for various reasons, I want to script a time/weather tracker for Mudlet. The script itself is not an issue, but the gmcp documentation does not document all variables or potential returns.
Time:
time = "It is the middle of the night in Achaea.",
moonphase = "Waning Crescent",
day = "6",
month = "Mayan",
daynight = "170",
year = "827",
hour = "4",
mon = "12"
The time results are pretty easy to understand and script around. However, I'm unsure of what daynight is intended for. Does anyone know what the 170 is referencing, and what the potential returns would be? I assume it's like a counter for time of day, but I don't know the logic it's using.
It doesn't appear weather is considered in GMCP at this time. Does anyone know if weather tracking is being planned or is it already included and just not documented? I didn't see anything when pulling the full GMCP table.
Answers
GMCP weather doesn't exist at the moment, but would be great to have!
EDIT: Oops, got outSmithed.
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That's really unfortunate. As it is now, weather is more or less ignored from a roleplay perspective and anything outside of blizzards have little to no impact on combat. I was hoping to create a weather UI so I could better incorporate it into in-game actions and interactions.
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And I didnt know about the daynight thing and now might make a stupid gauge just to have something extra to do instead of rewriting my system like I should :-D
Eat like a caveman, train like a beast. Champions are not born, they are made.
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