonna do one for female without a good amount of interest. The defense picture display is proving to be more challenging than anticipated. I have it implemented but it doesn’t have the clean look I’m going for, and I won’t put out an unpolished feature (looks wise that is). I’m planing to add the affliction and defense tracker later today, and am shooting for a Monday release of version 1.5. I will keep you all updated!3
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UPDATE: So I wasn't able to finish as much as I had hoped this past weekend. I have almost everything in place and looking alright for the info box. Then it will be just adding guts and then we'll go live with the update. Here is a picture of what the info box is looking like so far. Please note, some of the images are not final and will have some tweaking before everything is released.
The top bar for images will display: selfishness, cloak, blind, deaf, deathsight, elemental resistances, and mindseye.
While the bottom bar will show: fangbarrier, insomnia, kola, rebounding, mass, meta wake, and softfocus
Like the Nexus client, the box in the lower left will display YOUR afflictions or defenses respectively, and the body to the right will work exactly like the one in nexus. I am planning on linking it with svo so that svo users will be won't have to do anything. I'm not sure if I will be building a back side tracking system incase you don't have svo but that's not out of the question if people are saying they need that cause they don't use svo.
What is not yet displayed is the area under the body that will show rage and bleeding while in info mode. I might consider expanding this to include class specific things but that would need to generate a lot of interest for me to go in that direction.
Anyways, thanks for taking the time to read this. It's much longer than I expected it to be. Let me know your thoughts and if you have questions questions! I will keep you updated as things progress.Eat like a caveman, train like a beast. Champions are not born, they are made.
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Looking awesome!I plan to let this marinate for a bit longer before picking it up, but I have high hopes for it. Perhaps some simple little quick-icons that shows your status, specifically whether or not, I am Mounted and/or Flying would be really great to be able to see right at a quick glance. Like a little horse-head icon and a cloud icon or something.Would also be amazing if you can make that thing track Fractures and Break counts right on the Figure Diagram above the limbs. Keep up the good work!1
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UPDATE: v. 1.5 is finally live. Above you see the console window's info tab and it's fully active.
The images on the top left represent defenses that you can see at all the time.
Top Row: Selfishness, Cloak, Blind, Deaf, Deathsight, Mounted, & Mindseye.
Bottow Row: Fangbarrier, Insomnia, Kola, Rebounding, Mass, Metawake, & Softfocus
The area underneath displays -your- current defenses or afflictions
- afflictions are abbreviated using svo's abbreviations, and some of the defenses are shortened to make more space.
- to change what is displayed all you have to do is click on afflictions or defenses and it will adjust the display accordingly.
The body on the right works exactly like the one in Nexus, displaying -your- limb damage in real time, when you're shielded, and the levitation defense.
- Grey limbs represent mending breaks, yellow represent level one restoration breaks, and red represents level two restoration breaks. The oval behind the body will light up when your shield is active and a line under the bodies feet for levitation.
The scroll under the body displays - your - current bleeding amount.
Just to note, this does NOT need a system to be able to function properly. Everything needed to track and display are included with the UI.
As always, please comment, send suggestions, or ask questions here, through DM, or IG.Eat like a caveman, train like a beast. Champions are not born, they are made.
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Just wanted to pop in and share my experience with this GUI since getting it a few days ago. Not only does this thing look great, but it has a lot of functionality as well, some of which I'm still discovering and learning about since I've been using it. There are a lot of features, big and small on this, one of my personal favourites being the clock/calendar. There is also a guage (to the right of the main window) that tracks XP, and you can set a marker to this to show how much XP you've gained since that marker was activated, in comparison to the overall total. The exits tracker under the map is also extremely useful, as I used to have that added to my custom prompt for the longest to be able to track available exits. Aside from the expansive functionality, the overall design and assembly is very clean and well put together. From just the initial glance to Isaiah working with me to get it all set up and customised, it's easy to tell that he has put a lot of work into this.
There are of course a lot of great, free alternatives out there thanks to the wonderful and creative community we have. That being said, as someone who has been playing with pretty much just a main window and mapper, and only just added a chat window in the recent year or two, I didn't hesitate to give up 200 credits for this. To me, the aesthetic and the functionality and the overall convenience of it makes it more than enough worth it, and I look forward to using it for a long time.
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