Newb here, encountering a problem that people with power have acknowledged as problematic: New players and first class. As a class that requires the penultimate ability in all three class skills to have my basic killpath, I feel this keenly: My colleagues of the same age and monetary investment are jumping in the arena and doing all sorts of fun things in raid defense while I bashing attack the enemy. Not as fun!
An ideal solution, as I see it, would meet the following criteria:
A. Assist first class in reaching tri-trans in a reasonable time period, WHILE
B. Not interfering with other mechanics.
More credits could potentially be -part- of a solution, but that's a broad approach that might impact other things. What we need is a laser precise solution, so I propose the following:
a 1.5-2x (or whatever is determined to be best!) multiplier on lessons spent on first class skills. LEARN 20 OCCULTISM has now netted me, say, 30 lessons worth in the skill. With this, I can confidently say that the math would check out to having me tri-trans with Parrying in Weaponry and a few lessons in Tattoos for extra slots by 80. I would be -almost kinda sorta- combat-ready by 80. With the change to Survival, this becomes more appealing. "You want to combat? You'll have your basics at Logosian."
No-brainer lesson packages are still worthy investments, too. Avoidance, Philosophy, Fitness, so on and so forth are still rocking their full costs, and you can't say those aren't nice to have.
I have checked using the handy-dandy search function at the top and haven't found anything akin to this.
I think it's a solid idea, so I'm throwing it into the void of the internet.