So I thought I'd might as well start this thread just to throw some ideas around and keep them in the one place. I'm sure there's people with great ideas to share, let's try keep it nice.
I started with an idea already elsewhere in another thread, but I'm such a forum newbie I haven't figured out how to link it here.....anyway. My first idea was to have a skill that might summon the restless spirits of the murdered Cyrenian denizens to fight and enact retribution.
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In all seriousness, I don't think that Cyrene having a factional skill fits in with the 'We just want to be left alone' thing.
I never know what's feasible, but since these ideas and ponderings are just for fun.
Maybe some different flavor with harmonics, and for a Bard's funeral mass. Subjecting the victim to the horrors of the bloated and waterlogged cyrenians dragging them down into the depths of the Muurn.
Or if the skill tree was for Cyrene runewardens, they could summon and ride the Wyrms from the Muurn and use them in conjunction with attacks.
I'm not very familiar with other classes, I play a runewarden and a heavily RP'd blademaster and very long ago a Sentinel in my other iterations. So my thoughts might centre around those but would love to hear more for other classes.
Maybe blademaster can have a new stance perhaps? Death stance? Although that borders on the darker necromantic sounding things. However, going back to the teachings of Lord Thoth, death is not inherently evil and there is an intrinsic balance of life and death, that's the angle I'm going with that tangent of thought. Now I'm just rambling, I have a huge tendency for it
Cyrene stood up to the Tsol'teth and fought to get their home back, which I think is deserving enough to be granted some kind of specialty. Perhaps something more defense related instead of being a more offensive theme of specialty? Cyrene will always defend itself and I certainly do feel that the offensive stance at the moment is a temporary one, so going with those thoughts, definitely something more defensive seems more fitting.
Blu is basically the most famous and beloved city guardian there is. The only other one I can even name off the top of my head is Mhaldorus, and Mhaldor is literally in his name. I doubt there are many players who know anything about Cyrene and don't also know about Blu, whereas I still don't know who Eleusis's guardian is and I played there for in-game decades.
If they actually got a class based on him, it'd honestly feel right to me, whereas every other idea here feels more than a bit forced.
Cyrene should get something related to the city itself, that people could point to and say "Thanks to the valiant efforts of its citizens' defence against the Tsol'teth, Cyrene has _______." Or somehow a nod back to this time in history.
Maybe the flooding caused a cave to open up that serves as a Song of the Grotto for bards of Cyrene. My friend suggested the city gets a city defense that they can activate to rain down icicles on city enemies within the city.
If Earth Elemental Lords didn't already get it, I'd say Cyrenese Magi getting a skill for Fissure or Landslide or Avalanche or something to represent Cyrene dropping half a mountain on Hailiquasaritntiahrrlsislsis.
Mhaldor is built around Sartan. Sartan gave us Necromancy, and our Life Essence is drawn through Him, thus it makes sense that he wouldn't give that gift to people who fight against His will, he just simply delegates the rejection stamping to a mortal. Divine have places to be after all.
Eleusis is built around Nature. Forestal classes draw power from Nature, and it makes sense that if someone is enemied to Nature they would be rejected.
Targossas is built around Good. I don't really know the mechanics behind devotion devotion, but it makes little sense that Celestia would send you a personal angel if you were fighting against the cause Celestia is devoted to. Good.
Ashtan is built around Chaos, they have an allegiance with the Chaos Court who are responsible for sending the lil ents. If you fought the Chaos Courts allies, it makes sense for them to not give you lil lacky bloodleeches.
Hashan is founded on the Wellspring, it drives their rituals. If you need the Wellspring to cast these new powers, you need to go through Hashan to get to it.
All the factional classes draw on a resource of some kind, gated behind a Divine/thing that justifies being able to restrict and control it. An entire skill developed around being given something by another force.
There isn't a whole lot for Cyrene in this regard, -yet-, they get a new Bard skill, even if say some tutor takes station in Cyrene what is to stop people from just breaking in and learning from him? Maybe he only teaches Cyrenians, what happens if a Cyrenian quits?
Having these gifts, these forces tends to come with the caveat of RP'ing around them, and what do you call RP about several conflicting forces in the world? Conflict. Cyrene would need to take a stance that isn't "Our stance is no stance".
I've personally found that no stance hardly ever means no conflict, because... well people gravitate towards trying to bend others without a stance toward their own ideals, and if that fails they see the group as a threat.
Every fight I've ever been in has been over the fact that I didn't want to fight. Minding my own business, and just keeping to myself has never stopped anyone from trying to do something to me.
