So, I absolutely love Achaea, been playing it nigh on religiously for about 12 years, maybe more, but I find that there are opportunities being missed. Now, I'm no coder, so I may be absolutely dreaming with some of these, and I will likely be making subsequent posts for other ideas, but this one will be for crafting!!
I find that crafting has gotten to a point where it's entirely cosmetic and rather limited on the benefits crafting can have. I have always forged, it's been the method that I've played, and perhaps my view is rather limited in that regard due to just knowing blacksmithing. My understanding though, is that there are few crafting skills that actually help the players. With forging, I found that continued use of the craft would give better chances for higher stats, which in turn was valued more by the players. I find that while the continued improvement of ones blacksmithing rank does allow for more interesting descriptors, it's a rather high price to pay for something simply cosmetic.
I understand that it was changed to make the artefact armor and weapons more valuable and increase sales, and I do believe that the cosmetic side is nice, but I wonder if there is a way to improve the practicality of an item, making the skill of the crafter and the focus more useful to the user. Enchanting is an area that I believe could go well here, mixing enchanting and blacksmithing, or enchanting and jewelry, to increase the practicality of items as well as continuing their cosmetic usefulness. This would encourage people to work on their crafting skills, perhaps introducing more skill sets for player investment, or even adding new potential for the crafting direction entirely!
This is meant to start a conversation, to see if this is something only I am interested in, or if there is a more broad base that would appreciate this direction. Again, I'm uneducated in coding, so whether or not something of the magnitude I've mentioned so far is even feasible is beyond my knowledge, but I look forward to learning and discussing things with people if interested!
Also, this is my first ever discussion post on the forums so kinda excited to see how it goes, and hopefully won't be the last! (Well, some may hope it is I'm sure...:P)
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Comments
It may be cosmetic, but that doesn't make it impractical or useless.
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
I also once suggested that higher forging descriptors give minor boosts to the item's stats, and to allow reforging existing items to level it up in the same way (at least for artefact armour).
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
As an aside, most of the time, bulk income for crafting comes from people holding parties. So I'm very dependent on people actually having exciting shit happening, but at the same time as a rogue, I also wind up competing with in-house or local crafters, it's rough out there hold more parties, people.
Sure, you can survive without it, but if you bother to take the time to care about what are essentially RP props, you can also be rewarded for it, even if just a little.
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Not sure I like that a whole lot either, but a slight nudge to end/wp for eating/drinking might encourage people to do it more.
Or maybe someone can get extra grandmotherly and start force-feeding everybody.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
Seriously though, I know nothing about food, but completely agree that it should have some form of benefit, as it is rarely used except in special circumstances, which damages usefulness and appeal to cooking.
In Smithing, I find that there really isn't anything that can set you apart from your fellow blacksmiths, everyone can produce the same benefits for the most part, but if that's the case, what's the point of improving and expanding your skills therein? Just my personal observations.
Trans forgers can apply the descriptors to artefact weapons, so if you want a pink-serrated scimitar, find someone with the affix and your scimitar of eagles can be a pink-serrated. You can add a cost for a few mats that can only be bought from vendors, and while you won't specifically have high demand for it, I know quite a number of the affixes I kind of like, and would use instead of personal customisations.
For food: Adding a list of buffs that can be applied to food that are overwritten by artefacts on short buff duration timers could be a good idea. A sponge cake with storm-whipped buttercream could give +3 dexterity that does NOT stack with artefact boots for 10 minutes as an example. When you get pixie boots, that is only +2, while the +1 version doesn't give any bonus. If the devs really don't want players using these for PK, that can dissipate on gaining aggression timer, which I don't think is really a problem, but if you have items that give these bonuses that you have to "integrate" into a recipe (air-whipped butter is +1, delicate wafers are +2 and weightless sponge is +3 or something). When you submit a food, you submit it with one of these ingredients, and if it is approved then it keeps all the descriptors you want, but also gives that for 5 or 10 minutes.
There are lots of options to make tradeskills still creative avenues for those whom want to pursue it, but also add in practicality so that players can access cheap, but short-term buffs to help level playing fields. You can keep delicately balanced artefacts away, or, as I said, dissipate on aggression. It's artefact loaning without loaning artefacts, keeps it an IC method and also requires a player to put in downpayment into a tradeskill just to make them.
Maybe something along the lines of honing artefacts to give an extra couple of points in a stat that wears off after 30 months or so.
Please leave Logosian alone thanks.
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
Personally, I think it'd be great if people in Cities could have denizens serve food a crafter gives them permission to serve. It can be something as simple as:
give plateX to server (for Y gold)
And then when you ask that server wares, it costs the aforementioned Y gold to buy it. At least in Mhaldor, Esad's gets a lot more foot traffic from non-Logosian people (I think!) than basically any other shop, when it comes to consumables, and that's because the atmosphere makes it worth going there to hang out and chat. As opposed to running to some shop, buying something that's more expensive than NPC food, anyways, and then just eating it on the run or whatever.
I know that factions love to have their own regional delicacies and stuff, but the menus haven't changed in RL years and it's a pain in the ass to add anything to NPC menus via patron requests and all that, so why not let certain people be able to stock servers with things people might be interested in buying? At least it can keep the menu moving. Would open up the door to more custom requests and all, too. I know I'd be happier to commission food, from a payer's perspective, if there was a higher chance people'd see it/eat it than if I just shoved it in a stockroom.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.