To those whom detest the long hours of clicking a button, grinding away as they slay creature after creature, do you believe another form of xp gain should be introduced to Achaea? Something perhaps for the more serene type? The passive type? The "im going to gag if I have to go bashing again" type?
If so, what would it be? Would it be experience gained via a craft? Perhaps a system introduced that works on renovating and running your city's daily affairs in an RP manner? Give in your idea!
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The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
Small amount of XP for every correct concoction/transmutation made.
Small amount of XP for every finished forged material.
Small amount of XP for every Enchantment created.
Small amount of XP for every pocket successfully picked!
Album of Bluef during her time in Achaea
Album of Bluef during her time in Achaea
The problem is that the "endgame" rewards for all of these types of players are not equal or in other words the rewards for reaching the pinnacle of that type of player is different.
PVE and PVP have experience gain so one could get Dragon for participating in that...though it is mostly a PVE reward. PVP from what I hear is a reward in itself as an activity, it is aactivity that is fun and enjoyable when compared to the others...except for politics/spying and things like that. Merchants get rewarded in money.
The problem is that the rewards for politics and role playing are not as out there as ones for dragon and pvping. Explorers get a high rank explorer rating but they don't get an equivalent to dragon.
I don't think we should give experience to the other paths a player may take, just give an equivalent to Dragon for the other paths, or at least try to. Throwing experience at the problem will not help matters.
The game is old...gotta throw at bone at people like Delph who has explored everywhere, Katia who can buy two continents, Trey who has forged enough to equip all the tritons and atavians at the same time, and politicians who stay in their offices for like 150 years.
If Penwize gets levels named after him...
Add a new areas and name the new exploer rankings after the top explorers.
Have all the smiths forge something in honor of one of the best smiths, give him a custom item or level 2 hammer.
Have the bazaar get thrown in the honor of someone wealthy. Stuff like that.
Stuff to make you feel like a bad ass, stuff to make you feel like you changed the world for the better.
I love the idea of some kind of hard-coded rewards for activities other than PVE, PVP. However, when it comes to the stuff that I do, its not really quantifiable like forging or wealth hoarding is. The reward is the respect you ultimately earn from your piers and the power that comes with it.
Still, if the amount of hours I put into my work were translated into bashing time, I'd be dragon by now no probs.
Other ways you could boost reward for non-bashing activities could include more and better quests (including more honours quests, with a big XP reward for gaining the honours line). Tangent: what would be especially awesome is six new faction-specific honours quests that could then also serve an RP purpose.
Or there is the Divine Favour system, which currently grants a small XP gain (for Truefavour) - perhaps this could be increased?
If this is a serious suggestion though, it should probably be in the Dais.
Results of disembowel testing | Knight limb counter | GMCP AB files
Delphinus' solution is the one I agree with. I disagree with just about all the others because:
1. Will just motivate people to hang onto power (xp for positions).
2. You should not need to be rewarded for roleplaying. You should do it because you enjoy it, and if you don't it will likely feel contrived and detract overall.
3. The system would be gamed with friends just thumbsupping each other for not actually doing anything.
More complex bashing is already an interesting thing. LHG for instance has the makings of something very cool, if that concept was just expanded on (obviously you could do this for lower level areas too, it'd not need to just be for dragon armies).
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
Boring.
Edit: so where's this hammer?