I don't know how Cyrene will progress in their Neutrality after all of this. I really don't want things to become lax, but I hope that the majority can come to the realization that the very existence of Cyrene will forever bring it into conflict over a battle torn continent where other factions seek to achieve their ideals over everyone else.
Cyrene's been making huge strides towards this, and I truly hope the momentum carries them forward and they continue to ride this wave (pun intended). They are proactively fighting the Tsol'teth, and are starting, just starting, to do the same versus enemies that do strictly violate, oppose and threaten their sanctity (Mhaldor.)
I don't think Cyrene should abandon their theme, or playerbase and become "The Last City that will drown out the voices of those that dare deny Neraeos word!" even if that sounds awesome. I've always said, I think Cyrene should cement themselves as sort of self-proclaimed peacekeepers. Protect your city first and foremost, only attack people that are threatening your peace but don't be afraid to proactively act against the bad forces of the world. Who decides whats a bad force, thats completely up to Cyrene!
Nikolas: "I am not a conquerer…"
Sarapis: "Who is better suited to conquer wisely than one who does not wish conquest? Will you conquer in order to save this world?"
It was said somewhere back, but a fucking polearm Knight is something I [b]sorely[/b] want. We got Shikudo, but that's more just. Smack someone with bendy stick and spam kai cripple whenever you're prone and someone didn't touch your arms.
Polearm Knight could lead in with Wyvern Mounts that Cyrenians get. The weaponmastery bit would give them the ability to ride said Wyvern.
So here I will point out that I view Cyrene as "pro-Cyrene", and thus pro all that Cyrene has stood for, what it was founded upon and how it is evolving as a result of these events by the Tsol'teth. I hardly see this as being neutral, I think most will agree that they will fight vehemently for Cyrene, most of us did during the fight to get it back.
Loving the ideas though, do keep sharing please
To keep this tied to the topic. I've been pushing for Cyrene to get something with working alongside Hycanthus. Maybe runewardens who turn runelore into a skillset more oriented around bombs and explosives. It could also come paired with a new spec in weaponmastery focusing on sword and pistol for melee and the use of rifles for ranged. Achaea has slowly been adding more explosives, clockwork machinations, and general tech as the years go by. What better way to finally have adventurers capture that new power source than by Hycanthus working with the citizens of Cyrene to make it so? I've had the idea for a musket floating in my head worked with a snarling visage of Blu at the end of the barrel called "Roar of the Mountains" that I really can't shake.
Now, this'll answer a few questions some people would have about this proposition:
What would prevent people from stealing the skill?
Well, anyone could choose it, but it would have the lesson cost, and the source of this power would be the runes that runewardens would engrave across Cyrene, and if branded an enemy of Cyrene, you would lose access to the empowerment that one would receive from these rooms.
Why Cyrene?
If anyone has noticed, Cyrene gets raided a lot by factions who want to kick people around and don't feel like going to a city that is empty, can guard, or has combatants who can wipe the floor with them. Now, I know people are saying that Cyrene isn't "Factional", but you can't have it both ways- if it's a place people go to be left alone, then why are you raiding it in the first place? If you want them to defend, or be more than a place people go to be left alone, then why are you preventing a factional skillset in this city? All I'm saying is that there are people in Cyrene who have visions on what Cyrene could be other than the place we joke about cybering the most. Sometimes, you just need a little push. Then a little harder push. This could be something that gives merit to Cyrenian combatants.
What RP reason do they have?
Not being thrown on the ground and stepped on the neck of every time another city/person decides to kick around non-comms.
While bards and whatnot seem like a cool idea, I would like to point out that the whole big deal behind Cyrene is defense. Having something where you could get special defense boosts, and offensive, defensive boosts (inhibiting enemies from entrenching) would be super cool- not to mention give people reason (outside of Cyrene) to go there for something other than shopping sprees.
Just my two cents!
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."
It's tied into the Targossas faction (I believe), because devotional essence is holy magic born from the force of Good itself.
I think it's kinda the opposite of Necromancy?
We are what we pretend to be, so we must be careful about what we pretend to be.
You can be a rogue priest, just as you can just a rogue apostate. It's just rough going. Also, devotion being in no other city except Targossas is fairly new (compared to the majority of history).
Also also, not all demons follow Sartan (this is, in fact, the distinction between daemon and demon). Both the Inferno and Celestia are incredibly varied. See: angels up on Nur, and various historical articles about Inferno invasions.
(Sorry for the deviation, Cyrene, carry on).
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby